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Class Change UNLOCKING

 
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9/15/2012 10:12:41   
dragonfire4125
Member

The class changing should be pay to unlock, not pay to change. That way, after changing from (example) TM to BH, you could change to TM for free, and then again to BH for free.
AQW Epic  Post #: 1
9/15/2012 10:15:18   
MONCHITO19
Member

Agree. This game its too expensive we didnt won enough credits to pay all this changes.
Epic  Post #: 2
9/15/2012 10:31:30   
Stabilis
Member

I support as I suggest the same thing.

Because hey, initially people will want to BUY ALL OF THE CLASSES and so initially there will be a sales boost and over time players save on sales when concerning class changes so... yeah. And after classes are done with, our developers can implement a new feature that costs varium and credits.
AQ Epic  Post #: 3
9/15/2012 10:51:50   
Mother1
Member

Not supported. Remember class changing used to be a feature that was originally only for varium players. But they eventually added the credit feature so everyone could changes classes. If they did this I can see it being abused big time. Especially when someone comes up with an overpowered build to use for a certain class. People would just jump to that class to use the OP build once they unlocked the class, and it would be udder chaos.
Epic  Post #: 4
9/15/2012 11:19:23   
Xiphroid
Member

^Agreed, although it would be fun to be able to do so, it would remove some of the incentive to create your own build when you could just switch to todays OP one for the cost of a stats retrain.
Unless the varium cost was immense, in order to keep the class choice being more than a build change, then I can't see this idea working favourabley for anyone.

That said, I would love this idea to be implemented, I just dislike what I believe its effects on the game would be.
Post #: 5
9/15/2012 11:34:51   
Stabilis
Member

You limit the amount of class changes by time, such as 1 class change per 1 month. It is not a problem at all to deploy a balance adjustment within 1 week (the standard release's time) to prevent power-hopping. Essentially, our protocol for balance is not even proactive, you should see when our priority becomes balance and how quickly things change if we have to.
AQ Epic  Post #: 6
9/15/2012 11:50:48   
Mother1
Member

^ Then you would take away a persons ability to change when they want. While some people change to use OP builds or just to a class they think will win, others also change just to try out new classes or builds they want to use. By putting that into play while you might stop the people who jump to other classes to use OP (I say might because there is no grantee that they changed to that class yet or they might even be in the OP class) you will definitely hurt those who want to try out builds with other classes.

The way it is now is just fine. While it takes longer to get a class change if you don't want to pay for it, it isn't something that can be easily abused since the cost of 50,000 credits isn't chump change. Plus if they try to jump from class to class like that they will eventually go broke. So while some may not like it for costing so much think of it as a way to prevent abuse as well as not limit creativity.
Epic  Post #: 7
9/15/2012 12:31:56   
Drianx
Member

No way, not supported.

I think one class change should be free once a month, but then it should be even more expensive than it is now.
AQW Epic  Post #: 8
9/15/2012 12:39:25   
Stabilis
Member

quote:

Then you would take away a person's ability to change when they want.


Mother1, this is not about what the player wants, but what the player needs. You have to understand that each class change instances a server to client referral. Being able to class-change without consequence allows a player to exploit the server's ability to transmit information to be saved in the client. That is where our character data is stored. If you can class change without limits then you could cause a transmission error and write false data onto your character and potentially corrupt it. Servers are feeble service managers, our servers even crash regularly sometimes once per day. If we had all players capable of class changing without consequence then a writing error may occur in the client because the server which was unstable sent false data. This is the same with retraining, if not for the 500 credit fee that prevents players from exploiting character edits, players could overload the servers' writing ability with countless referrals to the client which increases the risk of writing the wrong information.

Also, it is not about the want to exploit the most capable synergy, it is about the need to give players the ability to play each class without having to panic about not being as capable as another class. The need is the focus. Balance implementations are designed to reinforce this practice. As class changing is a feature that allows players to experience different battle forms, it is not a feature designed to freely edit your character data (refer to above) as there is a cost. Instead of charging money (because for some players that does not restrain them, and so they do not follow the common principles that normally balance the population), we can charge time and limit everyone equally from exploiting the class changes. Also, players that want to "try out" builds can do so for any 1 class within a month. At max level, with skill points alone (excluding stat points), there are 35! (skill points) / 12! (skills) possibilities which equals 479,001,600 different skill trees. Even if some skill trees look similar, there is great potential to discover builds that are optimal, dynamic, or both. A class can last at the very least 1 month.

@DrianX,

That is what OWA means.

< Message edited by Depressed Void -- 9/15/2012 12:41:46 >
AQ Epic  Post #: 9
9/15/2012 13:10:50   
Mother1
Member

Depressed void now we are getting a little off topic since the original poster never mentioned limiting the class changing to one per month. Also does a player need to be able to change classes? No they don't it is something that a player wants to do. The staff never had to introduce the class change they could have easy left it one you choose a class you are that permanently but they also knew that players would 'want' to change classes to so they put in those options.

Also what the OP is suggesting is something that some players 'want' not need. We don't need to be able to unlock classes so we can change them it is something that we 'want'. I could go on, but I will stop.
Epic  Post #: 10
9/15/2012 13:34:36   
Stabilis
Member

quote:

Depressed void now we are getting a little off topic since the original poster never mentioned limiting the class changing to one per month.


That is not really relevant since the suggestion itself is not completely detailed so adding details helps. If you understand my first paragraph in my reply you will understand why class changing can not be an impulsive decision.

quote:

Also does a player need to be able to change classes? No they don't it is something that a player wants to do.


There is no need to change class, but the feature itself grants more opportunities to experience angles of EpicDuel to enjoy EpicDuel and that is a great development milestone. Entertainment, wants, needs are different; entertainment is the factor that boosts the mood of the player to play and stay and has nothing to do with what the player wants because they are not developing EpicDuel, our staff is. We suggest what they can do. And that is why we have the ability to suggest. This will become a strawman argument.

quote:

Also what the OP is suggesting is something that some players 'want' not need.


What One Winged Angel is suggesting is a convenience. Class changing is a feature that takes a heavy toll on the player because of either credits or varium. His suggestion is beneficial to us all and is why I support and commend him for that. Helping others, is not a want, in fact this option, is selfless.
AQ Epic  Post #: 11
9/15/2012 14:28:13   
drekon
Retired ED Guest Artist


I support this idea. Yes, it will be abused by some players, just like everything else in the game, but unlocking classes makes more sense. The current class change only harvests our hard earned credits and varium. People still abuse it, so I don't see the point in not supporting this because of fear of abuse.

The most important thing, I think, about this is that it gives struggling players the opportunity to keep up with everyone else. Instead of feeling trapped in one class because you don't have varium or 50k credits and can't get wins fast enough.

Also, imagine what you could do with all the credits and/or varium you would save. I could've bought 4 houses by now and got that achievement.
Epic  Post #: 12
9/15/2012 14:33:30   
Joe10112
Member

If unlocking a class "forever" is going to be "abused", how about make it only 2 classes at a time? Say I started out as BH, went to CH, went to TM, then to TLM. I can't go back to BH or CH, I could only swap to TM for free, then to TLM. I'd have to re-buy BH/CH change.
AQ DF MQ AQW Epic  Post #: 13
9/15/2012 15:09:08   
Waxor9001
Member

How about saying you could only hold 2 class at once, the one you are and another one.
Epic  Post #: 14
9/15/2012 15:17:40   
Drianx
Member

quote:

People still abuse it, so I don't see the point in not supporting this because of fear of abuse.

'Abuse' is an empty word that is overused around here.
The issue is not that some will change class every half an hour thus 'abusing' it.
The real issue is with people rushing to the powerful class and copying builds for easy wins everytime a balance change is applied.
AQW Epic  Post #: 15
9/15/2012 17:47:23   
Mother1
Member

^ Thanks Drianx since this was the main point I was pushing when I said that. The way it is now 50,000 credits for a class change isn't something that can get real quick so this fact alone makes some people think before they act. However with the way the OP is talking about making it once they unlock the class they will be free to bounce from class to class without paying a credit.

Remember what happened when str blood mages where dominating? People saved up credits and became blood mages, and as a result at least 50% or more of the community were str bloodmages. If it was like the way the OP wanted it from the start, then I am willing to bet there would have been even more str blood mages then there were before. That is the udder chaos. It would literally become become this class or die.
Epic  Post #: 16
9/15/2012 23:48:04   
drekon
Retired ED Guest Artist


quote:

'Abuse' is an empty word that is overused around here.
The issue is not that some will change class every half an hour thus 'abusing' it.
The real issue is with people rushing to the powerful class and copying builds for easy wins everytime a balance change is applied.


lol you took that completely out of context and went on to reiterate the meaning behind my use of the word as if it was a counter argument. Just so there's no confusion on your part, I was indeed talking about players who change back and forth to classes with OP builds. :)
Epic  Post #: 17
9/16/2012 5:57:06   
ansh0
Member

OR!

When you unlock a class, you only pay 25% of the price to change to it. To prevent abuse.
Epic  Post #: 18
9/16/2012 7:25:08   
bluerain28
Member

In a short way. Just add 1 additional button labeled "Free" (Free, Varium, Credits) and it can only be used once per month. If the FREE button is used then it will be grayed out or a prompt that that displays "Sorry you already avail the free change class please try again next month" or something like that. :D

< Message edited by bluerain28 -- 9/16/2012 7:26:47 >
AQW Epic  Post #: 19
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