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Stat abuse seems to be something that a lot of people dislike, and limiting creativity in builds. When Focus was introduced, it benefited players who spread out their skills. But, it didn't do much, if anything, to stop Stat Abusing. So, an idea that crossed my mind. What if having too much of one stat nerfs a different stat? Something like this: Too much strength decreases support. Too much dexterity decreases strength. Too much technology decreases dexterity. Too much support decreases technology. Of course, this would be determined by a ratio of the certain stat compared to the other stats, so higher levels aren't put at an automatic disadvantage. Something like, if (abused stat) is 60% of your total distributed stats, the debuff is added. The base nerf might be 10 stat points, with 5 more every 10% more the abused stat's ratio is. Just an idea I thought of.
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