Ranloth
Banned
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Rare isn't needed in a game, it's a word that gives certain people sense of self-accomplishment. What makes you better than other players because you have limited item? You still use it in the same way as others, art shouldn't be as big issue if it hits as good. It's a waste of art, effort and time to release item and make it rare hence why not many items are very rare or perma rare, more like seasonal since people can get them again at some point. Buffy, you mention how rare loses value and making 12 weapons a year is better than 12 weapons a month. What's the problem with design if you care about stats? And no, you're wrong. Items of the same Level have the same stats as any other item at that level but different set-up. Only difference in stats or damage which weapon of the same level can have is due to the status (Varium, Limited/Seasonal Rare, or both) or the leans (stat lean or damage lean). So no. It's not about making as much money as possible but you seem desperate enough to make a switch for the art not the stats which is your own 'problem' not Staff's since they aren't doing any harm by giving us different stat layouts of an item that may fit different builds more. Did you know that Lvl 33 items can still compete at our Lvl 35 cap? You aren't forced to upgrade every level for sake of +1 damage and +4 stats at most, if not even less. Difference is so small that it doesn't make that big change in the battle if you play out your strategy well to cover the gaps. Learning how to spend Varium wisely will allow you to save as much money as possible rather than telling Devs how they milk money off us. If you cannot use it efficiently then it's your task to learn how to do it, not ours. quote:
Mass Producing Items Does Not Make The Game Better. Businesses disagree. Not everyone may be able to afford an item or may not find it appealing to them so variety is good. The result may be the same but the product isn't. It's what you make out of it, not us.
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