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Malf improve by Dex?

 
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2/23/2013 8:26:27   
Midnightsoul
Member

Well, right now support is REALLY abusable.

I say we should make technician improve by support and malfunction improve by dexterity.

Another thing I want to say to say is that most moves like multi, plasma bolt, and other casting moves NEED to have their scaling modified. They scale way too fast per skill point doing too much damage for shields to handle.
DF AQW Epic  Post #: 1
2/23/2013 8:30:05   
Ranloth
Banned


Or you can buff Strength requirement on it instead so they'll have to lower down their Support a little. Remember, CHs also have Malf so Dex abuse (Multi + Malf + SA, some SC and Heal too, and Generator!) would be happening for them, especially with Plasma Armor to cover their Resistance already.

I do see where you're coming from but it'd be worse than it is now, even for TMs since they can abuse Dex just as good (Stun + Multi + Technican; it improves with Dex). Higher Strength requirement on it would do the job. And nerf stat progression of Support past 80-90 so their Aux won't be as bad.
AQ Epic  Post #: 2
2/23/2013 8:46:36   
Midnightsoul
Member

It's not that, I'm worried about those str/supp TMs...
DF AQW Epic  Post #: 3
2/23/2013 9:39:33   
Ranloth
Banned


But moving it to Dex will still give abuse, not Support but they'll switch to Dex (CHs and TMs). It won't really fix anything but switch to different type of abuse.
AQ Epic  Post #: 4
2/23/2013 12:12:48   
The Astral Fury
Member

Trans right think about it a high block rate and defense -50 tech and high damage multi and overload to boot it could be as or the same with the support problem.
DF AQW  Post #: 5
2/23/2013 14:17:02   
Midnightsoul
Member

^at least they wouldn't be able to abuse their aux
DF AQW Epic  Post #: 6
2/23/2013 14:25:07   
ReinVI
Member

you can't really abuse an aux.. 3 turn cooldown + if opp has yeti that can easily become 5 turn if used right after the aux is used.. ( or 6? ) yes TM and CH can "abuse' there malf +aux with support spam but still.. Auxillary weapons aren't that bad. It's the fact that support makes spammers of it go first, they malf, ( now thanks to the new "balanced" package ) they can either A. Aux and destroy your shield or B. Sidearm you ( doing large amounts of damage ) then while your either struggling to heal or now forced to strike you will then be devastated by whatever they didn't use in move 2... and even if you yeti the malf + there primaries usually mean either there spells ( tm ) or MASS (CH) will still murder you...
Epic  Post #: 7
2/23/2013 16:20:01   
Stabilis
Member

I agree with you OP, but Technician should improve by Support in this case. Ranged weapons are not so much a problem here because the catalyst is Dexterity. Dexterity like Support does not add to the accuracy aspect of a shot. The difference is Support improves the Auxiliary, causing a Dexterity-improving Malfunction to be less dangerous. If you abuse Dexterity to get a great Malfunction, you will not advantage off of the Sidearm or Auxiliary, making it even more balanced. There are more reasons, but adieu.
AQ Epic  Post #: 8
2/23/2013 17:35:13   
Midnightsoul
Member

^Finally, someone smart enough to see my obvious viewpoint...
DF AQW Epic  Post #: 9
3/10/2013 5:38:02   
Drianx
Member

Malf should indeed be improved by dex.

Reason:

When mage or CH goes first and malfs, smoke becomes weaker. But when hunter goes first and smokes, malf doesn't become weaker.
AQW Epic  Post #: 10
3/10/2013 5:50:43   
Scyze
Member

Yeah, I love this idea!

Cyber Hunters or Tech Mages can abuse Dexterity and do crap load of damage. One way or another, changing it will always bring a build that is all about abusing.
High block chance and then you'll likely get stunned by a TM and then a Plasma Rain. Or a CH (will do less) use their Multi-Shot.

Just because there are people who are abusing Support doesn't mean Malfunction needs to be altered.
Also, I hated the people with high Support and Strength in the past. Just use something like Energy Shield.
AQ DF MQ AQW Epic  Post #: 11
3/10/2013 6:05:26   
ale6300
Member

@Malicious Neos the problem of these people that abuse supp and str, also have the azrael gear that makes your shield useless and you lose one turn.
DF AQW Epic  Post #: 12
3/10/2013 6:18:44   
Drianx
Member

quote:

Just because there are people who are abusing Support doesn't mean Malfunction needs to be altered.

Then I guess you'd be fine with Smoke improving by Strength, wouldn't you?
Just because some are abusing Strength doesn't mean it would be a problem, eh?
AQW Epic  Post #: 13
3/10/2013 7:08:58   
theholyfighter
Member

Lol sounds interesting...

SmokeScreen--->Takes away Dexterity----->Improves with Technology
Malfunction ----->Takes away Technology--->Improves with Dexterity
AQW Epic  Post #: 14
3/10/2013 8:03:44   
Scyze
Member

@Drianx
I would love to see where I posted what you said about "Smoke improving by Strength".
I want nothing to be changed that isn't a threat to everyone like the how much the Strength Mercs were right at the start.

quote:

Just because some are abusing Strength doesn't mean it would be a problem, eh?
It will mainly be a problem if there are a vast majority of players rather than a few.

I haven't seen that many Strength/ Support abuse by a TM. All I see are tanking versions.
AQ DF MQ AQW Epic  Post #: 15
3/10/2013 11:43:54   
ND Mallet
Legendary AK!!!


Support is fine for improving Malf.
quote:

Original: The ND Mallet Guy

You can improve it with strength and have absurd strength builds with DA and energy primaries, relying on Bludgeon for physical damage. Use Tech and have absurd PB builds and maybe SuperCharge with it. You can have Dex and have Stun/Multi builds that can use Technician to cover their tech. You can have support which only improves DM and aux damage. Personally, I'd go with support because it's one unblockable attack every third turn and no offensive skills that improve with support whereas the others are either a couple unblockable attacks or a blockable attack every turn that will add up and fast and then an unblockable one every two turns.
AQ DF MQ AQW Epic  Post #: 16
3/10/2013 11:49:57   
Mother1
Member

I have to agree with ND mallet on this one.

Making Malf improve with dex would overpower dex build moves with cyber hunter and Tech mage. Tech mage already has overload plasma rain and technician that improves with dex. Add malf to the list and you just gave TM an extremely overpowered build to work with. Dex spammers with the class would have a field day with it. Malfing their opponent for 50+ due to high dex, then hit them with a super charged overload possibly stunning them then using plasma rain.

Cyber hunter dex builds would also have a field day with this one since they will be able to tank even better with this and combine malf and multi shot well.
Epic  Post #: 17
3/10/2013 12:07:37   
Death Carrot
Member

not agree with the change, going to unbalance
High dex = more bloqs: more def: 2 skills hight dmg + high malf
Post #: 18
3/10/2013 16:54:58   
Drianx
Member

The issue is:

When high support mage or CH goes first and Malfs for a very high tech debuff, bounty hunter's smoke is reduced to trash. But no debuff affects malfunction's effectiveness.

How about that, people? Is that still fine?
AQW Epic  Post #: 19
3/10/2013 17:08:31   
Giras Wolfe
Member

Malf improving with dex would make cyber hunter the ultimate tanking class.

I think smokescreen is the better debuff of the two because it improves with a defensive stat.

One of the reasons Tactical Merc with smokescreen was overpowered was because it had a defensive-scaled debuff and an Armor passive allowing tank or focus builds with an insanely good debuff.

Changing malfunction to Dex would recreate this exact situation with cyber hunters. 100+ Dex, +20 armor on Resistance, a -50 malfunction and a 75 damage multi shot. Sound like fun?

Personally, I'd rather abuse dex than support so I would like to see what happens with the change. Both methods have advantages and drawbacks. It would be nice to finally see dex-based caster mages too.

@Drainx

Its good to have flexibility in your build as a bounty hunter. If you go second to a malf build, use energy shield, chill a couple turns, then apply your debuff once malf wears off.
If you have a smoke/mass build with no flexibility to do that, well, thats your problem.

The fact that smokescreen improves with a debuffable stat is a blessing and a curse. You just have to live with it. But seriously, as a Bounty Hunter you're the only class that can debuff dex, and that can be used in an awesome 5 focus build with 90 tech. If you combine that with the +4% to bloodlust, that build would be way too powerful without malfunction as a drawback.

< Message edited by Giras Wolfe -- 3/10/2013 17:24:02 >
AQ AQW Epic  Post #: 20
3/10/2013 18:30:33   
ale6300
Member

@Giras Wolfe the problem is when you face CH or TM with high supp and str also had the Azrael Aux, that makes your shield useless, malf destroy your bot, smokescreen and EMP, only chance that have to win with my 5 Focus BH is to get Lucky Crits.
DF AQW Epic  Post #: 21
3/10/2013 18:38:59   
Giras Wolfe
Member

^It is not the easiest to beat malf builds as a focus bounty hunter, especially since you have little to no chance of initiative against them.

But here's a few tips:

Concerning Azrael's Torment:

-Azrael's Aux doesn't make your shield useless for a couple reasons: Using the skill itself will likely do only 3 damage, because it will only do 85% damage and will be against your whole +20 or so energy shield.
-Auxillary is a support build's most powerful weapon, and it is sure to be energy damage to synergize with malf.
-Thus, you shield is most helpful on its first turn when it completely wastes your enemies best attack and puts it into cooldown.
-Then, for the remaining 2 turns you still have a nice +7 resistance coverage.

Concerning how Malf reduces bot, smokescreen, and EMP grenade:
-The way to beat this strategy is to keep yourself alive and healthy and wait for malf to wear off.
-Next, EMP to ensure they cannot re-debuff you. Depending on the amount of energy they have left, it is OK to use EMP if you're malfed as long as it is still enough to get the job done.
-Then you can smokescreen and rage robot with full power. With the bloodlust regain from this, the fight should be yours.

Focus BH is tricky sometimes, but if you use your head you can frequently outsmart and outlast malfunction builds.

< Message edited by Giras Wolfe -- 3/10/2013 18:42:44 >
AQ AQW Epic  Post #: 22
3/10/2013 19:23:16   
ale6300
Member

@Giras Wolfe
This Tactic Only work with TM but its dont work agaisnt CH
(5 Focus BH) VS (Supp CH)

Going To the Defensive
Supp CH Start First Beacuse the High Support
Turn1: Supp CH Malf 5 Focus BH
5 Focus BH: Use Energy Shield

Turn2: Supp CH Use Azrael Torment and Destroyed 5 Focus BH Shield dealing some Damage
5 Focus BH: Use EMP

Turn3: Supp CH Use Azrael Will dealing Good Damage And Force to Strike You
5 Focus BH: Strike

Turn4: Supp CH Use Massacre (Because You Cant Steal Suficient Energy With Malfed EMP)
5 Focus: If you re lucky and Survive the Massacre Heal

Turn5: Supp CH Rage Aux Great Damage and its your Dead

and this not count the crits from Supp CH

Going To Offensive:

Turn1: Supp CH Malf 5 Focus BH
5 Focus BH: Smoke

Turn2: Supp CH use Auxiliary
5 Focus BH: Meteor Shower, Gun, Aux or Strike

Turn3: Supp CH Use Azrael Will
5 Focus BH: Strike

Turn4: Supp CH use Massacre
5 Focus BH: See your Painful Dead

The only chance that have to counter is a Lucky Crit or Using a Yeti Special, But This is make my Build Weak Agaisnt Tank Type Builds.



< Message edited by ale6300 -- 3/10/2013 21:53:43 >
DF AQW Epic  Post #: 23
3/10/2013 20:18:02   
Celestial Plasma
Member
 

Not supported..
Post #: 24
3/10/2013 23:29:05   
Bloodpact
Member

Double not supported.

If Malf was improved by Dex those CyberHunters would absolutely
rule 2v2.

Cast spells scaling is fine, you only get a decent amount out of your
points except for plasma bolt which dmg can go crazy/
Epic  Post #: 25
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