ND Mallet
Legendary AK!!!
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1. Most of the specials are unbalanced. Constant increasing damage, for starters, is a bad idea. Giving BMs a damage based energy regen is definitely going to be abused. Casting skills are powerful enough as they are and I believe that caster TM is still somewhat OPd. Mercs obviously can get some powerful strength abuse going on with Maul Zerk combo with the club. TLMs will get more health from Frenzy. Increasing every skill by 1 level is going to be a coding nightmare, let alone balanced because that's about a 12 level advantage they have over non BHs. 2. Mutating weapons CANNOT have different specials/stats between versions. 3. Blood Mages and Tech Mages are both considered as Mage and would get the same weapon. This also applies to the other classes. You can't change that without rehauling the code to consider the evolved classes as a different class type entirely(which may cause troubles for class specific weapons and other mutating weapons).
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