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new class "mechachilid"

 
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8/4/2012 0:49:42   
estehmanisdinginnn
Member

primaries : wristblades and swords only

skills :heal double strike berserker cheapshot defense matrix energy shield 10 more dont know xD
Epic  Post #: 1
8/4/2012 1:41:14   
Scyze
Member

You got to look at it from a different view. First you have to make things unique and giving the class Wrist blade isn't going to be unique. You also have to look at it from Business; making sure that some other game doesn't have the same idea. If they do, they might send a copyright claims or even a [multi-million dollar] lawsuit...
Okay, I just wanted to say the million dollar part.

To make a class, you have to have new skills. The build you are suggesting is Over Powered.
AQ DF MQ AQW Epic  Post #: 2
8/4/2012 9:57:15   
Stabilis
Member

quote:

First you have to make things unique


That is large, next to balance, and is why I currently am not in favour of a "new dog - old tricks" implementation.
AQ Epic  Post #: 3
8/4/2012 14:38:41   
DeathHound
Member

EpicDuel stated that there will only be six classes in EpicDuel: Older classes with the Delta V improvements.

However, know this: The Mechachillids have skills from each of the older classes. So this would be the ALPHA of all of those classes. We were lucky to get armor. But this is just overpowered. Not only would this be in development for a long time, but would constantly be getting Nerfed, along with lots of Cons to even out those outrageous Pros. I know what one of you out there would say:

"But DeathHound, each new Delta V class has a mixture of other classes."

True. But no one class had ALL of their poweres. For instance, Blood Mage used to have massacre, a Mercenary skill. Now, since the nerf, it does not hold any skill of the mercenary. My point being, this would be greatly overpowered, not to mention the Mechachillid's gun is a laser that is shot out of their hands. This would cost a great deal of Varium, more than the other classes i would like to think.

But hey, most of the other Artix Entertainment had seasonal classes (For instance, DragonFable had Pumpkin Lord armor: Seasonal) and you never know, this class could actually be BEHIND the Delta Vault. We'll never know.
DF MQ AQW Epic  Post #: 4
8/4/2012 14:51:35   
Demon Emperor
Member

^ BMs used to have berzerker, not massacre. I'm sure that's what you meant.

All of the classes have skills that no other class has:
Merc: Bunker buster, berzerker, adrenaline, ...
Tac Merc: Poison grenade, Frenzy, Mineral armor, ...
Tech Mage: Plasma bolt, technician, ...
Blood Mage: Fireball, Plasma cannon, ...
Bounty Hunter: Smoke, Venom strike, ...
Cyber Hunter: Static charge, Plasma grenade, Plasma armor, ...

That's what everyone means by unique. It's a bad idea to have a class that uses only skills from other classes.
AQW Epic  Post #: 5
8/4/2012 14:57:01   
Ranloth
Banned


quote:

"But DeathHound, each new Delta V class has a mixture of other classes."

Yes, and evolved classes will get new Ultimates to make them more unique. Perhaps as time passes and teams get bigger, they may create more classes and make existing more unique so they won't "borrow" each other's skills. New Classes aren't needed until current aren't fixed. Void summarised it perfectly.
AQ Epic  Post #: 6
8/4/2012 16:00:40   
DeathHound
Member

@Demon Emperor: Yes, that is what i meant. I always got them confused. Yes that is correct, but the mechachillid currently does not have that specific trait is what i was saying.

@Trans: I do agree, and i was hoping that ED would've done that with the Delta V classes; fully unique. They still borrowed a handful of skills in the end, and i sure do look forward to this idea if Devs consider it. I thought it over, and although this idea will not happen any time soon (Unless ED puts it behind the vault [I would be so mad and happy at the same time] and that was the mystery item), i support it.
DF MQ AQW Epic  Post #: 7
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