DeathHound
Member
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These are very interesting points in which I've seen these pop up quite a few times already. 1. I agree. But since the Infernal War focuses a point on influence, this is why it replaced the "War Kills". I do like that idea very much. Seems legit. 2. Doesn't seem like too big of a deal. Symbols being allowed for *Titles* would also have to go with the symbols for names as well. No one is a big fan of spamming symbols, either. If you want to shorten that, you can always say "i don't FAME" or however you would like it. 3. Although this would make it a lot easier to reach NPCs for those things... Wait... Nevermind. I might just agree with that statement. Changing classes is a little too much. However, i do think the other things are good. I suggest putting a VendBot in the headquarters. Since my trusted turrets are long gone, i have had no one to talk to ;-; On another note, Number 4. Changing your layout: This is a huge problem i see most complaining about. I know lots of people do NOT like this setup, and would've been better off with the system just telling you off to the side of the screen *Using a Booster* or something (Personally, i liked it because when i kill someone, i/they most likely want to send someone a friend invite at the end, and this is preventing that, but eh...) of the sort. I do like this one, however, because it is more discrete than the others by having it labeled and it told you IN PLAIN SIGHT how and what you were using for which item (Booster for credits for example [Finally they put that up]) and it showed in green if you were using it. Both show their benefits, so i cannot say where i stand on it, for i do not have an opinion. In short: I think you have some good ideas there. They show promise, and most are what most EDers have been worried about. Support. P.S: Lay off the color show, would ya?
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