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New Approach to the diminishing of un-balance

 
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3/3/2013 6:30:50   
J.U.S.T.I.C.E.
Member

How do you think they should conquer the problems (few) with cores and stats/ skills etc?


Discuss

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I think they should do what they did in Beta/ Gamma, re-configure one skill at a time for each class and then get feed back
Its a slow process but it gets the job done

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AQW Epic  Post #: 1
3/3/2013 7:23:44   
ThePriest
Member
 

The balance updates that they do.
Is locking characters into one build. Perhaps two in some cases.
They do not need to nerf more skills they need to raise/buff them.
And remove certain requirements you need in a matter of skillsen.
Raise healing with support, Raising life HP ....
Like what happened to the game?
All builds should work.
Right now it seems they want to shape so all characters should have the same build.
Equally important skills and the same damage. Same strengths and weaknesses.

I'm just glad I got to experience the beta ....
Best phase .... In my book.
Fast combat,,, completely crazy builds.
Healing loopers Mage! OMG NICE :) ore Tech one hit KO BOLT
Str Merc when he hit one with his Berzerk. KO!! LOVE TIME
Or Dex BH stun then multi-in 2vs2 Or mega mass lol

Unlock skills total, Raise the stats you get from them.
Raise the character's HP. and more.
Freedom of opportunity do more builds and is fun to play.

If you choose to have than 45 point focus build,
Do you get back its 5 plus guaranteed damage to all skills,
perhaps even more.

Right now, everything should be the same,,,
What then is the point?
Nooo it starts to get boring ...
Okay that they want varium and free players should be equal.
But come on? should not they get to experience the glory.
To play a healing loop build and more.

For now change them skills for the worse.
Do you become confined to a particular build.
So when it comes weapons or core.
That is new and unique. Of course it will be OP.
You can not do a build that beats it?
When one class will always have the advantage of weapons that are unique.
When skills are always different on them, that's what makes the core OP.
Though guess that everyone has the same skills in the end.


Free and pay players alike.
Well then I will not have to pay so glad for it.
But one shaped builds without opportunities?
Nah game gets boring then.
Specielt when each core will be stronger for one class.
Since each class has different skills,
It's like asking for it,

They must stop nerf, And start buff.
HP skills, remove requirements of certain skills, etc..

Guessing that your thread is gone now.
So have wasted a few minutes of typing lol.
Post #: 2
3/3/2013 13:00:52   
Dimentic
Member

Imo, versatility = balance.

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"Whatever the mind can conceive and believe, the mind can achieve."
Dimentica!
Epic  Post #: 3
3/3/2013 18:44:49   
ScarletReaper
Member

I agree with thepreist. Rather than nerf all the skills into oblivion, buff the weaker ones so ALL builds are strong and usefull. I've always held this belief.

_____________________________

DF AQW Epic  Post #: 4
3/3/2013 18:49:32   
ReconnaisX
Member

@Scarlet
Either way, everything turns out equally.
OPed skill≠UPed skill
(Buff UPed skill)
OPed skill=OPed skill
But then both skills wouldn't be overpowered, because they would only have another "OPed" skill to compare to. OPed=OPed.

OPed skill≠UPed skill
(Nerf OPed skill)
UPed skill=UPed skill
But then both skills wouldn't be underpowered, because they would only have another "UPed" skill to compare to. UPed=UPed.
MQ AQW Epic  Post #: 5
3/3/2013 19:01:11   
ScarletReaper
Member

Yes, but the builds are more fun to use with better stats so you at least do 15-30 damage instead of 3-8 damage. That kind of damage should be for tanks only.
DF AQW Epic  Post #: 6
3/3/2013 19:03:35   
ReconnaisX
Member

You have a point.
MQ AQW Epic  Post #: 7
3/3/2013 20:32:42   
Average
Member
 

I agree. All UP skills should get a slight boost. Might come out with a few more interesting builds, so instead of 1 OP builds, there might be 1 or 2 per class. Bring some variety in.
Post #: 8
3/4/2013 2:59:09   
Drianx
Member

quote:

Rather than nerf all the skills into oblivion, buff the weaker ones so ALL builds are strong and usefull. I've always held this belief.


If one class could one-shot all other classes, then all classes should be buffed to be able to one-shot each other? It is stupid.
AQW Epic  Post #: 9
3/4/2013 4:57:14   
ThePriest
Member
 

@Drianx
If one class could one-shot all other classes, then all classes should be buffed to be able to one-shot each other? It is stupid.

Beta was the phase that most people enjoy.
And most players were active in.
And all classes could make a KO hit there.
On their first moves. Not against any player who they met.
But they got to experience it.
At the same time it was so their best skills,
Actually did so the enemy next to 90% died.
So we held out for around 4-5 rounds at most!

But instead of nerf any class that has a good skill.
So will they actually raise them other classes skills.
Then raise your HP, etc..


Post #: 10
3/4/2013 5:02:40   
Blitzex/Sr. Zeph
Banned


Priest
Uh no, that class that can one-shot should get nerfed alot.
If someone can 1 hit KO, they should get nerfed ASAP.

This game is all about strategy, not as you make it: First turn wins by 1 hit KO-ing.
If it was in Beta like that, then im glad i wasnt there, it sounded like the most unbalanced game their ever was in this whole universe.
Again, this game is about STRATEGY, not as you want it as FIRST TURN WINS BY 1 HIT KO-ING.

Battles are supposed to last atleast 5 turns, or the luck factor is game deciding and completely not fun at all.


< Message edited by Blitzex/Sr. Zeph -- 3/4/2013 5:05:53 >
Epic  Post #: 11
3/4/2013 5:29:20   
ThePriest
Member
 

@Blitzex/Sr. Zeph

You can not really compare the beta unless you have been there.
Plus, now that they have this idea of ​​the balance between free and paid players.
So everyone would be able to experience the glory now.

The beta had choice opportunities.
Shaping and do builds in many different ways.
All that you stop the process where your imagination.
That was what made it a fun phase.

Think you following.
So many builds that you may have now in omega that works.
For each class.
Then you had three times more builds in beta without problems.
And it was for each class and not just one of the classes.

The problem was that we beta players.
Got to experience it all on a higher level than free players got.
But now with the balance. That would free players also get to experience the same thing.
Post #: 12
3/4/2013 11:37:51   
  RabbleFroth
Member

Now that some of the major problems in balance have been addressed we can hopefully start making more targeted changes to certain skills/classes.

Also, a lot of players seem to view Beta through rose-colored glasses.
The reason builds were all over the place were because there hadn't yet been enough time for the most optimal builds to be discovered and spread.

At the beginning of every multiplayer game, balance is in flux because nobody has a great grasp on what to do.
Over time things settle as everyone discovers what is powerful, and what is weak.

Look at something like WoW, where damage has been distilled into a mathematical model, and you can be told exactly what to build and do in order to have the highest gains.

Beta didn't have a greater variety of viable builds, it was just unclear *what* the viable builds were. Huge changes like Omega create a fraction of that feeling, but since you are already knowledgeable about so many of the game's mechanics, the learning curve is much easier and things settle much faster.

< Message edited by RabbleFroth -- 3/4/2013 11:39:26 >
Post #: 13
3/4/2013 11:50:04   
Drianx
Member

quote:

Beta was the phase that most people enjoy.
And most players were active in.
And all classes could make a KO hit there.

As a Beta player I can assure you this is definitely untrue. In fact fights were longer than today.
AQW Epic  Post #: 14
3/4/2013 14:32:53   
Oba
Member

^

And I can attest that, hence why heal looping TM's did so good in atleast 1v1.

< Message edited by Oba -- 3/4/2013 14:33:38 >
AQ DF AQW Epic  Post #: 15
3/4/2013 15:06:25   
ambien
Member

the only thing no one has talked about on this post, and l will say it and players will get mad so be it. so here it comes any way. if you all think back when ed started from the start. epic duel was a PAY game. that is how it started and if you did not want to pay epic staff said we will make a free to play to.

so when it started the pay players did do well, but their where some non varium players that could hold their their own vs varium players. as time went on when updates happen the free to play players did get some good items for free as long as they had credits for them. then along came gamma and some of the free players got mad with the bot that came out to buff attacks on the players who was hit by smoke or weakens, malfunction and the bolt also had a attack.

so some players got upset so the staff had a plan that you could win the bot by paying tokens to battle random for drops. well players got mad because drops were not good enough for drop of that bot.

then enchantments came out varium and credits and again some players said to high the cost so the staff reduce the cost. still some player complained,so then again some free to play complained.then again some non players said vs varium players not fair to fight them and on and on it went to the point it got old. and again the staff said some thing new was to happen(omega)

well guess what did epic duel start out as free no it was a pay game and the staff also made away for people to play for NOTHING seems the ones who got mad were the free to play on a pay game. now since omega has hit the scene all kinds of problems have come up with nerfs in str, dex, health, support and manna, if we could only go back to beta days.

so why not take each class and look at the strong pts of the class and nerf the that skill, the ch and bh the mass attack, merc his support attack with weapon and skill, bms his str attacks, tlm his support attacks to,and last the tech mage his malfunction skill .


these are my thoughts on this
always the syfy[: this started out as a pay game
Post #: 16
3/4/2013 15:31:38   
Warmaker04
Member
 

I think Justice there isnt alot of things to discuss. The dimishing says after 85 points str and support is 6 + per damage.
Thats pretty fair upgrade and it dont needs an discuss about it because next day will be

* You * OMFGGG STR AND SUPPORT ABUSERSSSSSSS *
* Tanks * Gear up fast, Strong damages come again!
* Tech mages * ( Rage quit )
* my friends * NERF THEM OR I QUIT
* ALL PEOPLE * Put back the dimishing!!!!!!!
* admins * Woah, i think i will go to kitchen to eat food, and lets put back the dimishing.

Then next day same story. I didnt wanted to post this story, but just reminding you without dimishing what the ED will be
AQW Epic  Post #: 17
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