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8/26/2012 22:52:44   
VornWrath
Member

Now that it's pretty useless when used against tanks, can it at least be unblockable?
Epic  Post #: 1
8/27/2012 0:35:29   
InceptionAE
Member

^

One of my pals suggested they should've taken off Shadow arts if they wanted us nerfed. I agree cause Static now sucks against tanks. Even if it's unblockable its still useless. I say they should go back to the way it was and take off SA or EMP.
AQ DF MQ AQW Epic  Post #: 2
8/27/2012 1:03:15   
lolo666
Member

TAKE OFF EMP!
AQ AQW Epic  Post #: 3
8/27/2012 2:09:37   
Mother1
Member

Static is fine the way it is. I can still win 1 vs 1 fights and 2 vs 2 without relying on it with my level 25 CH alt. Just invest points into energy instead of relying one move so much.

< Message edited by Mother1 -- 8/27/2012 2:10:00 >
Epic  Post #: 4
8/27/2012 6:16:18   
Venomification
Member

why didnt administrators see soo many complains about too much nerfed CH... they should really fix this.
Epic  Post #: 5
8/27/2012 20:10:35   
Sympleton
Member

This has been said many many times...

If a skill is used as a *default must have* for a class, it will be getting a nerf. The goal of ED is to have build diversity and balance. Not ALL cyber hunters should rely on static, just like how not ALL TLM's should rely on mineral armor.

1. There are builds that do not rely on static. I have seen them and have been beaten by them.
2. Static can still be used in a build. It is no longer a must have skill, but it is in no way useless. It is more effective against certain enemy builds just like every skill in the game.

People always complain when their class gets nerfed, and it's obvious why. I suggest that instead of giving up hope on your class you actually try new builds for it.
Epic  Post #: 6
8/27/2012 20:54:40   
Mother1
Member

^ With all the str blood mages out there TLM had/have good reason to max out mineral armor so in all honestly I don't blame them for doing so. Plus unlike SC mineral armor give protection nothing more unlike SC which not only attacks but give energy back.

Many CH would abuse this skill to the point where they didn't invest points into energy while becoming tanks. A large amount of CH would rely on static and abuse it to the point of heal loops and Emp loops.

However, the only thing I can agree on with those who are complaining about the static nerf is that it is worthless against tank players who have high defenses that match the CH primary or classes that can buff defense/resistance.
Epic  Post #: 7
8/27/2012 21:03:05   
Shynk
Member

i fully agree with Sympleton, CH should be able to find a way to build around the nerf of Static... Everyone else had too when their classes were nerfed in the pass.
Post #: 8
8/27/2012 21:19:15   
rayniedays56
Member

You all forget though. CH's Static was it's MAIN thing.

TLMS
Reroute (not nerfed)
Mineral Armor (nerfed)

TM
Reroute (not nerfed)

BH
Blood Lust (not nerfed)

Merc
Hybrid Armor (nerfed considerably)

BM
Bloodlust (not nerfed)

CH
Static Charge (nerfed considerably)



Since CH's "MAIN" skill was nerfed, shouldn't those other "MAIN" skills on other classes be nerfed.


People say CH should just invest more points into energy. It is not that simple. I have 55 EP right now, the most I have ever had, and yet, I still struggle with this nerf. You have to consider that CH's have a LOT of stats to use that arent EP. A strength CH uses points mainly in STR and HP, leaving little in defenses. Which is why their FIELD MEDIC is usually level 3 and above. Why? Because, unlike our counter parts, we cant gain HP with ever strike and cannot gain EP with ever hit.

I understand that the Passive skills are "being looked into" but shouldn't they already "look" into these without picking on one classes most used skill?


Kill Static. People complain. Other non CH classes say deal with it and put more points in EP. Ok. I'll take away a Bounty and BM Bloodlust. Deal with it. Put more points in HP. Or TM and TLM reroute. Deal with it. Put more points in EP.

I can't say anything about Mercs because they, so far, have felt a lot of nerfs also to their main Skill. However, same. I'll get rid of Hybrid Armor. Deal with it. Point more points in DEX and TECH.



This is not a rant. It is logic. You have made it where doing a skill that when we use it on max, we only gain 5 EP if we are lucky. Also, this skill is blockable, and has a cooldown of 2 turns.


Like I said. Since the Devs said the other skills are being "looked" into. I guess I'll just have to wait and endure.

Flame all you want guys. These are my thoughts and my opinions.


AQ DF MQ AQW Epic  Post #: 9
8/27/2012 21:21:44   
King Helios
Member

You forgot PA for Cybers.
AQ MQ AQW Epic  Post #: 10
8/27/2012 21:23:03   
rayniedays56
Member

Since PA is an alien skill, I didn't want to include it.

Also, I hate it xD

< Message edited by rayniedays56 -- 8/27/2012 21:27:59 >
AQ DF MQ AQW Epic  Post #: 11
8/27/2012 21:25:04   
King Helios
Member

1. If I fight 10 Cybers, 6-7 of them will likely have 10 PA, and they will all have 7+.

2. Alien skill? I'm confused.

3. I hate it too, as a TacMerc. Y U no like my Surgical, Pa?
AQ MQ AQW Epic  Post #: 12
8/27/2012 21:27:37   
rayniedays56
Member

Alien Skill, meaning it wasn't meant to go on a Hunter or Mage and it was implemented after CH came out.


I meant to say this"

Cybers usually have HIGH PA but really shouldn't rely on it. I personally use a level 5"
AQ DF MQ AQW Epic  Post #: 13
8/27/2012 21:46:55   
Mother1
Member

rayniedays56 you may not have abused static but many others CH have. Plus remember Static charge gave energy back based off raw damage while reroute did it off of actual Damage. Plus with reroute you have to take a beating to get a good amount of energy. Plus to get 15-16 energy back for a hit that does only 3 damage oh sure that is very balanced.

Also 55 energy? that is only 4 points you have invested into your energy don't want to sound mean but that spells you are relying on static especially if you are struggling. Now a days since the nerf I have seen hunters using 69-77 energy which is a lot more then the 47-49 I would normally see before the nerf and guess what? A lot of these hunters are winning their fights.

I am a TM now and while I rely on reroute to gain energy back, I also have other skills to help me if my energy is stolen by and atom smasher or EMP. (Assimulation doesn't count unless it is high level one since I would hardly notice the drain)

Static was overly abused as it has been said may times over, and now those who abused it (Not saying you were one of them) are now paying the price for it. The only thing I can say that I agree on with this is that static is now almost useless against tank players.

Edit Just like you said CH shouldn't rely on PA they shouldn't rely on static like that either.

< Message edited by Mother1 -- 8/27/2012 21:48:00 >
Epic  Post #: 14
8/27/2012 21:48:54   
Ranloth
Banned


Not nerfed, not nerfed. Passive skills revamp will nerf them, it was said in Balance Thread that ALL passives will be worked on so they aren't a must to have to win, just like SC is now; you can skip it and focus on other skills + just train Energy instead. Of course revamping all passives will take time; 3 passive Armors, BL, Reroute, DA, Adrenaline, and Shadow Arts. That's 8 skills to revamp and balance out withing all 6 classes which means quite a lot of testing and balancing so neither of the classes will lose out on the change. Sounds simple enough to change numbers but in practice, it's different.
AQ Epic  Post #: 15
8/27/2012 22:07:45   
shadesofblue
Member

quote:

TLMS
Reroute (not nerfed)
Mineral Armor (nerfed)

TM
Reroute (not nerfed)

BH
Blood Lust (not nerfed)

Merc
Hybrid Armor (nerfed considerably)

BM
Bloodlust (not nerfed)

CH
Static Charge (nerfed considerably)


Everything here takes no energy. IMO everything here also needs a nerf (except for the skills that are under "nerfed considerably"). Also I'm not going to state my opinion on how CH shouldn't rely on Static or PA, since it might sound "troll-like".
AQW  Post #: 16
8/27/2012 23:16:34   
Stabilis
Member

I can not believe I have finally decided to state this, but I believe it is time that Static Charge became a passive skill as is Bloodlust... since for the jist of it, Static Charge is as overused as a passive skill. Also, passive skills, those skill point black holes would be better off- off of our skill trees so that any single player does not lose 0-20 skill points on just passive skills. The skills are seemingly mandatory. Yes, mandatory. If Rabblefroth or Titan manages to remove these from the skill trees, I for one will be "one happy duck" among others who appreciated being able to utilize more skill points on ACTIVE skills which bear the essence of strategy in EpicDuel.

So, summed up: Static Charge? Passive skill.
AQ Epic  Post #: 17
8/28/2012 12:14:13   
LeProTurtle
Member

Everyone has been saying that CHs were nerfed to bad, and on BM thread, everyone says to BMs to just find a way around it, and they have. I think it's time cybers do too.
I do agree that Static should be unblockable however
Epic  Post #: 18
8/28/2012 17:45:30   
EDFrost96
Member

Can you guys stop complaining about being nerfed, Pretty much Most blood mages (who got nerfed alot more than Cyber Hunters) are coping well and finding there way around it. I was a blood mage and I'm fine now.
DF AQW Epic  Post #: 19
8/28/2012 23:20:36   
AqworldThunder
Member

Most classes don't need a nerf, a lot of non-varium players come to the forums sign up with a account post 1 thing about how they lost to a Cyber Hunter because he was OP with a good build and they have to mess builds up. Seriously, I am a blood mage on my other account and I was about to upgrade it till you guys nerfed it, Blood mage is now nearly useless. I'd prefer to keep with cyber hunter so please take away EMP or something nobody uses and bring by the static and if not stop messing with Cyber Hunter, just stop it don't touch it again and don't think about touching it again, I usually enjoy EpicDuel until something like this happens.
AQ MQ Epic  Post #: 20
8/29/2012 0:05:41   
Mother1
Member

AQworldthunder when classes are winning too much no matter what build is used against them that class needs a nerf. The Str BM came right after the first nerf with CH and TLM and they were dominating in 1 vs 1 and if you face two str BM in 2 vs 2 you might as well had left there and then because unless you got lucky you were screwed. It wasn't fair to the other classes that BM would spam strength to the point where they could 2 hit ko you just to get on top of the LB so they were nerfed.

Now with CH while it wasn't as bad as BM this class was also OP. For you to always able to gain 15-16 or 17-19 energy from from an attack that can I have seen does only 3-10 damage sometimes is extremely overpowered. Even with reroute maxed out I would have to take a total of 45 or 48 damage to get 15-16 energy back, and 51 or 57 damage to get 17-19 energy back and that is a lot of damage to be taking to get that much energy back where as no matter what the CH would get they would get 15-16, 17-19 or maybe even more depending on how much raw damage they could possibly get.

Some people would spam tech and dex with CH (I seen it done before) While leaving str and support weak, and would just use their skills, and when they couldn't they would use static and heal loop since their defenses are so high until the user was defeated. This wasn't fair in the least and people complained about it. I can vouch for those people sense it has happened to me, and even Cindy herself said this was the reason why they nerfed static.

Now as for the EMP's these are also abused by CH the most since they have it from the start. Explain how is it fair that CH have EMP from the start while every other class (With the exceptions of BH and BM) has to their energy draining skills in the four tier and have to wait to level ten to even use them? It isn't fair in the least. Not only that, but EMP is unblockable and for CH to have it from the start without having to spend and skill points for it while BH and the other classes have to for their isn't fair either. Also unlike other energy drain skills these improve with Technology while the others don't. Which mean they can OP this move by upping their tech or have high tech equipment and never invest points into leveling it up and still disable a person's build. Plus since the cost is so low it can be looped which is a real pain in the butt. So I think this skill needs a nerf as well. Make it so it doesn't improve with any stat like the others so it can't be OP and move it to the 4 tier for both BH and CH just like the other classes.
Epic  Post #: 21
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