Stabilis
Member
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The stats are not bad, not at all. The potential problem with this DoT could be total health % losses between 2 or more differently built players. For example, on a 95 health player, 20 health is about 20%+ of their total health. Against a player with 140 health or 180 health, 20 health is about 14%+ and 11%+ respectively. The greater the player's total health, the less effective this DoT and poison skill will be. And because of that, unfortunately these players will lack D/R and replace that with extreme Strength or Support. This is honestly not your problem, Reki, but poison mechanics. If you are able to suggest %-based on total health poison on any player, I would recommend that. For example, the total damage from poison may be 10% or 20% of maximum health. On a 100 health player, after 4 turns, this will be 10 and 20 health damage respectively.
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