rayniedays56
Member
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You all forget though. CH's Static was it's MAIN thing. TLMS Reroute (not nerfed) Mineral Armor (nerfed) TM Reroute (not nerfed) BH Blood Lust (not nerfed) Merc Hybrid Armor (nerfed considerably) BM Bloodlust (not nerfed) CH Static Charge (nerfed considerably) Since CH's "MAIN" skill was nerfed, shouldn't those other "MAIN" skills on other classes be nerfed. People say CH should just invest more points into energy. It is not that simple. I have 55 EP right now, the most I have ever had, and yet, I still struggle with this nerf. You have to consider that CH's have a LOT of stats to use that arent EP. A strength CH uses points mainly in STR and HP, leaving little in defenses. Which is why their FIELD MEDIC is usually level 3 and above. Why? Because, unlike our counter parts, we cant gain HP with ever strike and cannot gain EP with ever hit. I understand that the Passive skills are "being looked into" but shouldn't they already "look" into these without picking on one classes most used skill? Kill Static. People complain. Other non CH classes say deal with it and put more points in EP. Ok. I'll take away a Bounty and BM Bloodlust. Deal with it. Put more points in HP. Or TM and TLM reroute. Deal with it. Put more points in EP. I can't say anything about Mercs because they, so far, have felt a lot of nerfs also to their main Skill. However, same. I'll get rid of Hybrid Armor. Deal with it. Point more points in DEX and TECH. This is not a rant. It is logic. You have made it where doing a skill that when we use it on max, we only gain 5 EP if we are lucky. Also, this skill is blockable, and has a cooldown of 2 turns. Like I said. Since the Devs said the other skills are being "looked" into. I guess I'll just have to wait and endure. Flame all you want guys. These are my thoughts and my opinions.
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