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Unarmed and Treasure Chests

 
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11/4/2012 10:08:31   
DeathHound
Member

Now I'm not sure if the Devs don't like implementing ideas from one game to another, but i thought long and hard on this subject, and want to hear opinions on it. Again, sorry if this was something that was mentioned, what, 2 years ago?

Unarmed in ED: Anyone ever notice enemies/bosses without weapons? The Chairman has brass knuckles (which I'm sure are not weapons) and Hazards, Infernal Mechachillids, and others have claws. I've always wanted the Infernal Armors to be unarmed. So i came up with multiple ways of going about this.

--I'm sure you wouldn't want just unarmed as a weapon, right? So how about having the armor camouflage and/or hide the weapon just for showing the claws (if this could be an optional feature)?
--As a weapon? I would think that this would be a sketchy idea on some fields. But since it was done in one game, it wouldn't be bad to put it in another close relation, I think.
--If it came wit the armor, maybe it could have a special ability? It could have that karate animation it does in AQ Worlds, or whatever you guys think, or anything else.


On another note. Treasure Chests?
--Not sure if this would hold items from events, or items especially held just for Treasure Chests.
--Bought with Varium (Along with unarmed)
--A good way to get good items.
--Unarmed might be in one of these.

This is just a rough sketch. If you guys play AQ Worlds, then you already know about both of these. This is just an idea.


< Message edited by DeathHound -- 11/4/2012 10:13:57 >
DF MQ AQW Epic  Post #: 1
11/4/2012 10:20:26   
doomturtle
Member

I like the unarmed idea but would you have to buy one for every armour or would it just be an invisible weapon
AQ DF MQ AQW Epic  Post #: 2
11/4/2012 18:59:49   
DeathHound
Member

It could either be a weapon or an armor feature.

< Message edited by DeathHound -- 11/4/2012 19:00:43 >
DF MQ AQW Epic  Post #: 3
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