Home  | Login  | Register  | Help  | Play 

Tech mage caster buiilds?

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Tech mage caster buiilds?
Forum Login
Message << Older Topic   Newer Topic >>
11/15/2012 16:56:35   
Warmaker04
Member
 

What you guys thing about mages?
Now alot of people cant use Plasma rain cause its nerfed and it improves with dex instead tech now. Are they balanced? i`m wondering if there is good tech mage build without strengh.

< Message edited by Warmaker04 -- 11/15/2012 16:57:10 >
AQW Epic  Post #: 1
11/15/2012 17:02:19   
Mother1
Member

They did that because when rabble buff TM Casters became OP. They would use high health, high energy, and high tech to destroy everyone with Plasma bolt, Plasma rain, MoveX and repeat. They were OP so they made the switch.

However even with this the Caster TM is still very powerful. They just use Supercharge instead of Plasma rain since it works with tech. Plus without the stat requirement and the way Plasma bolt powers up it is extremely powerful with the caster build.
Epic  Post #: 2
11/15/2012 17:11:59   
Warmaker04
Member
 

Yeah, super charge works but in 2vs2 little hardly.
You want multi in 2vs2? it does low dmg.
super charge takes alot of time in 2vs2.
Plasma rain / bolt can make it more easy
also super charge requires more energy and more turns.

Supercharge = alot damage 59 energy and 3 turns
Rain = does good if tech in 2vs2 40 energy in 2vs2 and 32 energy in 1vs1 , and 2 turns AND TO MUlti targets also.

These both make big difference in 2vs2 battles and 1vs1 battles.



< Message edited by Warmaker04 -- 11/15/2012 17:12:55 >
AQW Epic  Post #: 3
11/15/2012 17:19:43   
Mother1
Member

@ warmaker04

And that was why then changed plasma rain to dex. Caster TM before the nerf were overpowering the masses. first turn plasma bolt, 2nd turn plasma rain. 3rd turn Move x 4th move plasma bolt, 5th move plasma rain. You see where I am getting at? High health high energy tank casters were abusing this to destroy everything in one vs one and two vs two. Plus these moves powered up faster then the rest (3 tech =1 point of damage for each while every other move other then fireball at the time had 4 of ex stat) and had no stat requirement. Tech abusers milked this to the max and the staff stopped it by switching plasma rain to dex and supercharge to tech.

Epic  Post #: 4
11/16/2012 3:01:29   
kittycat
Member

@Mother1: well they might be still powerful, but to be honest, Plasma bolt should have a small chance of deflection.
AQ MQ  Post #: 5
11/16/2012 6:07:28   
RageSoul
Member

PB-SC change is actually fine , since you can't hit 60-80+ per 2 turns using skills .
AQW Epic  Post #: 6
11/17/2012 14:21:34   
Warmaker04
Member
 

Ty guys for sharing your supports/ideas or all.
But how actually when we use ( explain )
Malf, Technician, Plasma bolt, Convertion and super charge!
Malf + technician + bolt or super charge does like 70 damage.

I got last question for that class.

A : Is it overpowered and it needs nerf?
B : Does people are still good without the casters builds?
C : Does str tech mages are overpowered?
D : Have tech mages have too much good skills?

Kk before answer questions read this :

Technician + Def matrix = 2 shields each classs
malf/deadly aim = stole tech and increase str.
plasma b, plasma r, super ch = too much dmg.
Assimilation+Convertion= stole/increase energy.
Stun/bludge on = can win a battle.

i think its too much.

< Message edited by Warmaker04 -- 11/17/2012 14:22:24 >
AQW Epic  Post #: 7
11/17/2012 14:50:20   
STRUT MY MUTT
Member

quote:

I got last question for that class.

A : Is it overpowered and it needs nerf?
B : Does people are still good without the casters builds?
C : Does str tech mages are overpowered?
D : Have tech mages have too much good skills?


^That's four questions.

A. No
B. Yes
C. No
D. No




Post #: 8
11/17/2012 15:07:02   
Bunshichi
Member

Plasma bolt definetly needs some changes only 29 energy for a skill that can put out that much dmg.
MQ AQW Epic  Post #: 9
11/18/2012 12:35:32   
Warmaker04
Member
 

quote:

Plasma bolt definetly needs some changes. Only 29 energy for a skill that can do alot of damage


I agree on your point Plasma cannon ( bunshichi ). Maybe it wont be bad if the energy of this skill increases. from 29 to 35 or from 29 to 40. Idk depends on the levels. But if person got really much tech as tech mage.
lvl 1 plasma only requires 11 energy and it does over 40 dmg on rage. Yeah it need energy.

And ty for sharing the ideas / for that class STRUT ^_^.

So thanks for all who gave ideas here for that class :)
AQW Epic  Post #: 10
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Tech mage caster buiilds?
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition