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2/2/2013 6:06:33   
theholyfighter
Member

Debuffs are one of the reasons which lead to Str-abusing skills as OPed.

This is what I'd suggest:
-Debuffs now ignore a % of opponent's dex/tech/strength.
-The % ignored is based on the beginning stats. It means that no matter if the opponent has shielded or used a buff, or if the opponent has been used a debuff on, the % ignored will not change.

How do the stats that improves the skill function?
-They reduce actual dex/tech/str (before calculation)
-Improves per 4 stats

This means that this version STILL decreases opponent's block rate/deflection rage and the effectiveness of improving stats.

What's the % ignored?
- Haven't thought of the details; this is currently more of a concept. The percentages are here to discuss!

----------------------------------------------------------------------------------------------------------------------------------
Here's an example:

quote:

Player A has 62 dexterity (equals to 20 defense) and 62 technology (equals to 20 resistance).

Player B has a Lvl 5 Smoke Screen. Since Smoke Screen gets improved per 4 tech after 22 tech, Player B's smoke screen has a -10 dexterity bonus.
IF a lvl 5 Smoke Screen ignores 30% dexterity, then this is the calculation:

62*0.3=19 dexterity taken away. With the -10 bonus added in, Player B can take away 29 dexterity.

-----------------------------------------------------------------------------------------------------------------------------------

The calculation of "62*0.3-19 "part will NOT be changed no matter what you do (imo what players can do is to add a buff or something). The part about "no matter what you do" is for Player A. It meant that if Player A puts on Reflex Boost, Player B can only still take away 29 dexterity. If Player B wants to take away more dexterity, he can use technician.





Any constructive comments are welcomed. No trolling/flaming/whining.

< Message edited by theholyfighter -- 2/2/2013 9:15:25 >
AQW Epic  Post #: 1
2/2/2013 6:27:43   
Mother1
Member

They already do that since every bit of tech, dex, and strength taken away it lowers resist, defenses and strength. Also by doing this you would overpower shields in the process especially those classes who have technician, reflex boost and blood/field commander while nerfing debuffs.

Think about it. If they just ignored certain things without lowering the chance to block, or deflect the classes who can boost these would make their blocks and deflection rates increase as well as repair their defenses and offense.

While this may weaken strength builds it will overpower tanks. Plus with omega coming and we have less stats then before we will be doing less damage so the last thing we need is to OP tanks.

Epic  Post #: 2
2/2/2013 6:29:38   
theholyfighter
Member

^Umm I don't think you understand what I'm talking about...

I'll change some of those confusing parts.

< Message edited by theholyfighter -- 2/2/2013 6:32:07 >
AQW Epic  Post #: 3
2/2/2013 7:54:24   
Mother1
Member

@ theholyfighter

So you are planning on nerfing buffs as well as debuffs with this? People buff themselves to repair a debuff or to power themselves up. This would effectively make defense matrix, energy shield, and blood shield worthless since these buffs work purely with the stats that you want debuffs to ignore.

This would make TLM just a weak to debuffs as mercs are and worse to wear their buff unlike the others gives up health.

Plus even if this wasn't an issue those classes with technician, and reflex boost would still be able to increase their block and deflection rate, and unless you have an azreal borg (Which most don't have) Block and deflection rates will get out of control especially since debuffs wouldn't lower block, or deflection chance anymore.

It would wreak balance and we both know balance is fragile enough as it is.

Also I am not whining I am just pointing out new balance problems this would cause.

1 buffs that would raise pure strength, defense, and resist would be rendered useless
2 buffs that increase block and deflection chance would become unbreakable without an azreal borg which most don't have access too.

< Message edited by Mother1 -- 2/2/2013 7:56:13 >
Epic  Post #: 4
2/2/2013 8:33:17   
theholyfighter
Member

quote:

So you are planning on nerfing buffs as well as debuffs with this? People buff themselves to repair a debuff or to power themselves up. This would effectively make defense matrix, energy shield, and blood shield worthless since these buffs work purely with the stats that you want debuffs to ignore.

Nowhere did I say about ANY changes to Buffs.

quote:

This would make TLM just a weak to debuffs as mercs are and worse to wear their buff unlike the others gives up health.

How'd you know they'd be weak to debuffs? You don't even know the percentages yet.
How are mercs going to weak to buffs since there are NO changes to buffs?

quote:

Plus even if this wasn't an issue those classes with technician, and reflex boost would still be able to increase their block and deflection rate, and unless you have an azreal borg (Which most don't have) Block and deflection rates will get out of control especially since debuffs wouldn't lower block, or deflection chance anymore.

OMG this is the second time I said this. They don't change the block chance nor deflection change.

quote:

It would wreak balance and we both know balance is fragile enough as it is.

All of what you said above have nothing to do with the suggestion. You terribly misunderstood me...

quote:

Also I am not whining I am just pointing out new balance problems this would cause.

Where did I say you're whining?

quote:

1 buffs that would raise pure strength, defense, and resist would be rendered useless
2 buffs that increase block and deflection chance would become unbreakable without an azreal borg which most don't have access too.

Again, this suggestion has nothing to do with buffs.

Please, please read carefully and understand the suggestion before commenting. If you don't understand the suggestion, you can ask for an explanation rather than wandering off.

< Message edited by theholyfighter -- 2/2/2013 8:35:51 >
AQW Epic  Post #: 5
2/2/2013 8:43:30   
Mother1
Member

@ theholyfighter

Ok I think I got it right this time since I did misread. I thought you were talking about pure defense resist and strength when you said a percent of dex, tech, and strength. Did I get it right this time?

Epic  Post #: 6
2/2/2013 8:53:06   
theholyfighter
Member

Here's an example:

Player A has 62 dexterity (equals to 20 defense) and 62 technology (equals to 20 resistance).

Player B has aa Lvl 5 Smoke Screen. Since Smoke Screen gets improved per 4 tech after 22 tech, his smoke screen has a -10 dexterity bonus.
IF a lvl 5 Smoke Screen ignores 30% dexterity, then this is the calculation:

62*0.3=19 dexterity taken away. With the -10 bonus added in, Player B can take away 29 dexterity.

The calculation of "62*0.3-19 "part will NOT be changed no matter what you do (imo what players can do is to add a buff or something)

AQW Epic  Post #: 7
2/2/2013 8:58:06   
Mother1
Member

Ok then if that percent won't be taken away no matter what you do what would be the point of using technician, reflex boost or even the commander moves? These buffs soul purpose's are to

1 increase the power of that stat which wouldn't be happening since that percent wouldn't go away no matter what you do
2 reverse a debuff don't on you in that area which wouldn't be good either since even if you did do this the percent of this debuff wouldn't be affected.

Plus I have to ask you said nothing we could do would change this right? Then what about the assault bot? Please don't tell me debuffs would be immune to this robot's effect as well?
Epic  Post #: 8
2/2/2013 9:02:45   
theholyfighter
Member

quote:


Ok then if that percent won't be taken away no matter what you do what would be the point of using technician, reflex boost or even the commander moves? These buffs soul purpose's are to

1 increase the power of that stat which wouldn't be happening since that percent wouldn't go away no matter what you do
2 reverse a debuff don't on you in that area which wouldn't be good either since even if you did do this the percent of this debuff wouldn't be affected.

What I meant about no matter what you do is for Player A. I meant that if Player A puts on Reflex Boost, Player B can only still take away 29 dexterity. If Player B want to take away for dexterity, he can use technician.


quote:

Plus I have to ask you said nothing we could do would change this right? Then what about the assault bot? Please don't tell me debuffs would be immune to this robot's effect as well?

Perhaps I didn't say it clearly or you're getting picky
The reason about "nothing we could do to change it" is the same as above.
AQW Epic  Post #: 9
2/2/2013 9:12:06   
Mother1
Member

@ theholyfighter

I wasn't trying to be picky, however you didn't exclude the assault bot either. I wanted to make sure that when you said nothing your were including this bot as well. you should post it in your OP since others like myself might get confused about that.

Epic  Post #: 10
2/2/2013 9:12:37   
theholyfighter
Member

OK I'll add that for sure. Constructive comments and feedback welcomed!

< Message edited by theholyfighter -- 2/2/2013 9:15:58 >
AQW Epic  Post #: 11
2/2/2013 9:49:01   
TurkishIncubus
Member

i dont understand what is the difference than the current debuffs. Btw this will make debuff even more stronger. I use a str BH build and my 5 lvl smoke decrease 31 dex.

So against a +90 dex player which is very regular. My 5 lvl smoke will decrease 90x0.3 = 27 +10, 37 dex. So i will reduce 6 more dex than before.
Epic  Post #: 12
2/2/2013 9:51:20   
theholyfighter
Member

^
The percentages are just examples.

Lvl 5 smoke screen doesn't have to be 30%.

quote:


Here's an example:

Player A has 62 dexterity (equals to 20 defense) and 62 technology (equals to 20 resistance).

Player B has aa Lvl 5 Smoke Screen. Since Smoke Screen gets improved per 4 tech after 22 tech, his smoke screen has a -10 dexterity bonus.
IF a lvl 5 Smoke Screen ignores 30% dexterity, then this is the calculation:

62*0.3=19 dexterity taken away. With the -10 bonus added in, Player B can take away 29 dexterity.

The calculation of "62*0.3-19 "part will NOT be changed no matter what you do (imo what players can do is to add a buff or something)



"Here's an example"...Get it? >_<
AQW Epic  Post #: 13
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