Remorse
Member
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I have mentioned this idea a while ago but am bringing it up again for feedback. Meditations tackles at lessening or solving the following problems: -Starting advantage -Blocks -Stuns -lagged skipped turns! -Extreme power builds -Buff the use of shields, but not tanks -Gives an advantage to those who take time off attacking to setup up strategy, because currently turns are too valuable to afford not to attack. What does it do? Meditation is a fillable bar like rage but instead of an Armour ignoring attack you instead get a bonus Non-attack into a turn which would normally be just an attack. For example: Player A smokes player B, Payer B already has a full mediation bar so in that turn players B uses defence matrix, THEN auxiliary in the same turn. (for example) (NOTE: must start with a complete non attack skill or otherwise classified as turn which would NOT give rage (healing, boosters sheilds etc.) then must be followed with an attack skill or a skill which gives rage) How to fill the meditation bar? The meditation bar has a total of 100 points to fill. -If you dont start, in other words are second ( or in 2v2 both the team members on the side that starts second) then you automatically get either 25 points or 50 points, you get 25 points if your opponenet has more support or 50 points if your opponent has less support but started. (25 or 50 points) -If you use a turn which DOES NOT GIVE RAGE, then it will infact give mediation by 1/4 of a meditation bar per non rage giving turn.(25 points) -When you are attacked, a small 10% of the total damage of the attack is given to meditation.( excludes defenses) for example if a player uses a attack which deals 50 damage even though it may only hit 25 on you it excludes defenses thus, 5 points of meditation are rewarded. -When you are blocked, even though you get rage you also get 25 points to meditation. -When you are stunned you also get 25 point to meditation. -If you skipp a turn accidentally eg. due to lagg, then you get a complete full mediation bar (100 points) The result? Starting advanatge: Players who start can use whatever, but instead of being totally forced to player defensive it is likely the second player will meditate early giving them the oportunity to sheild/heal and attack in the same turn thus gaining on lost ground. Blocks: Often very game changing because they are basically lost turns, with meditation you cant get your attack turns back but at least you can heal etc. to make up for lost ground. Stuns: Same as blocks, meditation helps make up for lost ground. Countering extreme power builds: These power builds will likely give their player meditation a lot and early because bonuses are given based on total attack power and it is likely the oppnent will need to recover with shields/healing etc. which are much more easy to pull of and not lose ground with meditation thus making these builds counter-able. Buff of shields: Shielding is highly underpowered now with the new bots and this will hopefully make it more worthwhile to take turns to shield etc. Lagg and skipped turns: Which this feature it allows players who may have accidentally lost a turn to regain it to a degree in the sence they get a full meditation bar to use allowing them to get a free nonattack turn. Advanatge to the non attack based builds: They are in obvious need of help because they are not classed as tanks nor extreme dmagae dealers which leads to extreme complications because turns are too precious to use sheilding, healing, energy draining these days to do it alot, thus many creative builds have been destroyed and hopefully this could revive them. More variety!: With this it is possible many new interesting builds will arise for example the old field commander build would be alot more usefull and could be used in very tactical deadly combos combined with meditation. and rage! Side notes: -Meditation IS stack-able with rage, so if you get both full rage bar and a full meditate bar in the same turn you could heal then use a rage attack for example. -Bar should be placed above or below rage bar (close to it) -If you get a full mediation bar but do not want to use it simply use any attack (rage giving skill) at it will be postponed like how rage is postponed when a NONattack skill is used. Hope you like my idea, Thanks for reading Remorse Less.
< Message edited by Remorse -- 12/16/2012 3:23:39 >
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