Ranloth
Banned
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I do see your reasoning behind much higher EP cost than Fireball - despite you mentioning even Tech/4 + 33 EP cost wouldn't be enouhg - which is Reroute and the way in which it's easy to loop (look at Mother1's post above, last paragraph). But isn't that putting TLMs in the same boat? I know they don't share the same skills and it may be a fool's statement but they still share skills of other classes, own Reroute and it's easier to loop for them skills such as Frenzy, maybe SS, Poison, Heal, and such. I do realise the devastating power of Casters, I was one myself with Beta Gun, Frost Destroyer, Tesla/Borg, and Bunny Zooka and my Tech was 111 I believe. With decent stats to defend myself as well as skills, I was unstoppable unless it was old CHs looping EMP on me which is less likely now or rather harder to loop it. You propose level-scaled cost but Energy is fixed at all Levels unless you train it so you're putting 2 classes (if we count TLMs) at a disadvantage because of the Reroute. I know passive skills revamp isn't likely anytime soon - I spoke with Rabble about it and I think we need 'Shari who's busy - but once it happens, passives won't be a must in every build to compete just like SC isn't as useful or a must at least in all the builds. Of course it won't be nerfed that much, it's still a passive. +4 EP more may seem like nothing if we bump the cost to 33 at L10, but even with Lvl 7 Reroute (25% IIRC), 4 EP means they gotta take in 16 more damage to get it (or 14-16, not sure how it's rounded) as opposed to taking that 14-16 damage less just to cast Bolt. It does make a difference, especially if you put Atom/EMP/Assimilate on top of it which would further slow it down. I've also mentioned few times, and not just here, slower progression of 'Tech/4' as opposed to /3. Per 100 Tech, currently Bolt gets 33 damage and with slower progression, it'd be 25. 8 damage is a difference since you take in less damage and fact they must take in 14-16 more damage to cast Bolt further makes it harder to loop. I won't mention lower Levels where Bolt + Reroute is really deadly combo for many levels. I do realise where you're getting at with your suggestion but I do have my view on it and I didn't justify it earlier in my 1st post. Would you be able to re-evaluate it now? I think I justified it enough to not completely support level-scaled Energy cost. (3 paragraphs started with "I do.." xD)
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