Exploding Penguin
Moderator
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I found that tech-abuse CHs and BHs are just a tad bit overpowered in a sense because as long as they go first, they can totally neutralize any class's offensive capabilities with a single, level 3+ EMP which takes 40-ish energy or even more! This can devastate BMs, especially since both hunter classes have debuffs, as well as TLMs who depend on healing in order to make focus builds and their tanking work. It's also an effective killer on TM focus as long as the hunter goes first, as by the time the TM caster gets to supercharge, they barely have enough energy to do anything. Overall, removing 40+ energy in a single turn with a move that costs around 15 energy and is unblockable is just a tad bit overpowered from what I'm seeing, particularly with str BHs who can stop classes from healing before they level 6+ massacre. Therefore, I'm suggesting that EMP work similarly to how frostbite does. It instantly takes 1/3 of the energy it says it will remove, and over the next 2 turns remove the rest of the 2/3 of total energy. Example: BH EMP removes cumulative total of 36 energy Turn 1: BH goes first-uses EMP-Removes 12 energy on the spot Opponent does something during their turn Turn 2: BH attacks Opponent loses another 12 energy Turn 3: BH attacks Opponent loses another 12 energy
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