Nexus...
Member
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I was talking with someone the other day, and I had any idea about how to fix luck, while also keeping it as a prominent aspect of the game. I think currently, one of the biggest issues about luck, is that if you max ONE specific stat, you are more likely to get lucky. For example, blocks are all on dex, deflects on tech, crits/stun resist is on support. So what if we did something like this: Firstly we would move deflects back to support. Now please don't go all ape crazy on me, because now you are going to see why. The base crit, deflect, and stun % will be reduced by a substantial amount. To clarify, this will mean that the critical, deflect, and stun chances will remain where they currently are, but the amount of damage they do will be dramatically decreased. For example, the base crit damage % might be something like 110% of your damage, so if you were going to hit 30, you would instead hit 33. Similarly, the deflection base deflection % might be somewhere around 90%, so if your enemy was going to hit a 20 with his/her gun, and you deflect, he would instead hit 18. Now, if you have read up until this point, you probably have 2 issues with what I am saying: 1) Technology is useless, there is a reason why deflect was moved to the stat 2) Luck just won't be making any real difference Don't worry, this idea addresses both issues. Firstly, technology will play a new role. It will now effect the potency of your criticals, and deflections. Just how there is a cap on your block rate around 40% no matter how much dexterity you have, similar caps will be put on critical strikes, and deflections. By increasing your technology, you will be increasing the amount by which your crit, and the amount of damage you deflect. With a maximum technology differential, your critical would do 150% of your damage, and your deflect would negate 35% of your attackers damage. Using the examples above, with a maximum tech differential, an attack with a base of 30 would crit 45, and an attack with a base of 20, would deflect 13. This would extensively make it so that no one stat could effect luck. Support could get you crits and deflects, but those crits/deflects would not be game breaking without a whole lot of technology, at which point you would be sacrificing large amounts of dexterity (block rate), strength (base damage), and HP (hit points). As far as stuns go, stun resist would remain on support, but a new effect "stun potency" (which would increase the rate at which you stun to a maximum of 10% [with max differential]) would be moved to dexterity. Furthermore, Cyber Hunters E. Grenade would be changed to improve with dexterity, but no change in damage to either grenades (BH/CH) or Bolts (TM/BM) would take effect, as many have been suggesting on this forum. This would extensively balance out stun builds as well, since all stuns in the game would be improving with dexterity, as well as your stun rate, but the amount of damage from said stuns would be relatively low. So thats my idea, I hope you guys/gals like it. I think it would make luck something that we didn't curse at, and more of an acquired skill that could only be achieved through sacrificing other necessities. Also, the numbers are not set in stone, they are just there to give you an idea of what I am proposing. I am open to feedback, but please make sure you read the entire post before commenting. Thank You =) Prophet
< Message edited by Nexus... -- 12/10/2012 18:51:09 >
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