Ranloth
Banned
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As we know already, Atom Smasher was buffed for Mercenaries and changed into Static Smasher which costs no EP to use and gives you 75% of Energy back that was drained (if you drain 20, the return will be 15). It's - in a way - stronger but weaker version of Assimilation. The problem is that perhaps with its lack of EP cost after the change and %s remaining the same, the return may be too big or the %'s could be too high, likely it'll be the former since Atom wasn't an issue prior to the buff or even was claimed to be weak, so yeah. Reasons why it shouldn't be nerfed: Can be blocked Works based on the EP drained Dependant on Strength Received indirect nerfs - and may still do - if Strength progression is altered Doesn't deal damage thus no rage Merc's skill-tree has damaging skills but they aren't easily abuseable unless trained properly/abusing stats - compared to Caster who needs Tech abuse and Assimilation is fine with low Strength Reasons why it should be nerfed: Lack of EP cost The same %'s Too high return which is potentially abuseable with a right build Dependant on Strength (yes, it can be used as counter argument since stat progressions can receive a buff) I do understand it's been only 3 days since the buff was done, I do know that the change was to give Mercenaries some form of Energy source and do realise that this may be just another nerf that would leave Mercenaries to be the worst class out there but it really isn't as drastic. EP cost is gone so Mercenaries can use it freely at 0 EP, %'s are the same so it was already a buff by removing the EP cost, and the return is a buff on its own. What I'm suggesting is to put the return from 75% to 50%. So per 10 EP drained, you will get 5 EP back. With decent Static Smash (around Lvl 4-6), and moderate Strength (around 50-60), you should be able to drain probably somewhere around 25-30 EP and get back 12-15 EP for yourself. Yes, it is blockable but you get +3 EP back when it's blocked so it's always something (better than nothing). Furthermore, it'd stop people from claiming it's overpowered and even worse than Assimilation - which it really isn't - and still provide Mercenaries with a decent Energy source and a good EP draining skill in one, at no EP cost at that! Lastly, I do have a Mercenary of my own at Lvl 29. I can face higher level players as well as lower level players but now, I stand a higher chance against player of my own level or a bit higher than mine. With BC active (16-20 +30), I drain around 19-21 EP and get back 15 EP which basically always returns me the EP spent on BC, and allows me to get additional Energy back when needed + comes in handy against Casters - or any other player with Reroute or good build + Static Charge/Smash - since I can get enough EP to use a skill (damage) or just Heal so I can last longer. It'd be a shame if the skill was nerfed into oblivion as well, such as pre-buff Static Charge which was claimed ot be very useless for many and the buff of 7% has made it much better. 50% isn't an overkill amount and the lack of EP cost does make up for it greatly. That's it from me. Thought some anecdotal data, numbers and some facts would be enough to convince the players and perhaps the Devs. :3 P.S. I'm aware of Smash being blockable whilst Assimilation has unblockable effect, always, but I'd very much like the effect for Assimilation be blockable as well.. Shhh. <.<
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