Stabilis
Member
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quote:
If we assume that match will be +5 turns that you will use the full advantage of debuff. You will have +32-36 more dmg. Depending on your strike dmg lets say 20. You will have +12-16 dmg for +25 energy. It seems waste of energy and that 12-16 dmg will be divided in to 5 turns. So if the match end in 3-4 turns that advantage will be even more less. And i dont understand how this gonna stop, Stun+Zerker-DS+Zerker build. It is not supposed to stop Maul-Berzerker, it is a modification to make it more universal. Just because some guy is using one of these skills to Strike, this does not exclude those using these skills to shoot or weaken. Malfunction improves by Support and raises Energy damage while lowering deflect chances, which makes it a better catalyst for shooting than Striking. What if I assume that you are fighting a tank? If your attacks hit 3s before Smokecreen or Malfunction, what difference does it make after? A big difference, especially when including accuracy. Let us pretend that some player with 40 Defense is reducing your Strike to 3 damage. After you use Smokecreen, your damage becomes 10. (3+10+10+10) < (0+10+10+10+10). That extra turn of Smokescreen is also 1 extra turn of melee accuracy, whereas with the normal Smokecreen you have 1 less turn of it. But again, this is not for Maul-Berzerker or purely Strength nerfing. This is for making the skills more universal for all types of players, rather than just burst players that try to abuse rage by purely attacking. Not all of us prefer to just attack, attack, AND attack.
< Message edited by Depressed Void -- 2/10/2013 18:13:43 >
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