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luck factor balance without removing it and stats

 
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10/28/2012 16:21:37   
theskiller12
Member
 

now everyone hates bad luck against them but we all love it with us.

there is 2 arguements about luck factors. They are remove luck= skilled game and if we remove luck epicduel will become boring and non variums will have no chance vs varium players. Now i have came up with a way everyone can be happy.

We all hate it when someone has very low hp and they block you with lwoer dex or whatever. but if it happens to us we are like woohoo i'm so lucky yayaya ect. so what about if we made luck factors have less effect of the final outcome of the battle so this can be a more balanced game. My thoughts have came up with insted of block we indroduce parry. Parry is basically you block/dodge 50% of the dmg you are going to recieve. This would work the exact same as block i.e improve with dex and the % of it happening would remain the same or what the devs have plans for it. And yes this would annoying buff str abusers but this is only the first part of my subject. We all hate it when your opponent has very low hp and you strike and then block and then kill you. Parry could prevent this. We all hate when someone abused dex so much every attack we do gets blocked every single turn. Parry would prevent this.

Now to move on to deflections, i personally think they happen way too often now since the support to tech deflect system. And i orgionaly thought of reducing the % of dmg deflected some might think that is a good idea which is why i've said it but i now think deflect should go back into support to buff support insted of the insane heals back (which many will disagree with ofcourse) but i'm here for balance not for the insane 60hp heal for 17 mana. Me and my friend endtime, who amny of you will know from youtube shared a support/posion tlm build which was incredably op before the what i would say silly making multi completly uses and never to eb used in 2 vs 2 again nerf. and it got 95% in 2 vs 2 at the lowest even with that as many would say weak heal we have just now.

Strenght is a huge problem as everyone knows and if you guys want a balanced game it;s going to have to get nerfed. And i know everyone hates nerfs as do i (i'm even using a str build atm) but str has become the only option for an build and it's became sad. just 2-3 dmg nerf should do perfect but thats just my opinion again.

Last and but not least support as i mentioned above it isn't as bad as people say the only reason i'd say support is weak (directed ot emrcs and tlms) is because of the tech deflect whcih effects every class and i'll mention this again the 85% dmg multies. 85% still sounds alot and looks good on paper but it is actually really weak back when i sue to absue stats for multi thats all i could do multi and maybe do afew weak attacks. merc multi was only ever op becuase of the aux multi combo or the fact that you could get double crit multi. but i think mutlies were fine as before now all you see if 1 vs 1 str builds in 2 vs 2 and even jugg alot of people have became str including myself.

Now i know this is a very long post (alot longer than i'd usaually do) but this is important to read please give feed back and maybe even improve on my ideas. I'm sick of seeing this game being unbalanced for years with the same problems. Join our ideas together and we can help fix the mess (in terms of balance) this game has gotten into.

Thanks.
Post #: 1
10/28/2012 16:41:23   
Mother1
Member

Can't agree to this idea. While it would be nice by doing this the underdog (meaning coming back from behind and winning) would be gone since you want to reduce the chances of block/deflections etc.

If you lose because of chance factor don't take it personal since it affects us all. Besides I tend to see that people with OP builds that are winning left and right tend to complain about this more then anyone else. While I am not saying that other don't as well (which I know they do) it is more to the abusers more then anyone else.

Moving deflects back to support I am iffy on that one. While the staff said they would give support a buff (when is anyone guess) putting deflections back to support would be undoing something they did, and if they did that it would give room for people to complain to undo other nerf/buffs that were put into play because of this one.
Epic  Post #: 2
10/28/2012 16:48:16   
Sir Nash
Member

I agree on this because non variums will fail against variums players
No luck makes this game boring.
Post #: 3
10/28/2012 16:55:35   
theskiller12
Member
 

I'd just like to make this clear i am not for removing but only making it less effective. i.e one luck factor can currently change the whole battles outcome. But if this happened it would be far more balanced.
Post #: 4
10/28/2012 17:02:02   
Mother1
Member

Actually in making it less effective it would favor more OP builds that don't rely on luck more then the weaker build who can't make themselves stronger for whatever reason. We all have had one block, delfection, crit or stun change the tide of a battle. Heck I remember being up a couple of times and have my rage blocked or deflected and it cost me the duel and visa versa.

The ones who would benefit from this most would be the OP builds. Underdogs players would have even less of a chance to winning, and certain builds would fail because of this. Str builds already tower over the rest of them, and even with the new moves you are mentioned it still wouldn't chance the tide for them that much.

While I can agree that str need a good nerf, and support need a buff, The luck factor while it comes when we least expect it, it is fair to all. People just tend to remember the bad luck more then the good.
Epic  Post #: 5
10/28/2012 17:05:30   
laguna blade
Member

So how to buff support?
Epic  Post #: 6
10/28/2012 17:09:37   
theskiller12
Member
 

@mother1
Whilst having those ideas i knew it was gonna make str stronger which is why i mentioned the str nerf by 2-3 dmg which is kinda alot if u think about it this way. For example 17-21+35 dmg from primary would now be 15-19+35 or 14-18+35 which is alot. But these ideas of mine is mainly to make this game have a little more tad of skill without removing the luck factors as i understand they are part of the game and i accept that.

@laguna
support is very under rated and support it'self doesn't need a buff. But it needs that deflect chance back support builds noadays their only strong attack (aux) gets deflected nearly everytime. which is why they seam weak. Heal isn't the key as to why support is weak, as i have made in the past extreamly effective builds with the support and the weak heal.

< Message edited by theskiller12 -- 10/28/2012 17:15:43 >
Post #: 7
10/28/2012 18:14:48   
Helios..
Member
 

i like the idea of parry/dodge, but maybe 50% damage is too much maybe more like 30%-35%, much like deflect.
I dont really agree with support having deflect, but i do agree that support needs somthing else, what that is im not really sure.
I do agree with the str getting a nerf, as i think its one of the factors why people use op builds sutch as the tanking ect...
This is just my opinion, but i think some weapons and bots effects have an impact on "balance" things sutch as the new robot. It gave TLM a boost they needed, but it also gave other class's that too and does to much damage. Weapons sutch at the infernal interdicator, one spec completely changes the game on terms of "luck" which is one of the most annoying things in my experiences.

I think are many good idea in this post, but they just need to be refined how, im not really sure, maybe ideas will come in time. The parry idea has the chance to be great, and many things like the point about 85% multi i agree with, as hardly no-one uses it anymore and it seems sutch a shame, so it limits the builds people use.

Post #: 8
10/28/2012 19:47:34   
XxAl PachinOxX
Member

now i know i hate blocks mainley by a low class noobs and deflection but com on everybody wants to win atlist once. and keep in mind you cannot win all the time
and support buff? crit is enough for me... no need to buff or nurf

(NOT SUPPORTED)
Epic  Post #: 9
10/28/2012 20:37:06   
Metallico
Member

I think that support must get a buff, like a improvement to the heal:
1st buff

+30 points - +2 extra field medic
+40 support points + 4 extra field medic points
2nd buff
Another buff could be to reduce the chance to be deflected when use axiliary

And 2 points per 10 support points, seems fair for me because a support merc only does a good damage when uses artillery strike and auxiliary, actually i have a strenght build because str builds are more supported by the game and it is shown in the new armors and some new char weapons.
I used to have support builds when i played in gamma phase when you could heal +40 hp with a lvl 1 field medic and do +45 damage in rage.

< Message edited by Metallico -- 10/28/2012 20:38:07 >
Epic  Post #: 10
10/28/2012 20:44:31   
Rayman
Banned


Deflect Should go back to Support and make field medic scale with supp.
Max heal with 123 Supp will be +76
AQW Epic  Post #: 11
10/28/2012 21:03:46   
robo90925
Member

Luck is part of the game. Removing or nerfing luck takes apat of the fun from the game. You get a great feeling when you make a come back, it is just too good to remove. Chances of blackling when ur on low level is slim, plus that would remove the purpose of attacking guns and Aux
AQW Epic  Post #: 12
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