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8/17/2012 2:51:24   
ReinXI
Member

My intention is not for the below skills to get any sort of nerf or buff I just wanted to ask other peoples opinion

of the 4 de-buffs ( including the intimidate de-buff, as well as curse )

Malfunction effects , ranged weapon deflection rate for the worse, your bots damage will be lowered, your resistance will be lowered,
any weapon-power/ skill that's governed by tech will be nerfed, and just in general it can be attributed to shutting down entire
builds.

Smokescreen , lowers your chance to hit with primary, as well as skills that are like a strike attack, ( I dont know if it effects bots chance to hit? ),
your defense is lowered, and any skills that are governed by dex is weakened.

Intimidate, lowers your melee/ sidearm damage and the very few strength based skills... ( i can only think of fireball as one thats damage is governed
the stat and not your own melee damage )

Curse, lowers support which weakens the above de-buffs, as well as crit chance ( however support effects it? ) , aux damage, and ... I guess rage gain?


as you can see malfunction easily decimates some players ability to fight compared to the others as the only classes with a passive resistance skill are
merc with +5 and CH who has +10 but also has the actual ability TO malfunction others. The only counter to this is either technician or
energy shield both of which consume a single turn in buffing which also leaves you vulnerable afterwards if it was either you buff up or heal.
and the only classes that can do the above are bounties/ BM for shield and TM for technician and shield only re-raises your resistance and leaves
you weakened in all the other aspects.

Smokescreen is used by the bounty hunter class.. so it only has ONE source due to the nerf of tact leaving them without it this de-buff reduces the opponents
chance to hit as well as there physical defense and skills governed by the stat. This however is kind of shrugged off due to the fact the only skills affected would
be the tech-mage/ blood-mage skills overload, and plasma rain , and the stun grenade.. ( I think plasma is affected by tech along with emp ? )

Intimidate lowers strength.. the only thing this really lowers is your primary and secondary weapons damage along with the damage of fireball.. not exactly a powerful
de-buff

Curse lowers support.. but due to the fact the only way to apply it is have delta weapons/ or delta knight armor this debuff is fairly few and far between and isnt even really
that threatening of a de-buff in general

I suppose my point is... the fact that malf is such a powerful de-buff in some cases it just seems.. slightly OP maybe its just due to the fact the most used class at the moment
is a class that pretty much abuses that + energy regeneration through static. But I dont really want it nerfed more than possibly reworked.. cause at the moment compared to
other de-buffs it does it's job TO well and easily wrecks entire builds into submission ( especially if it is on a person who in 2v2 is going last and already is at a major disadvantage
unless healed by partner wasting that partners turn AND heal )

... I just wanted to put this out there an see what others thought about it once again it might just be the fact 80% of the players you fight at higher levels are CH's but yeah.

P.S. Try to keep it civilized thank you :D


_____________________________

Play to have fun, Not play to win
Epic  Post #: 1
8/18/2012 11:28:02   
Ez_Ease
Member

CH are not to bad for me any more, when I play as my Merc I will just use my High level intimidate to drop there primary and secondary attack. Then attack where ever they are weakest at. The only real dmg now would have to come from bot or aux. I see your point about malfunction it can be very destructive to certain builds.
Epic  Post #: 2
8/18/2012 11:39:23   
kittycat
Member

Malfunction does play a huge role in build reliance. Tech builds is the central focus for bots now, but it can be countered with a power of a 15+ Energy Shield.
AQ MQ  Post #: 3
8/18/2012 11:41:21   
ReinXI
Member

energy shield only repairs the resistance being lowered not everything else destroyed by a lower tech skill ^
Epic  Post #: 4
8/18/2012 11:50:40   
Ez_Ease
Member

When I play as a TLM I use to have a max BS so it was a big advantage for me because I did not use SS when malfunction plus my trust assult bot made me very tanky. It like anything just depends on the build and skill investment.
Epic  Post #: 5
8/18/2012 13:26:46   
AQWPlayer
Member

When will people actually start to have a brain? Malfunction can easily be ignored, while smoke is the real threat -_-
AQW  Post #: 6
8/18/2012 14:13:04   
King Helios
Member

I can put up Bio then heal if Smoke/Malf, then heal. But generally, there are more Energy ranged attacks (Plasma, Supercharge, Overload, etc.) then Physical (Stun, Fireball...eh...).

See my point? For my build, Malf is more of a threat, + lowers RES more than Smoke does DEF.
AQ MQ AQW Epic  Post #: 7
8/18/2012 15:55:35   
Mother1
Member

Actually it all depends on the build to determine which stat down is the biggest threat. Of course to Strength blood mages intimate, smoke, and malfuction would all be equally deadly since most stength mages use high offense and low defense and resist.

With my merc build however, smoke is more of a threat then malf is since my resistance is so high along with two sets of passive armor (My delta knight armor and the skill passive armor along with the extra 1 one for each give me a combined total of 12 extra defense and 11 resist (would be 13 and 12 if not for the move balancing nerf) that malfuction does nothing to me.

Also support build have the the potential to be the biggest threats out their since the only way you can nerf that is with the delta weapons and delta knight however, even with these there is no granteee you will curse your opponent, and if you do it is only a level 1 20 nerf which can be easily removed with the assault or rusted assault bots. However since the staff only has one offensive move that relies on support and the rest are support buffs and debuffs not a lot of people play with this build.
Epic  Post #: 8
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