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New Term: VNV Item

 
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11/10/2012 19:12:58   
King FrostLich
Member

VNV items(Varium - Non Varium) are items being sold either by the cost of varium or with a more expensive price only through credits. They have the same effect and quality with either way you purchase the item(i.e. Charbinger Weapons, Cardboard Crusader Armor) and after I realize the Wraith Destroyers have the option to be bought either varium or credit cost, will these items make a huge difference for non varium and variums alike?
Epic  Post #: 1
11/10/2012 19:20:00   
Mother1
Member

They made these items the same to ease the varium non varium gap somewhat. However since Varium players can enhance faster then non variums It won't make too much difference. If the Enhancements for said items were cheaper then yes it would. But until that is done no.
Epic  Post #: 2
11/11/2012 5:00:16   
Promiscuous
Member

With these so called VNV items I don't think non variums deserve more buffs aka reduced enhancements credit price.
Post #: 3
11/11/2012 5:07:49   
JariTheMighty
Member

The downside is that only the really active non variums can benefit from this system because only they can afford 35k+enhancements (more than a class change!).

The good side is that it still narrows the gap a little bit.
AQ DF Epic  Post #: 4
11/11/2012 11:12:24   
Lord Machaar
Member

Even though with VnV items, the enhancement is a huge gap! compare between 1700 varuim, and 170,000 credits, you need to spend hell of a time, to enhance one item, to be at least competitive, so what about 4 weapons? it's like half a million of credits! so when u fully enhance one item, they will release better one...

You can call them VC (Varuim-Credits) weapons also.

< Message edited by Lord Machaar -- 11/11/2012 11:28:09 >
MQ Epic  Post #: 5
11/11/2012 11:31:54   
Ranloth
Banned


I like the VNV term to be fair, and as above, enhancements are still a huge gap which make Varium still useful to buy. Rabble, along with Titan, are planning on revamping enhancements completely; in terms of how they work and their price. Credit price will definitely go down but you'll still likely see about 100K for 10 slots so it'll be a lot of work for non-Variums whilst Varium players will buy Varium and enhance straight away thus having the advantage over F2P.

Of course once Credit prices go down and possibly Varium too (maybe), even Varium players will be able to enhance more slots with Credits and rest with Varium to save on Varium. So getting new weapon won't be expense of 1K Varium to purchase and 1.5K to enhance.
AQ Epic  Post #: 6
11/11/2012 14:07:50   
JariTheMighty
Member

^Other solution would be making all enhancements credit only (has been brought up before). That way all players would have to battle their way to get more enhancements. Plus this would still favor Varium players because they don't need to spend as much credits on equipment as non varium players.
AQ DF Epic  Post #: 7
11/11/2012 14:21:36   
Stabilis
Member

I am totally in support of unique credit or varium costs. Well played ED team. Good game.

If I had to make any other suggestions on this, is that a Primary, Sidearm, Auxiliary, Armor, and Robot (all at 100% enhancements) should cap in cost at 10, 000 varium. If one can not get a full set of equipment for $50, this might be overly expensive. So far we are fine here.

To mention the capped cost though, could look like this:

Primary: 2250 varium [100% enhancements] (10000 / 5 + 1000 / 4)

Sidearm: 2250 varium [100% enhancements] (10000 / 5 + 1000 / 4)

Auxiliary: 2250 varium [100% enhancements] (10000 / 5 + 1000 / 4)

Armor: 2250 varium [100% enhancements] (10000 / 5 + 1000 / 4)

Robot: 1000 varium [no enhancements] (10000 / 5 / 2)

EDIT: Enhancements should definitely not cost more than the item itself. The items stats are currently ≈ 30 and damage is ≈ 35 or total defenses ≈ 10. Enhancements are nice but in stats alone is less than 1/3 of the stats of an item. This is why enhancements should not overprice an item.

EDIT2: And we need a varium:credit ratio for conversion. 50:1 is the minimum, 100:1 is the maximum

< Message edited by Depressed Void -- 11/11/2012 14:31:09 >
AQ Epic  Post #: 8
11/11/2012 15:47:58   
Wraith
Member
 

I have nothing against the VNV.

Also, I have no idea how this works.

I should really play more :s it's been a while...anyone miss me? lol

Personally I think having Credit options is bad. In case anybody is wondering...no, I haven't purchased Varium in months/years, and I don't care about the gap. Not trolling here, but I think that Varium should dominate f2ps.

_____________________________

AQ DF AQW Epic  Post #: 9
11/11/2012 16:04:07   
Stabilis
Member

quote:

Personally I think having Credit options is bad. In case anybody is wondering...no, I haven't purchased Varium in months/years, and I don't care about the gap. Not trolling here, but I think that Varium should dominate f2ps.


That is the equivalent of saying that people born into money are better than people who are not but work hard for it. I am sorry but paper and metal circles are nice utilities, but intelligent or hard-working people are another subject of a whole other level. Free-players have every right to play fairly with paying-players. Paying does not make you or I a better person in the community, only a person who has gained a utility. Not that I am complaining, anyhow I do not brag. I hate meeting pride. With lethal envy.

< Message edited by Depressed Void -- 11/11/2012 16:07:39 >
AQ Epic  Post #: 10
11/11/2012 16:11:43   
Promiscuous
Member

Imo varium items should cost only varium as their non var equivalents are credits only.
Post #: 11
11/11/2012 18:16:55   
friend18
Member

I'm sort of okay with it... But now the only non-varium players that I lose to in 2v2 are those that tank and rely on using a 5 focus build... It's annoying because they'll still end up surviving and stalling and then use the infernal android's special for 50+ damage on rage, which will end any game... And part of this is due to easier access to items that are nearly the equivalent of varium gear. If the non-variums have to, they will also sacrifice strength :/, which results in a stalling game.

If I'm going to pay money for the game, I might as well receive some more noticeable benefits . For the first time in months, I've gone under a 75% win ratio in 2v2 (I peaked at 78%). A large part of it is due to the Infernal Android and the improved gear for non-variums.

Oh and it seems that the only real build that has worked for non-variums is a five focus build. It's been annoying seeing the same builds over and over again (and often losing to them if my partner isn't using a five focus build). I liked it when there was more creativity involved in builds...

< Message edited by friend18 -- 11/11/2012 18:19:58 >
AQ DF AQW Epic  Post #: 12
11/11/2012 20:49:09   
hijinks
Member

@friend18

Wow man, just wow. Ok, I'm a Nonvarium player who was lucky enough to get the credits to actually get ONE VNV item. Do you realize that all the VNV items are extremely expensive, and that a casual player would faint at those prices? Plus, a 70%-78% is actually pretty EXTREMELY good. A nonvarium player usually has a win ratio that is pretty much below 50%? And that is with some VNV items. And as in "creatively involved builds", you probably mean builds that you can definately win against.
DF MQ AQW Epic  Post #: 13
11/11/2012 21:00:12   
Silver Sky Magician
Member


@friend18

You do realise that they're in 2v2 because they can't survive in 1v1, right? 2v2 is literally their only alternative to NPCing.
Post #: 14
11/12/2012 6:19:20   
zion
Member

Yes... a defensive 2v2 build is the only alternative to NPCing... no one wants to play a battle mode that you lose more than you win!
AQ DF MQ AQW Epic  Post #: 15
11/12/2012 6:24:27   
gangster a
Member

some non vars are quite powerful but not equal to var stats and damage wise

< Message edited by gangster a -- 11/12/2012 6:25:38 >
AQ MQ AQW Epic  Post #: 16
11/12/2012 6:28:22   
f4tal1tY
Member

@hijinks lulz, its not that hard to get VNV items, i had 3 before (Charbinger E, Harbinger Husk, One Eyed Ax, and not to mention my 2 credit class changes.) its not actually that hard to get credits, im only lvl 34... although i just got varium :D but back on topic, no, f2p players wont faint at the price, its not that expensive... 30-35k isn't actually a lot, many missions give loads! its just half the f2p players dont do missions or dont get the hang of the game, which is why its hard to farm credits to buy VNV items. dislike this or hate this as much as you want, but the truth is earning credits is pretty easy! and btw, imo, i think that the gap between f2p and pay players should be close slightly, but not a lot, or people will just stop paying for the game which will lead to less profit, even a loss etc.
Epic  Post #: 17
11/12/2012 10:19:48   
Lord Nub
Member

I've seen many non-variums with more enhancements than a lot of variums. One was only about 18 less than me even and he hasn't spent a penny on the game. 18 isn't a massive difference and all those folks who paid for quality gear a few months back are now outdone by non-variums.
AQ AQW Epic  Post #: 18
11/12/2012 18:45:16   
rej
Member

This feature was actually one of the major reasons I quit Epicduel.

Allowing non-paying players access to the most powerful items in the game was (in my opinion) a rather bad marketing idea. It effectively nullified paying player's small advantage.

Still, since I no longer play, I suppose I simply do not have the right to write a lengthy summary as to why I oppose VNV items.
That is all. ~Narej.

_____________________________

It is difficult to enjoy your cake when your pants are on fire.
~Dragon of Time
AQ DF MQ AQW Epic  Post #: 19
11/12/2012 19:21:30   
Jekyll
Member

@rej Not much of a choice anymore, eh? The devs would rather lose paying players than lose a handful of ultra-active non-paying players who would probably never purchase any in-game real currency item. Not to say that the new 'VNV' items are bad and should never be seen again, but recently there have been simply too many of such items.

< Message edited by Jekyll -- 11/12/2012 19:23:23 >
AQ DF AQW Epic  Post #: 20
11/12/2012 19:57:23   
Stabilis
Member

Has it occurred to anyone that staff can produce different ranks of items at the same level? A level 35 weapon has 30 stats plus/minus 5 at a cost of 25-35K credits or 1-1.5K varium.

Differently statted items can be produced for a level 35 item at 75K credits or 2K varium and have 40-45 stats total (damage still about 35-36).

Not to insult anyone but if you want different shop systems then tell staff instead of having a closed mind or whining about not being able to fix your battles by adding $5 into the game (fix meaning bribe). If you are losing to free-players even though you can get double the number of different items or faster than they do that is a lack of dedication to thinking creatively in battle. Even though it is little strategy in EpicDuel there are battle choices to make such as what skill you perform. Try something different and that different can win your battle. That is how free-players are beating you. Use their ideas against them.

When many players were Strength Blood Mage (which is about the majority of the people on this thread), I chose Dexterity and whopped at 90%+ in 1V1 and 2V2. Being good does not have to be being normal or indifferent.

Wait a second why are people asking for cheaper items then? How can one ask for an advantage and not pay at the same time?

< Message edited by Depressed Void -- 11/12/2012 20:26:28 >
AQ Epic  Post #: 21
11/12/2012 22:33:13   
ND Mallet
Legendary AK!!!


Just throwing some numbers out here for people.

Assuming Charbinger Prices:
28k for a weapon
35k for an armor
119k for primary, gun, aux and armor.
119k credits=3719 battles.
To put that number into perspective, the 1vs1 leader as of now has less than 650 wins. Being unfair here, he has 650 wins for this part. This will take him at least 5 days straight doing the same pace to get all those pieces of gear without having to spend any varium and then he'll still have to spend almost 3 quarters the next day as well.

That's before you even touch enhancements which can(and probably will) push you into 200k credits for maximum competing opportunities. While a varium player can buy the $50 pack, spend the keys on the credit boost and get one credit item with no effort in-game and then have the varium to spend on the other 3 pieces of gear and then enhancements.
AQ DF MQ AQW Epic  Post #: 22
11/12/2012 22:54:11   
Stabilis
Member

Thanks ND, statistics always help prove how much of people's real life time is saved when you choose varium instead of credits.

Now everyone else arguing against VNV, I am honestly vouching for your TIME. Which is equal to money. I do not wish for you to spend 1/10 of your entire lifespan sitting at your PC, Mac, or Linux grinding for replaceable items in EpicDuel because you think credits are far superior. With varium, you can avoid missing that episode of Breaking Bad because you do not have to input your valuable time if you choose to input your valuable moneys.
AQ Epic  Post #: 23
11/13/2012 3:35:08   
zion
Member

@DV Don't forget that AE attracts many younger gamers that can't spend real money on their AE experience. Also, there are people from all over the world that play and don't have access to the same surveys/offers that U.S. players have.
AQ DF MQ AQW Epic  Post #: 24
11/13/2012 7:11:29   
TRizZzCENTRINO
Member

@above: there's always offers and contests...that awards talented players with no varium. and suggestions work too since you get ur item free ingame. vypie for example she uses the items that she suggested.
MQ AQW Epic  Post #: 25
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