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Altering Static Smash

 
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5/27/2013 13:04:09   
Ranloth
Banned


As we know already, Atom Smasher was buffed for Mercenaries and changed into Static Smasher which costs no EP to use and gives you 75% of Energy back that was drained (if you drain 20, the return will be 15). It's - in a way - stronger but weaker version of Assimilation. The problem is that perhaps with its lack of EP cost after the change and %s remaining the same, the return may be too big or the %'s could be too high, likely it'll be the former since Atom wasn't an issue prior to the buff or even was claimed to be weak, so yeah.


Reasons why it shouldn't be nerfed:
  • Can be blocked
  • Works based on the EP drained
  • Dependant on Strength
  • Received indirect nerfs - and may still do - if Strength progression is altered
  • Doesn't deal damage thus no rage
  • Merc's skill-tree has damaging skills but they aren't easily abuseable unless trained properly/abusing stats - compared to Caster who needs Tech abuse and Assimilation is fine with low Strength

    Reasons why it should be nerfed:
  • Lack of EP cost
  • The same %'s
  • Too high return which is potentially abuseable with a right build
  • Dependant on Strength (yes, it can be used as counter argument since stat progressions can receive a buff)


    I do understand it's been only 3 days since the buff was done, I do know that the change was to give Mercenaries some form of Energy source and do realise that this may be just another nerf that would leave Mercenaries to be the worst class out there but it really isn't as drastic. EP cost is gone so Mercenaries can use it freely at 0 EP, %'s are the same so it was already a buff by removing the EP cost, and the return is a buff on its own.

    What I'm suggesting is to put the return from 75% to 50%. So per 10 EP drained, you will get 5 EP back. With decent Static Smash (around Lvl 4-6), and moderate Strength (around 50-60), you should be able to drain probably somewhere around 25-30 EP and get back 12-15 EP for yourself. Yes, it is blockable but you get +3 EP back when it's blocked so it's always something (better than nothing). Furthermore, it'd stop people from claiming it's overpowered and even worse than Assimilation - which it really isn't - and still provide Mercenaries with a decent Energy source and a good EP draining skill in one, at no EP cost at that!

    Lastly, I do have a Mercenary of my own at Lvl 29. I can face higher level players as well as lower level players but now, I stand a higher chance against player of my own level or a bit higher than mine. With BC active (16-20 +30), I drain around 19-21 EP and get back 15 EP which basically always returns me the EP spent on BC, and allows me to get additional Energy back when needed + comes in handy against Casters - or any other player with Reroute or good build + Static Charge/Smash - since I can get enough EP to use a skill (damage) or just Heal so I can last longer.
    It'd be a shame if the skill was nerfed into oblivion as well, such as pre-buff Static Charge which was claimed ot be very useless for many and the buff of 7% has made it much better. 50% isn't an overkill amount and the lack of EP cost does make up for it greatly.

    That's it from me. Thought some anecdotal data, numbers and some facts would be enough to convince the players and perhaps the Devs. :3

    P.S. I'm aware of Smash being blockable whilst Assimilation has unblockable effect, always, but I'd very much like the effect for Assimilation be blockable as well.. Shhh. <.<
  • AQ Epic  Post #: 1
    5/27/2013 14:29:54   
    Frostblitz
    Member

    Yes I agree. It is not even that OP. Its percentage should get nerfed slightly. Maybe 5 to 10 percent but thats all
    Epic  Post #: 2
    5/27/2013 14:35:56   
    Ranloth
    Banned


    With moderate Strength and Lvl 1 Smash, you'll drain up to 20 EP. As you go up, so will the % drained (let's assume up until 30 EP at Lvl 4-5) - since 75% of 20 = 15 and 75% of 30 = 22.5 (23), bumping the return down by 5-10% would usually give it 1-3 EP less returned with good Strength and Smash, usually 1-2 EP at most otherwise. That wouldn't really make much of a difference.

    With 25% less (75% -> 50%), we'd be looking at 2.5 EP less returned per 10 EP drained. So if you drain 20 EP, you'll get 10 EP back instead of 15 EP. If you drain 25 EP, you'll get back 13 EP instead of 19 EP, etc. It's still giving you Energy back, it costs nothing to use and gives you guaranteed +3 EP back on blocks. It's better than nothing and shouldn't cripple the skill nor the class.
    AQ Epic  Post #: 3
    5/27/2013 14:59:24   
    Stabilis
    Member

    I was wondering, if the action's energy destruction could be equal to the energy restore on the condition that the energy drain is a lower number. In a sense, a pure transmission of energy.
    AQ Epic  Post #: 4
    5/27/2013 19:28:22   
    Cyber Dream
    Member

    I must say, this will be a difficult nerf if it happens. Maybe the skill should not depend on strength at all. Im going to make a thread about this soon.
    AQW Epic  Post #: 5
    5/27/2013 20:15:19   
    toopygoo
    Member

    5-10 % is all it needs really. it only drain 75 at max level, i think 65% is just enough
    AQW Epic  Post #: 6
    5/28/2013 0:42:06   
    NDB
    Member

    IMO the skill was pretty poorly designed. It doesn't make sense to have a percentage of your primary converted to and energy drain and then have a another percentage-75- converted to energy regain. Its like two in one-x%*primary to drain and 75%*(x%*primary) so at a max Smasher (73%) would return 54.75% of your primary. And because the only reason they got this was so that they could have some form of energy regain I think it is the energy drain that need to come done some. Lower the drain 10% but make the energy regain 100% of this instead of 75%. So in the end you drain 10% less but gain more (at max with 63%, you would regain 63% as well up from 54.75%).
    Epic  Post #: 7
    5/28/2013 2:22:23   
    Bloodpact
    Member

    Ima just jump in here and say the op assimilation hasn't been fixed so y would they fix
    the underdog merc version?
    Epic  Post #: 8
    5/28/2013 5:39:09   
    Ranloth
    Banned


    This isn't Assimilation topic and perhaps it isn't as bad as you think if you have your way around it. The argument "x is OP and y is OP, unless they change one, don't touch it!" doesn't work. TLMs were OP for months before Smoke was taken away yet nerfs to other classes/skills happened first. If you have nothing to say but this point, please don't bother posting.

    @NDB
    I like the way you think. I've had an idea months back to make Atom Smasher work off Primary Weapon damage only (not total) and balance it in a much different way. Using +35 weapon damage, Lvl 10 Smash, it'd be =(35*0.73) which is 25.55 (26) and =(26*0.75) which is 19.5. Much better when you look at it but there's a big flaw - the amount drained is capped at 26 Energy at Lvl 35 & Lvl 10 Smash. Unless we multiply numbers by *1.73 (173%) which would be =(35*1.73) which is 60.55 (61) and =(61*0.75) which is 45.75 (46), but that also doesn't work and would be overshot.

    @toopygoo
    The 5-10% really does nothing. You're looking at getting back -0.5-1 EP back per 10 EP drained, that's not enough to make a difference. Many player's Atom will drain around 20-30 EP, so that's -1.5-3 EP less gained. Really small amount, almost not enough to make a difference since you cannot predict how much it'll drain exactly (the total damage isn't one fixed number).
    AQ Epic  Post #: 9
    5/28/2013 9:17:20   
    Smackie El Frog
    Member

    What about reasons why it should be buffed?

    Since it only receives a certain % of energy return when it makes contact. I believe it needs some damage to make it a viable option for Mercs.

    Unlike assimilation it doesn't improve with a certain stat plus, that same stat that improves assimilation's energy return also increases the damage that is being dealt.

    Pretty unfair for Merc's since they do not have a debuff that lower defenses. While Mages have malfunction to further increase the damage assimilation will do.

    Due to that I believe this skill needs some altering.

    I think having it do 85% of strike damage like assimilation is needed to beef up Mercs to par.

    @Below,

    This coming from a TM? That really helps solidify your point when you have reroute AND an energy steal that deals damage.

    < Message edited by Smackie El Frog -- 5/28/2013 9:28:31 >
    AQ DF MQ AQW Epic  Post #: 10
    5/28/2013 9:22:09   
    Necromantres
    Member

    smackie you must be kidding right? it's pretty good already..only the % should be adjusted...a buff to this skill isn't needed..maybe think one for another skill?
    Epic  Post #: 11
    5/28/2013 9:27:32   
    Ranloth
    Banned


    My opinion on the whole nerf is split. I've justified why it shouldn't get nerfed (and why it should), but it's quite hard to abuse it as it stands anyway. It drains and returns a fair amount of EP but.. you cannot really spam anything with it because skills end up being pathetically weak - unlike Casters. I'm leaning towards not touching it, at all.

    Giving damage to Atom would be a bit too much. Atom doesn't give rage whilst with the damage, it would for both sides. It's good to stall rage and perhaps do something efficient instead of wasting a turn or being forced to use a skill. Mercenaries need an overhaul as a whole. This was a step towards it. Next should be Adrenaline but we're gonna have passive skills changed to active - and possibly balance all over the place, again - so touching the skill now shouldn't be done, perhaps once all the changes are done and Smash would have a big potential to abuse - which I don't see happening; forever UP Mercs. XD

    < Message edited by Trans -- 5/28/2013 9:28:45 >
    AQ Epic  Post #: 12
    5/28/2013 13:30:00   
    Bloodpact
    Member

    Oh Smakie, staticS most certainly should not have any dmg since, it
    is already a viable skill without it and it would prolly lean towards OP
    more.

    PS. the colors are irrelavant I just wanted to add color to my post.


    ,Andmy assimilation vs Static argument is valid to the cause
    ,because it portrays the disregards for your opinions in the
    matter of similar OP skills as of yet.( Will this be the conclusion? )
    hopefully not ,both skills get fixed and we go on our merry ways
    with regular more balanced battles.





    < Message edited by Bloodpact -- 5/28/2013 13:31:36 >
    Epic  Post #: 13
    5/28/2013 20:28:21   
    Virtual Earthquake
    Member

    It does NOT need a nerf. First off, the skill may be "OP", but the class isn't. I am a Mercenary myself and I have lots of weaknesses. It is extremely difficult beating a Sup/Str TM or a Sup/Str CH because Merc's have no shields so I have to rely on heal and luck. All people want to see is everything nerfed, Merc isn't "OP". TM's with Assimiliation pose a big threat to me what with their unblockable-no energy required skill, It is fun for me to fight them because they're a challenge. Just because Merc's now may be your weakness, boo hoo get over it, you can't win every battle and expect everything to be handed to you. Nerf, nerf, nerf won't help because it will just put Merc's in the "UP" category. Sorry if you're a mindless, build copying, idiot, but you might have to think about your build once in a while now! Don't rely on the ED staff to make every battle for you like taking candy from a baby, so grow up and try your hardest, you never know, you might get somewhere.

    < Message edited by Virtual Earthquake -- 5/28/2013 20:29:21 >
    Post #: 14
    5/28/2013 20:38:51   
    NDB
    Member

    quote:

    It is extremely difficult beating a Sup/Str TM or a Sup/Str CH because Merc's have no shields so I have to rely on heal and luck.

    ^ I stood no chance against those against the TMs as a BH, TM, CH, or TLM so its not just you. And hybrid armor is already good enough a shield because they'll use Azrael on you anyway (not to mention only 2 classes have Energy Shield which IMO is the only good shield for strong malfs). And I'm pretty sure most of us here aren't complaining about them because we can't beat them. If skills/classes got nerfed just because of that, this game would be a lot worse.

    < Message edited by NDB -- 5/28/2013 20:41:27 >
    Epic  Post #: 15
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