Home  | Login  | Register  | Help  | Play 

New Class: NecorMage, NecorMerc, NecorBounty

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> New Class: NecorMage, NecorMerc, NecorBounty
Forum Login
Message << Older Topic   Newer Topic >>
9/8/2012 14:36:09   
Masterofthenoob
Member

NecorMage: Dark Bolt: Both Physical and Energy damge. (One half of its dmg is phis and the other half energy)
Base Damge: Lvl 1: 15 Requires 15 Support
Lvl 2: 25 Support 20
Lvl 3: 35 25 Support
Lvl 5: 40 28 Support
Lvl 6 42 30 Support
LVL 7: 46 32 Support
LVL 8: 48 33 Support
LVL 9: 50 34 Support
LVL 10: 52 35 Support
Note: I didn't feel like continue typing Requires so each number that is next to lvl is the requirement for the lvl
Improves with Tech and dex (Requires current amount of both to go up a point) Cool Down: 2

Night Bane: Blind your enemy cause him 30% lesser chance of direct hit and ignores 10% Defense (Resistance not included) (In-cress by 1% each lvl for blind)

Blood Shed: This allows you to switch between gain back energy or HP, but takes a turn after switch to one or the other.

Reflex Boost

Technician

Wings Of Liberty: When active it gives a bonus support. ( Last 3 Turns) Max support points: 25
Requires 35 Str

Artillery Strike

Night Armor: Gives 2+ Resistance and Defense 2+ , But if you put a point on this, but you lose 20 Hit Points. ONLY 1 LVL

Moon Dance: Summons the light of the moon to do massive physical damage.
LVL 1: 20-40
LVL 2: 25-50
LVL 3: 30-50
LVL 4: 40-50
LVL 5: 45-55
LVL 6: 50-60
LVL 7: 55-65
LVL 8: 60-65
LVL 9: 62-65
LVL 10: 65-68
Improves with support.


Double Edged Sword: Inflects at max lvl 25% more damage with primary weapons but you lose 5 hp each hit if you activate it. ( Doesn't take a turn to activate it)



NercoMerc:
Fire Spin Wheel: spinning your sword or club dealing 20% more damage at max lvl 50% Requirements at max lvl 35 support

NecroArmor: Gives you 3+ Resistance and Defense and increases your tech by 5% by max lvl 4+ Resistance and 4+ Defense and 15% increase in tech. (Not Fully complete on this ether)

Dark Berzker: Its the same as the reg berzker but it has 5% life steal max 15% also doesn't improve with nothing.

Daemon Cannon: Inflects Physical damage while having 25% chance of puncture causing your enemy to lose 5 hp for 3 turns
Improves with tech (same base damage as bunker and goes up in damage the same way)

Phoenix Fire: Fires flaming birds dealing Physical damage, Improves with str (Can hit multi-able targets)

Shadow Slash: Dealing Physical damage will buff your Resistance (ONLY) for 2 turns ( Not full complete on this ability)

Howl Rage: Howling to the night moon will bring down swarming vampire bats and poisons them 3 turns (poison damage will be 5)
LVL 1:25-40
LVL 2: 30-43
LVL 3: 32-45
LVL 4: 40-56
LVL 5: 45-58
LVL 6: 48-59
LVL 7: 50-62
LVL 8: 52-64
LVL 9: 54-64
LVL 10: 56- 68

(Not Completely done with this skill ether)

Night Art: Increase damage of Daemon Cannon at max lvl 10%



Necro Bounty:
Horror Armor: Gives 1 defense and 1% chance giving fear to the enemy by max lvl 10 Defense and 10% chance of giving them fear (Fear makes your enemy lesser chance to hit you with prim weapons)
Shadow Dance: lower your enemy defense by 30% and dealing 15% more damage, but lowers your Resistance by 25% for 1 turn . (2 Cooldown)
Necor Shot: Pulls out a gun dealing 25% more damage (25% of your str) Improves with str Requirements: 35 support. (ONLY 1 LVL)
EMP GRANDE
Undead Army: Summons Undead Army dealing Physical damage (Can use on multi-able targets)
Phase Out: When activated you phase in and out if a prim or any skill is hit while your out Phase it will do half damage. Has 25% Block all of it. But if your hit while in this Phase out and they get right before you phase out u take an extra 15% damage.
Energy Shield
Shadow Arts
Nameless Heart: Plunges your enemy's hearts into fear causing them to do half there damage of any skill for 2 turns Deals 50% of your normal damage.
Poison Massacre Shorten version of the Massacre but it gives poison. Its block-able, has 2 Warm up and 3 Cool-down.
LVL 1: 3 Poison
LVL 2: 5 Poison
LVL 3: 7 Poison
LVL 4: 9 Poison
LVL 5: 9 Poison 10% more damage
LVL 6: 10 Poison 10% more damage
LVL 7: 10 Poison 15% More damage
LVL 8: 11 Poison 15% More damage
LVL 9: 11: Poison 20% More Damage
LVL 10 11 Poison 25% More Damage, but 5% less Defense

None of this final. If you say not supported please explain why. If any of you have suggestion to make it more balance then I will add it. Remember when they release Blood,TLM,and CH it was not balance ether took some time even now the decisions aren't final on those classes. Thanks For Reading- Masterofthenoob
P.S For base damage and MP and other stuff I will leave to the staff of ED if they decide to add this.

P.S Still not done with all classes skillz yet.


< Message edited by Masterofthenoob -- 9/12/2012 15:18:15 >
AQW Epic  Post #: 1
9/8/2012 15:09:20   
Lord Loss...
Member

do you realise that the chance of any of those new skills being put into game is somewhere between never gonna happen and none?

the necomage has artilery strike, a reroute and a support boosting skill. people didn't want tlms abusing support like that, what makes you think they will let the class abuse it like that.
heres what I think of the moon dance. Leave the moon attacks to the pros.

also if you are trying to come up with a completely new class, then all the skills need to be original. the blood mage, cyber hunter and tact merc are evolved classes not new ones.
and you are making alot of new features. specifically the attacks that do both phy and energy damage. there is no balance between the 3 classes you sggested at all, how will they fit with the already existing classes like that.

< Message edited by Lord Loss... -- 9/8/2012 15:20:48 >
AQW Epic  Post #: 2
9/8/2012 22:00:46   
Stabilis
Member

Tech Mages and Blood Mages are already scrambled in terms of theme consistency, instead of detracting from the sci-fi theme with "mystical" classes and skills, could you please consider a more sci-fi technological/futuristic theme? I have Death the Kid symmetrical issues about this suggestion, other than this though- the skills are fairly neat and on track. Thanks for reading.

(I can tolerate diverse themes, but injecting mythical or mystic things into a nearly pure futuristic game is just uninteresting)
AQ Epic  Post #: 3
9/9/2012 3:35:36   
Blaze The Aion Ender
Member

The mage would be a support abuse class, and seems to revolve around needing a lot of HP to even use some of the skills
The merc has a rather useless passive, and would be inconsistent, relying on luck
The bounty has Defense matrix and energy shield, I think on this one you stopped truly trying, because almost no skills are original
AQ DF MQ AQW Epic  Post #: 4
9/9/2012 3:45:50   
IS7V1P3R x
Member

as i heve an archievent of forum??
Epic  Post #: 5
9/9/2012 9:27:37   
Masterofthenoob
Member

@Lord Loss :| Well Moon Dance doesn't come or look like that. Not leaving it to them. Also Support thing is for people to actually use that build. Cause who goes support any more? No one. As I said to blaze I put those skillz there cause I couldn't find the skill to replace it with yet. Yes NecorBounty isn't even close cause when I typing this I didn't have all the skillz so I put skillz I already know about in there as replacement for now.

@Blaze the Aion Ender don't we abuse anything if we find the right build. Merc's now abuse str. TLM's Tech robo build, bm str build. (Bounty Hunter and Cyber Hunter can not be included cause Cyber got nurfed and Bounty Hunter is the most balance out of all them) Also I came to a dead end for some skills so just for awhile till I can figure out some skillz to replace it that's remaining the same. You can help with them if you want.

@Depressed Void Sorry but necromancers revolves around these names and top of that I don't watch many Sci-Fi stuff. I mostly watch anime and with the shows I watched so far it would be hard to imply the name to the skillz.
AQW Epic  Post #: 6
9/9/2012 23:55:12   
Stabilis
Member

^

Yeah, and there are no necromancers in EpicDuel, also no undead (corpses that are reanimated). You can see those in other games like AQ. In ED we have thugs, soldiers, addicts, saboteurs, super soldiers, and psychopaths.

(Bounty Hunter, Mercenary, Tech Mage, Cyber Hunter, Tactical Mercenary, Blood Mage in that order)

None of that voodoo magic stuff in EpicDuel and in ED's own sci-fi style is pretty successful. You can be original or creative without provoking spirituality.

< Message edited by Depressed Void -- 9/9/2012 23:56:42 >
AQ Epic  Post #: 7
9/10/2012 9:50:19   
Masterofthenoob
Member

@Depressed Void Not trying to provoke spirituality. With this idea I'm still keeping. Plus the brought in the mecha quest cross ever saga thing for this arc so why not. Halloween is close too. So I thought this will be great for this Halloween or next years. So I don't really care.
AQW Epic  Post #: 8
9/10/2012 11:54:06   
Viesty
Member

I agree with @Depressed Void. EpicDuel is a Sci-fi based game. ''Necro'' classes just don't add in. Also, the skills require whole new mechanics. I do not support this idea.
AQ DF AQW Epic  Post #: 9
9/10/2012 13:35:08   
Masterofthenoob
Member

@Viesty not really all Sci-Fi. There is one undead char in EpicDuel, Administrative 11. The Necro can add in to it if you write the story-line well enough to follow in to it can just go right into it.
AQW Epic  Post #: 10
9/10/2012 15:06:12   
Stabilis
Member

Just to make this clear, Administrator 11 is an android made of purely metal (a robot). If you watch the cutscene where 12 shot him in the face, 11 survives with a metal skull frame bare and visible. He detonates an electric charge which explodes causing the Admin 12's facility and Admin 12 himself to be obliterated.

But yeah, Admin 11 is a robot/android (androids are robots built to act like humans) however you want to call it. Just to reinforce that "knowledge".
AQ Epic  Post #: 11
9/11/2012 6:33:21   
Viesty
Member

quote:

Administrator 11 is an android made of purely metal (a robot). If you watch the cutscene where 12 shot him in the face, 11 survives with a metal skull frame bare and visible.


My thoughts exatly. Sci-Fi stays Sci-fi. Suggest something like this to DragonFable or AQWrlds (enen though they don't take class suggestions, har, har, har).
AQ DF AQW Epic  Post #: 12
9/11/2012 6:50:38   
TRizZzCENTRINO
Member

just to let u know admin 11 is not a robot. he is just a radioactive skeleton inside a energy storage armor.
MQ AQW Epic  Post #: 13
9/11/2012 7:25:39   
Stabilis
Member

Oh, is that why he says these 2 things:

quote:

Leave, Human, if you do not wish to meet a cruel end like the defiant 12th Administrator.


quote:

Inferior lifeform detected. Processing ...


Or how Talia asks for antimatter from Administrator 11's body (fight needed to gain antimatter):

quote:

Alydriah's spire is siphoning power from the entire city, and without energy, my machines cannot function. I require a source of power independent of the city's grid. Her new henchman Administrator 11 may have exactly what I need.


?
AQ Epic  Post #: 14
9/11/2012 20:15:07   
Tracheonyx
Member
 

Excellent ideas, and relatively well thought out. I will point out that the Night Bane skill is extremely overpowered, and will never be implemented for that and the fact that the programming to make one "blind" skill separate from a direct dexterity debuff would be extremely difficult and not worth the effort. Change to smokescreen.

Other things: Double edged sword needs to be a poison effect. Per hit is VERY overpowered. Shadow dance needs to be a direct dex debuff because again the programming to scale percent for it would be overpowered and hard to make. Horror armor should be like the beast rider's frost chill.

Otherwise awesome! Hope they can implement something like this for halloween.
Post #: 15
9/12/2012 8:16:47   
Viesty
Member

Depressed Void jut said it. Administrator 11 is a Robot. No ''Fantasy'' characters in this game (except the talking bunnies, though they're Aliens). Minus, the time and effort put in making the mechanics to these classes. I hope you realise these classes are not happening.
AQ DF AQW Epic  Post #: 16
9/12/2012 15:20:54   
Masterofthenoob
Member

@Trach Thx for your input, it will take me some time to think how to readjust this
AQW Epic  Post #: 17
9/12/2012 16:19:42   
Viesty
Member

Oh, by the way, it's ''Necro'' not ''Necor''.
AQ DF AQW Epic  Post #: 18
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> New Class: NecorMage, NecorMerc, NecorBounty
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition