Exploding Penguin
Moderator
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Going first definitely gives a major advantage against certain enemies while not to others. (Example: If you have atom smasher against a str BH, the likeliness of it not getting blocked is well worth an extra 5%+, and the removal of that energy can greatly influence the entire fight). Conversely, going second against a focus BM and other like builds can actually not make a large difference, other than them just having the first turn to attack. However, going first with reroute can be greatly beneficial, as getting hit hard on the first turn can effectively easily remove a large amount of energy's worth from the passive ability. My point being that whoever goes first generally has an advantage, but the magnitude of that advantage can vary greatly based off of both players' builds. @Angel I agree with support not being strong enough in terms of going first. My 111 2v2 merc supp build actually goes LAST of the 4 players 20% of the time... I think they should probably rescale support's first turn advantage slightly.
< Message edited by Exploding Penguin -- 11/25/2012 23:24:15 >
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