Vypie
Member
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I agree. I barely fight NPCs, except when for a mission, war, achievement, drop, etc. Most of my wins and losses come from pvp. I dont kill NPCs to improve my record. I dont care much about the record, I care about being a good player. There's nothing wrong in suffering a few losses by experimenting a new build, or trying to kill a certain achievement NPC! :D But still... other people care. My record may not be spectacular, but no one said anything wrong either (I'm a 35 non var, who always fought pvp to level up). Anyways... Npcs are: -Easy -Predictable -You can adjust your build previousy. -No random fights, and repeatable kills. With the right stuff, one could have 100% wins, unless really really unlucky. For me, implementing this would be awesome, so we could know how well we are doing in PvP, instead of having our records masked by NPC fights. :)
< Message edited by Vypie -- 11/2/2012 15:12:15 >
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