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12/21/2012 0:14:20   
Sundance
Member

Good evening fellow Epic Duel colleagues,

The following post you are about to read is somewhat of a monologue written by a returning player who is reflecting on the current status of Epic Duel as a game, business, and as a community. For those individuals who are inclined to read this long post, I would like to remind them that this is just the written opinion of one person, myself. An opinion is only worth the amount of effort you put into getting it; since this written sentiment has required little to no work for you to attain, please regard what I have to say with a grain of salt.

To begin:
Before I begin, let me first give you some background information of how I developed along with the game. Although I’ve never been a widely famous or particularly ancient player, I have been actively engaged in many communities throughout various stages of Epic Duel. In the beginning of my stay I was a non-varium mercenary, spending credits poorly and being under geared and uneducated about the game in general— my win record suffered immensely. It wasn’t until I reached level 28, (two levels away from the level cap at the time) that I was discovered and helped along.

An old time player Sky Blade24, leader of a high ranking faction of the time called FIRESCYTHE, assisted me with trying to create a decent build. He got me into contact with a few of the top mercenaries of the time, namely Tagryt and Snake King. The two of them spent over an hour teaching me about builds. For those old dogs out there, this was during the time just before TSAAS, when gamal was the 1v1 leader and Lords was a leading faction.

As time progressed, so did my knowledge of the game. Wiseman108 soon came out with some revolutionary support builds and like most non variums of the time, I started making my own. It was in this fashion of low defense and high support (96 to be exact) that I met and started enjoying the company of many well-known founders of past and present. Namely, Epicness, 3.lol, Beastmo, Fay Beee, xxDantExx, Shaniqua, Ramirov, Testbuild and OxBlooD. Just to name a few. These players, at least to me, were giants of their class and represented the epitome of what I wanted to be. Non- varium support builds were widely regarded as the most effective of the time and with this build I met and socialized with many well-known players.

After spending some time away from the game I returned and joined Lyconia’s tutoring faction. She was dedicated to helping out up-and-coming varium and non-varium players learn about the game in general. I joined as her *Dean of Mercenaries*to share some of what I had learned from what past players had taught me.

For a few months I kept this up until I felt I wanted to be in a more competitive faction. Lyconia, always a giving person, hooked me up with one of the most competitive factions at the time, The Jarmellos. There I made some good friends like Babyrayman and Ch0p Suey. Both of which I still remain friends with today.

It wasn’t until late beta, when five focus builds were released, that I purchased varium and met the most influential person of my time in Epic Duel. I met G00ny, another well-known player and we seemed to connect immediately. It wasn’t before long when I was invited to join Renegade Masters, which I believe is made up of some of the most amazing people in the Epic Duel community. Most of the relationships that I have today sprouted from friends of G00ny’s or associates of the Renegade Masters. I stayed in RM through Beta, Gamma, and Delta.

As I was writing this summation of my Epic Duel life, I kept wondering where I met one of my dearest friends within the game, Elf Priest JZaanu. Although I still can’t remember where exactly I first met her, she is a very special friend and it would be remiss for me to write anything about my past life without mentioning that wonderful person. Thank you G00ny, Jzaanu, and everyone else, for making my time in Epic Duel fun filled and exciting.
Currently, I am now back with FIRESCYTHE and ready to take on Omega.

The method to the madness:
Now that I have established myself, I hope you will take the time to consider what I now have to say about the current condition of Epic Duel. I will break down my thoughts into specific sections for easy reference later.

Epic Duel, The game:
If the above text wasn’t enough to convince you, I’m wild about this game and its people. I love it, I always have and I always will. I’ve played for a long time, and there is no other MMORG that I’ve experienced that is quite like this one.

Like any new game, Epic Duel has had various bumps in the developing road, but in my own personal opinion, none of these hiccups permanently detracted from the game itself. As players, we have immense freedom with our builds. Our only restriction is our own ingenuity. If we want to build a balanced reactive build, so be it. If we want to spam a particular stat, so be it. If we want to share someone else’s success and stand on the shoulders of their creativity, so be it. To some, this type of freedom is a negative thing. To others, it’s seen as an attractive feature of the game.

Many games teach valuable lessons that could be used in real life. Leveling up, for example could teach players how to be determined to work for the things they want. Pricey weapons and upgrades for example can teach players how to save their money. Just to name a few things.
Epic Duel adds another element that I feel people sometimes pass by without noticing. I feel, Epic Duel can teach us something about our attitude and our own human nature.

The world, whether we like it or not, is a very competitive place; to become a success you need to excel in your craft, aided usually with some luck and some ingenuity.

Many try to become a success by coming up with ideas. Titan, Nightwraith, and all gaming innovators are good examples of these types of people. Others try to cheat or steal, their way to success.

Similarly, in some cases some ideas were so superb that they stood out above the rest. It’s human nature that in a competitive setting people will want to win. So, naturally, it makes sense that when certain builds became widely known to be successful many people try to fashion builds that are similar. That way, others could share in the good fortune of that build.

Those that could not fashion similar builds were caught in the crossfire of either creating a build to counter it, or to pack up and go home.
Another funny thing about human nature is when we’re not successful we’re more than likely to complain about our circumstances, or our bad luck, or God, or whatever, rather than to critically analyze our actions.

Too often I feel that many ingenious builds were destroyed by people that would rather complain, than put in some effort and come up with a build of their own.

“With great freedom comes great responsibility." ~ Voltaire

As we just discussed, Epic Duel is, or was in some cases, a game centered on freedom of expression. For some reason, when a great new build is discovered, it soon gets the title of being *OP*. Quickly thereafter some individuals will start to complain about the build’s success. We have a great responsibility in Epic Duel that we do not even realize. We have through our comments, gaming habits and posts the power to restrict stats, abolish builds, and destroy success.
As established earlier, we as humans like to be competitive. We also like to be successful. If there is a particular circumstance in which we are unsuccessful or feel that someone is more successful than ourselves, we will more likely they not try to tear that person apart. It’s simply human nature.

“There is in fact a manly and legitimate passion for equality that spurs all men to wish to be strong and esteemed. This passion tends to elevate the lesser to the rank of the greater. But one also finds in the human heart a depraved taste for equality, which impels the weak to want to bring the strong down to their level, and which reduces men to preferring equality in servitude to inequality in freedom” ~ Alexis de Tocqueville

As we try to pursue success, their through building ourselves up, or tearing others down, we somehow lose sight of who to blame when things go wrong.
To provide an example, somehow, the Epic Duel staff is supposedly at fault for every, so called, “OP” build that comes around. When did it become our right, or the staff’s right to rip tear down an idea? Who can be the judge of who is successful, and who is too successful? Aren’t we by making that very decision discouraging ingenuity and restricting our freedoms in creating builds?

I believe that Stat nerfs, skill requirements, and other restrictions detract from the game and discourage ingenuity. I also believe that the Epic Duel staff is not at fault for any of this, nor are the people who came up with these creative ideas. It is the fault of us, as a majority of players, to would rather complain about an idea than make up an idea of their own.

In conclusion to the gaming section of this post, I would like to remind everyone that is reading this that we are about to go into Omega. The Epic Duel staff is lifting many restrictions to gaming content, if you want to have more freedom than in past phases of this game, learn to think and be creative.
In Omega try to encourage success, not smother it. Learn to be innovators, not imitators. Lastly, try to be companions, not just competitors.

Epic Duel, the Business:
Let’s face it; the majority of us have never once owned a business, held a paying job, or handled large sums of money. For most, our knowledge of money is simply what we’ve picked up along the way from our parents or guardians. In addition, many of us purchase varium packages with money from our parents, and on the whole, I think it’s safe to say the majority of us want our money to go farther.

I remember a time, in Beta, where we were getting release after release, George Lowe, Charfade, Easterzookas, Bunny Borg armor, all within a few weeks of each other. It’s times like this when people really started to complain about how short success was to be purchased in the game. I’m about to say now what I was saying back then.

If we like it or not, success in Epic Duel cannot be purchased to the degree some individuals have been lead to believe. Success is something that comes from an idea. Strong stats help a great deal, but in the end, it’s the player, not the parts, that breeds success.

To provide a quick example before I continue: In late beta strength hunter builds were alive and well, the typical smoke > gun > cheap-shot >massacre > rage gun. But a non-varium hunter came up with the idea of using EMP before going through the gauntlet of devastating attacks. This idea turned out to be a hit, and quickly many other varium players started following suite. Naturally those that paid varium had better percents than the non varium. But who can say that makes the non varium player any less successful? The way I see it, a person came up with an idea so unique that other players recognized its excellence. As they say, the best sign of admiration is imitation.

Back to business, as we well know Epic Duel is a fun game. Sometimes I feel that in our state of gameplay we forget that Epic Duel is not just a game, but a business as well. As a business, you need to make a profit, if you don’t make a profit you go out of business. We as players need to realize that Epic Duel is a business first, game second. One could not exist without the other. When these releases come about, it’s not “the devs getting greedy” it’s in actuality just the natural function of a business.

In addition to this, we must also know the difference between being taken care of, and being taken advantage of. What I mean by that is when a business starts trying to exploit certain parts of human nature for a quick buck. Thankfully, most businesses realize that abusing the wallets of their consumers, or rather the wallets of the consumer’s parents, is bad business. Eventually the majority of consumers realizes the actions of the business and takes their money elsewhere. In short, bad business creates an environment of no business at all.

As Epic Duel developed as a game, it was developing as a business as well. When going through developing stages occasionally bad decisions are made. I do not know what was causing, for example, the stat inflation in the mid Beta period. Perhaps the developers were hurting for capitol, perhaps AE was pressuring Titan and Nightwraith into producing more money, or more likely, the staff was trying to figure out what their audience could handle fiscally. In other words, they were trying to figure out better business habits.

It is undeniable that there was some stat inflation in the mid Beta period. Soon after an excellent post, found here http://forums2.battleon.com/f/tm.asp?m=18575944&mpage=1&key=, argued for standardized stats versus stat inflation. From a consumer standpoint the message was sound. It raised a series of very excellent points. However, there was also a fatal business flaw in the logic. If the stats stayed the same, what would inspire the consumer to by new produces? Stated simply: why would a person be convinced to buy a weapon that was already just as good as the one they already possess?
Whether or not that post or posts similar had an effect of the developers, what is certain is that shortly afterwards the staff did standardize stats. They also came out with the brilliant business move of giving weapons special abilities. In that way, they didn’t constantly daunt their consumers with ever increasing stats, but created an environment of ever increasing build options.

If you notice what’s happening in Omega, they’re doing exactly the same thing. They are trying to increase business by give us a greater variety of special abilities without having to tantalize us with major heavily statted weapons.

In addition, they’re lifting restrictions on health, energy, and weapons requirements and boosts. What they’re trying to do is to sell us more freedom and flexibility. They are making a very smart business move.

We as consumers however, have the ultimate power over their decision. We can decide through our purchases whether or not we want more freedom with stats, or do we want a more restricted atmosphere. If we like these new changes, Epic Duel as a business will thrive, and as a natural occurrence, the game and its participants will also thrive.

Also remember that the developers are not just some faceless group of people that are there only for your enjoyment. They are human beings that came up with a great idea, and are trying to share that idea with others. In addition, not only are the developers putting in their time and effort, but also the developer’s families.

I watch the developers with admiration and respect as they try so hard to put together something great like Omega. To work fifteen hour days seven days a week for four weeks is not something that is easy to do, and not something that most players can claim to have done in their life.
What we can as players associate with and understand are the families of the developers. Just imagine if one of your family members was gone from the house for that long. Try to understand the hardship that some of these families are going through to make something like Omega possible. Also try to understand how devastating it is for the developers, and their families, when something like Omega gets delayed.
Omega for us represents a new challenge and some entertainment over Christmas break. Omega for the developers represents their livelihood, and a job well done. Its completion means Titan and the other developers can get their paycheck, and their families get their father or mother, brother or sister back for the holiday season.

Please remember when your complaining in-game about how Omega was delayed, for you it was a disappointment in your weekend, for the developers it was a devastating event over the holiday season. Very few things could be more devastating than having to work through the Christmas Holiday surrounded by people who think you’ve failed. Please respect Epic Duel as a business, as a game and as a collection of people that are trying to provide you with a fun filled holiday season.

Epic Duel, the Community:

Very often now I here conversations about “the good old days” of Epic Duel. Having been actively participating in many of these events during the “good old days” I can’t but help reflecting how much we used to complain back then as well.
Just like the saying, “the grass is always greener on the other side of the fence” similarly, “the past always seems brighter than the present”.
Sometimes, in the competitive atmosphere, we forget that ultimately it’s a game. We forget that we’re here for our enjoyment. We forget that success shouldn’t be revolving around how many kills and hour we’re getting, or what percent we have, it should be concentrated on making sure we’re having a blast! In my opinion, if you’re not having fun here, don’t stay here! There are so many other things in life that are more entertaining than complaining about a game you don’t happen to like!

By that same token however, if you are enjoying yourself, keep playing and realize that you are experiencing the true intent of gaming. Games in general, are trying to provide you with an entertaining alter reality. They’re not trying to steal your money, or make you unhappy. You get to choose if you want to spend your money, and you get to decide whether or not you’re happy or not!

Take command of your own happiness, enjoy Epic Duel for what it is, a game. As we enter into Omega, let’s make sure we’re pursuing our own happiness and success first. Let’s make sure we’re recognizing that Epic Duel is a business first, game seconds. Let’s make sure that make sure we see the developers and staff as people, not servants. Let us go into Omega with minds ready for creativity, attitudes ready for camaraderie and may we forever be saying: BATTLE ON!

God bless,
Sundance.


< Message edited by Sundance -- 12/21/2012 0:15:03 >
Epic  Post #: 1
12/21/2012 1:49:52   
Yo son
Member

lol, nice read, 10/10 will definitely submit this for my English paper.
Post #: 2
12/21/2012 2:15:42   
DillBagel
Member

Didn't take as long to read as expected. Not sure what to call it, perhaps a passage, however it was a good read, as Yo Son said. (Isn't it great when that name falls into place?) There were some grammatical errors (Sorry about that report Yo) but nothing takes away the meaning.

On a partially Narcissistic track, I would like to note that at the end of beta I was voted top Non-Found merc on the forums. (Trolololol) Maybe if I pre-order the Omega stuff I'll go back to my roots.

Good meeting you in-game again, although neither of us said much.

< Message edited by DillBagel -- 12/21/2012 2:16:25 >


_____________________________

AQW Epic  Post #: 3
12/21/2012 2:16:06   
Drianx
Member

The longest wall of text I've ever read. And it was all worth it. Well said, Sundance.

Now I wish that, for being admitted on the forums, everyone should write a similar essay and submit it for approval.
AQW Epic  Post #: 4
12/21/2012 2:17:22   
DillBagel
Member

I would need to create an Order of Operations if I did this.
AQW Epic  Post #: 5
12/21/2012 2:22:10   
Rayman
Banned


* Very Well Said Sundance! And You said my Old Name ._. Also Really Hope You Play Longer This Time.

10/10 :3

On Phone Can't Do much here *


_____________________________

AQW Epic  Post #: 6
12/21/2012 2:50:01   
Nexus...
Member

My story is similar to this one, so I really enjoyed reading this. Good to know that the support bounty that killed me in more than a fight, is still swinging. Pretty sure that was you anyway...or at least thats how I remember you. Anyway, as I said, it was a good read, and the most effort someone around here has put into a post in a very long time. 10/10


Prophet
Epic  Post #: 7
12/21/2012 3:45:55   
Remorse
Member

In regards to builds being less creative,


I believe it's not due to everyone lacking in trying or the fact people copy, Its because the extra stats from enhancements make builds like STR builds or Tanks counter anything that could seem like creativity. And in beta times before the massive amount of stats, builds were more creative yes which is why many people back then are known for the interesting build strategies.


Good thing in omega there will be less stats ( Im pretty sure 1/3 or 1/4 less then there is currently) and therefore creativity should return.

But I wouldn't accuse players of today for being build hoppers and uncreative, When its hardly their fault they are forced to do so.

< Message edited by Remorse -- 12/21/2012 3:46:50 >
Epic  Post #: 8
12/21/2012 5:10:37   
Goony
Constructive!


Hey Sundance, my brain is nourished!

Thankyou for writing this, it sums up most of my feelings about the game and the part about friends and community certainly reminded me of why I enjoy playing EpicDuel.

Have a great Christmas with your family.

Kind Regards,

G00NY
Epic  Post #: 9
12/21/2012 5:22:35   
zion
Member

10/10

_____________________________

AQ DF MQ AQW Epic  Post #: 10
12/21/2012 5:24:56   
gangster a
Member

i read half then got bored still interesting read
AQ MQ AQW Epic  Post #: 11
12/21/2012 5:51:46   
sky222
Member

God bless paragraphing: this might have become a tl;dr but nope.
10/10
AQ DF AQW Epic  Post #: 12
12/21/2012 6:25:26   
Shadronica
Member

Nice to see you in the forum Sunny.

It's a blast from the past to casually drop in to ED's GD (rare for me these days) and see an old friend write a b k on the evolution? of EpicDuel. hehe

Omega looks interesting yes. The system was long overdue for an overhaul. Hopefully it will stem the flood of copious amounts of points to dump into one stat.

I'm sure that when Omega does arrive that our admin and staff will be most relieved.

Merry Christmas to you Sunny and to all of EpicDuel's admin/staff/community.


DF AQW Epic  Post #: 13
12/21/2012 6:36:29   
Alkimos
Banned


Sun i love you! I remember growing as a merc with you through the early stages and agree on every part. We have the exact same thought process. any time I log onto this game its hard not to remember the good ol' days. Looking up to the "father founders" of each class. i said it once, and i'll say it again. I remember we would just keep making builds better off of each other, and I would relive that moment in a heartbeat. Its good to have you back!

Your "true" beta mercenary friend, GoldShock.
Epic  Post #: 14
12/21/2012 7:23:15   
Xendran
Member

I'm glad omega was delayed, i knew there was no way they had it ready that fast. They need more time to bugtest.
AQ DF Epic  Post #: 15
12/21/2012 11:15:16   
  Exploding Penguin
Moderator


@xendran: Off Topic: I totally wasn't prepared for Omega being delayed, mainly because just 2 days ago (12/18/12) they said it was going to be released on time, which is definitely too short of a time for a sudden notification of multiple weeks of delay in release

I'm glad I read this, it's nice to know other people share the same thoughts on how the users ruin certain aspects of the game, and the GMs do very little to harm ED. People complain about OP builds which really aren't OP, they're just amazing counters to overused builds like str BH, but they lack in other areas. Because of this, they go complain, and skills become unnecessarily nerfed, such as plasma cannon, which people rarely used anyways. Rather than complaining that you can't beat an OP build (which really isn't OP), people should actually become autonomous and create their own builds which can counter the opponent which they just lost to, much like their opponent who just did (Confusing sentence of text, generally means to follow the example of your opponent rather than to unreasonably complain about them).
Epic  Post #: 16
12/21/2012 17:32:55   
13891389aaaaa
Member
 

The problem is that people can't do that. Not everyone is a pro or everyone can make an ingenious build. Most ED players can't even get full wep set. ED community is actually like a real society. 20% of the population controls 80% of the worlds wealth and 80% people control the other 20%. Just because about everyone on the forums is max level and never encounters medium and low levels doesn't mean they aren't there - like a medium class European doesn't really encounter starving children if Africa.
The people that have a real problem with OP builds aren't other max lvl variums that are just envious, its the players that get farmed. Those players can not possibly make a build to counter OP players and therefore they can only complain, and thats the main difference between ED and the real world- they usually get heard. Thats in a way a good thing, but the bad thing is that those players are usually kids, and kids don't think theraly. I bet most of us here once played legendary Yu-Gi-Oh, and when you do a move your opponent can't handle he simply goes flaming: ,, YOU CAN'T DO THAT!" while the move is 100% legit. It's a kid, it'll rather flame you for cheating than try to learn the move you've just shown it.
There should be some kind of anarchy like in the real world, players should be divided into classes based on IQ or age. Nor should kids suffer being farmed by more experienced & skilled ( so-called OP) players, nor should those players get repeatedly nerfed because of the complains of worse players.

< Message edited by 13891389aaaaa -- 12/21/2012 17:34:54 >
Post #: 17
12/21/2012 18:21:36   
Assassin01
Member

@Sundance,this truly was a good read. I also thought about how the Devs families must feel after reading the last Dns post and seeing just how much work is going into Omega. Truthfully I was disappointed when they delayed it again,but it's something that was beyond their power to do even though the staff gave it everything they had to try to release before the end of the year. I especially like the part where you said the game should be about having fun as I'm not too ashamed to admit that I lose quite alot but I like the game which is why I'm still here granted that I left before,but now I'm back and have no plans of leaving.Once again,thanks for the read and your ED history.
AQ DF MQ AQW Epic  Post #: 18
12/22/2012 0:08:02   
Midnightsoul
Member

Lol, I have a similar story to your experience. Except, I had no help. Just all by myself. Well, hopefully there will be tutorials and stuff.
DF AQW Epic  Post #: 19
12/22/2012 14:48:02   
Darkoake445
Member

This post saddens me as I reminisce about my days with Sky Blade, Wiseman, and Testbuild.
AQ DF MQ AQW Epic  Post #: 20
12/23/2012 4:02:06   
DillBagel
Member

I don't know about this reminiscing about TSAAS. Last I recall they were ruined by dummying and disbanded due to threats. Just a bit of a blemish in the road. xD
AQW Epic  Post #: 21
12/23/2012 4:03:19   
Wasted Spirit
Member

Man,this is a awesome forum, I might think of writing one myself,but it won't be as good or as well,and far back as this one.
Also God bless you Sundance :') you'll make it far,I know it!
AQW Epic  Post #: 22
12/23/2012 11:22:59   
Chosen 0ne
Banned


The community has definitely changed for the better over the years.

_____________________________


DF AQW Epic  Post #: 23
12/23/2012 13:54:01   
doomkiller98
Member

Yeah 10/10

I love the part where people get recognized for creativeness
I was the Super charge king in beta i would use supercharge all day everyday as a Non varium
And got 556 kills in one day With just my supercharge build
Oh boy can not wait for omega; im gonna make a better Supercharge build then whats out there right now.

And will Destroy and have fun... even more than im having now.

Sincerely,
Doom

Post #: 24
12/23/2012 20:01:56   
legion of souls
Member

Very nicely written!

10/10

Pretty much sums up ED as it is.
AQW Epic  Post #: 25
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