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11/8/2012 0:25:44   
Nemesis30
Member

I will make this short.

I think EMPs should have a 1 turn cool down, so that other players would have a fair dueling chance.

* 1 turn warmup


< Message edited by Nemesis30 -- 11/8/2012 2:28:17 >
AQW Epic  Post #: 1
11/8/2012 0:55:30   
arthropleura
Member

Whaat? EMP has 2 turn cooldown
DF AQW Epic  Post #: 2
11/8/2012 1:04:57   
Mother1
Member

Not supported. EMP is the best energy draining move in the game, and this would OP EMP builds and the hunter class. Especially CH who have it from the start. If anything the cooldown for this move need to be increased by a turn since it is 100% unlike the others which can be blocked.
Epic  Post #: 3
11/8/2012 1:05:20   
Bunshichi
Member

I would prefer a 1 turn warmup before immediately using it.

< Message edited by Bunshichi -- 11/8/2012 1:42:10 >
MQ AQW Epic  Post #: 4
11/8/2012 1:54:16   
Promiscuous
Member

I'm pretty sure OP meant 1 turn warmup not 1 turn cooldown. I do believe that would give EMP the slight nerf it needs.
Post #: 5
11/8/2012 2:25:33   
Nemesis30
Member

yes, 1 turn warmup. Sorry about that.
AQW Epic  Post #: 6
11/8/2012 16:14:12   
Metallico
Member

For me it is okay because a malfunction can finish your plans when you have emp grenade and also uses higher energy than the other burning energy skills
Epic  Post #: 7
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