Shock Value
Member
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Currently, there are 3 major problems we are facing with 2v2 battles: 1. Unfair battles resulting from large level differences between the two sides 2. Allies disconnecting and leaving one player facing two 3. Having allies that are 'useless', aka wielding a primary with no armor, aux, or gun Despite the prevalence of these problems, they are not without solutions. Since the devs are probably unaware of these problems, or don't intend to do something about them anytime soon, here are the solutions I propose. 1. The solution to this problem is easy: Lower the max level difference between the two sides to at most one. Simple and straightforward. 2. This is a bit more complex. I believe a penalty for disconnecting from battles would work well (much like the way Halo prevents in-game quits). A temporary ban, 5-10 minutes, would work. I'm open to more suggestions from you guys 3. In lower-level 2v2 battles, such as from levels 1-27, players without a full set of equipment (meaning armor, primary, sidearm, and aux) is common and does not have much effect on the outcome of the battles. However, in high-level 2v2 battles, starting from level 28-35, players that are not fully-equipped are often a burden to their ally, and often lead to a defeat. Therefore, I propose that starting from level 30, players must have a full set of equipment in order to participate in a 2v2 battle. Please give me feedback and suggestions on the solutions to these problems. Discuss, argue, debate - and together we might be able to make EpicDuel a better game for all of us. ~Shock *Note; I did not post this in the suggestions thread because I would like to discuss my ideas with the members of EpicDuel first, and use this thread as a discussion first, suggestion second. Moved to ED Suggestions. Rules first, as suggestions doesn't belong in ED GD. You can suggest and discuss your ideas in ED Suggestions instead. ~Mecha
< Message edited by Mecha Mario -- 8/14/2012 23:15:03 >
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