Promaster
Member
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No point talking about nerfing the skill cores. Players with them will simply say "I paid 50 bucks for this promo." etc etc, and when they DO get nerfed, they'll be like "Give us back our money! The cores are useless now! We want our refund or give us some sort of compensation!" etc etc. HOWEVER, paying players should take note that NOBODY forced you to buy these weapons. And if i'm not wrong, all of our characters belong to AE, and as such, our weapons as well as everything else belong to them as well. So whatever the Devs choose to do with them, we should have no complaints since we should all have been fully aware of the terms and conditions applied when we first started to even start playing, much less paying. So I see no reason why these cores shouldn't be nerfed when they greatly upset the balance in the game. Players who even own these promo weapons have personally said that the two cores are OPed, so I do not see how the cores shouldn't be nerfed when these players themselves who paid the SAME price of 50 bucks just like every other player did for these promotional weapons wants them nerfed so badly. And for those who says "OPed builds should have a high % of wins! But look at the LB! They only have around 70% wins!" My simple answer to that would be, OF COURSE THEY DO. What else would you expect when an OP build faces another OP build? Only one will emerge victorious, the other one falls. And when almost everyone are using similar builds, how can you expect to see one of these builds have a high percentage of wins compared to others when their strategy and stats are almost the same? Simple answer. You CANT. And that is why OPed builds dont always have a high % of winning, since they're basically pitting themselves against the same builds with the same strategies. Now, it all goes down to who gets the first turn as well as other luck factors like crit, blocks, stuns and deflects. HENCE this is why first turn and other luck factors affect the game so greatly now. It is all because of the OP builds fighting each other that the only way a build will win when fighting another of a similar build would be just to have a slight advantage over the other. And in 1v1 now, all i see are the same builds over and over again. I can already predict what build i will face every time i click the 1v1 button. Support TMs, Support massacre CHs, Support Mercs. I can defeat some of them no problem, however, this game lacks so much diversity now that it is almost a bore to carry on playing. What i am doing now is exactly like fighting an NPC who uses the same skills over and over again, the difference would be how different the looks are each time. I myself am a paying player. Just look at my inventory. I didn't just pay once or twice for this game. I lost count on how much I have actually paid for this game and that is why I find it hard to quit the game that i had paid so much for, and had invested so much time in. And I do not plan on quitting any time soon, however, this recent update, patch and the current promotional weapons are really just too much for me. The only time when the game was actually balanced was back in Beta IMO. Sure heal loop was really OPed, but there were still builds out there that could counter it. Even i had a fighting chance of winning them back then. And even heal loop needed strategy. Healing a turn earlier or later would affect the end result of the battle, unlike how the current OP builds are. It's simple following the same strategy over and over again to win. I dont mind losing, but seriously, it gets SO BORING fighting the same fights over and over, and with harsh phrases like "bb noob" or "get a life noob" and even just a plain "gg" when it clearly wasn't are thrown at me at the end of the battle, it really ticks me off. Now that i cleared this up, I'll repeat what i have said in other threads similar to this. Lower the damage you deal when using the cores down to 50%. 75% would be redundant since malf would just simply ignore the 25% reduction to damage. And tbh, when you force someone to hit you, surely you would be aware of the consequences right? So WHY is it that the forced strike can still be blocked? At least make it unblockable and give the damage dealt to have a slight 10%-20% increase. I do not see how this is OPed since on average, a normal strike deals only 10-25 damage. At most with the increase in % for the forced strike, the damage dealt would increase to 12-30 damage. That is only a simple increase of 2-3 damage. Is it too much to ask for? And give the gun/aux core a 2 turn warm up. This by no means make the cores totally useless. It simply delays the malf-aux-gun-rage/massacre strategy and gives the opponent an extra turn to make a miracle happen instead of just unleashing this combo with them not being able to do anything about. I do not see how these two nerfs i have suggested make the two cores utterly useless. I just merely made the gun core a double-edged sword that benefits the user more and delay the strategy by only a single turn. Does this sound like a major nerf? No, it simple allows the user to think twice before using these skills in conjunction with a glass cannon build.
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