Stabilis
Member
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quote:
Once again I bring up Strength Tech for BHs. You can argue that it's how the skills are set up that make it OPd but that doesn't count for much. It's like saying Strength builds aren't OPd if you remove the Strength skills. It's absolutely right but it's not a viable option. There's a reason you'll be hard pressed to find a weapon with good strength and tech(good meaning more than a few points in one of those stats). Bounty Hunter: Strength + Technology (+ Relative Health) Promoted Skills (skills that have been improved): Cheap Shot, Smokescreen, EMP Grenade, Massacre Sustained Skills (skills that have a stat requirement fulfilled): Field Medic, Bloodlust, Venom Strike Promoted Skills Maximum Stat Requirements: 42 Support (Massacre) Assuming that if any of the promoted skills were to be maxed-level, 24 player stat points must be allocated to Support. 24 out of 136 player stats excluding item stats. Roughly 18% (from 17.6%) of all player stats spent. That is, IF Massacre was max level, or if Smokescreen was max level (41 Support). As they are promoted skills, they are still beneficial at any skill level, but also energy-friendly the lower the skill levels are. Therefore the promoted skills' index of 18% of player stats is a maximum and can be reduced to 0% if Massacre is unselected and Smokescreen is level 1. The player stats are then mastered, that is to say they are under the player's total control. I should not even start again about Strength though. 2 weapons, both are the speediest and 1 (Strike) is limitless in theory. Versus Support, the opposing offensive stat, as I have demonstrated before alone in damage-over-time graphs just using Strike VS Auxiliary, Strike has a DOT rating equal to 4 * Auxiliary thanks be to cooldowns. That is not a given DOT, but a potential, because players may not be choosing to "attack" every single turn (wishfully thinking). So I will conclude that if a Strength + Technology Bounty Hunter is overpowered at all, it should be nerfed based on the skeletal synergy of the skill tree (especially for offence/ spammish behavior), not because of a 50% split between 2 stats that are purposefully meant to be equal in opportunity (no stat advantage over the other [true imbalance in PVP]). If 2 stats were ever not possibly equal in value, there is a core imbalance nested in the basic structure of the game.
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