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Lower the percentage for shadow arts

 
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3/11/2013 17:15:52   
The Incredible Hulk
Banned

 

Even though I am a BH my self, the blocks are really annoying. Couldn't you lower it down by 5% etc.

Level 1: 0.5%
Level 2: 1%
Level 3: 1.5%
Level 4: 2%
Level 5: 2.5%
Level 6: 3%
Level 7: 3.5%
Level 8: 4%
Level 9: 4.5%
level 10 5%

Too many blocks causes people to get angry because they block so much, it gets annoying.

< Message edited by The Incredible Hulk -- 3/11/2013 17:16:30 >
Epic  Post #: 1
3/11/2013 17:16:54   
Ranloth
Banned


IIRC, ED's engine rounds everything up (or used to prior to Omega) so 0.5% will be 1%, 1.5% will be 2%, etc., thus overlapping.
AQ Epic  Post #: 2
3/11/2013 17:21:10   
The Incredible Hulk
Banned

 

^^

Well strength requires decimal place also
quote:


Each point of damage now requires 4.5 point of Strength, up from 4


explain that
Epic  Post #: 3
3/11/2013 17:23:51   
Ranloth
Banned


Well, I've never knew one can increase Strength by 4.5 to gain damage. ;) Look at stat progression: http://epicduelwiki.com/w/Stat_Progression -> you get +1 damage every 5 Strength and then 4 Strength, and go around it. Explain that.
AQ Epic  Post #: 4
3/11/2013 17:26:06   
The Incredible Hulk
Banned

 

Maybe its not updated c(:

We should tell one of the archknights just to make sure!
Epic  Post #: 5
3/11/2013 17:27:26   
Ranloth
Banned


It is updated, it was updated when Strength progression was changed. Simply put, you cannot increase it by 4.5 so way around it was making it +5 an +4 (4.5*2 = 9).
AQ Epic  Post #: 6
3/11/2013 17:39:55   
King Helios
Member

quote:

lower it down by 5%


[sarcasm]No, lower it up![/sarcasm]

Anyhow, if this is possible, I support.If now, make it like Deadly Aim is now (not a %, but differing levels giving same amount)
AQ MQ AQW Epic  Post #: 7
3/11/2013 17:53:03   
ScarletReaper
Member

Agreed. Class already has smoke to lower dexterity. Combining the two just makes it rediculous hence why it isn't as bad on cyberhunters.
DF AQW Epic  Post #: 8
3/11/2013 17:59:12   
The Incredible Hulk
Banned

 

CH don't really need shadow arts.

They got plasma armor ^^
Epic  Post #: 9
3/11/2013 19:00:50   
Trae
Member

i heard someone else suggest this not sure who but i like the idea how about its 5% to block at max and 5% more chance to hit at max
Ps i am a blood mage so i dont really care :P
Epic  Post #: 10
3/11/2013 19:06:19   
Giras Wolfe
Member

^That was me and yes 5% block 5% connect.

But I would rather the skill get an entirely new effect that's not based on random chance.
AQ AQW Epic  Post #: 11
3/11/2013 19:07:36   
Ranloth
Banned


Or me, I've suggested that months ago during the era of Balance Discussion Thread but 10% block and 5% connect. This was prior to the cores which would've been fine. >.>
AQ Epic  Post #: 12
3/12/2013 7:54:24   
drinde
Member

I don't mind if it gets lowered by a few %, but maybe add something else in return?

Say: Reduces all damage by 5% or something?
DF MQ Epic  Post #: 13
3/12/2013 9:18:36   
Bloodpact
Member

should just make it an active skill that gives you 100% block as you
attack at 85% with 3-4 cooldown. [Thus removing the luck]
Also sounds like an interesting core idea too, but only 1 use instead.
Epic  Post #: 14
3/12/2013 17:39:36   
ScarletReaper
Member

^Use that skill, opponent has half a brain, uses sidearm....Skill wasted. -_-
DF AQW Epic  Post #: 15
3/12/2013 17:51:22   
King Helios
Member

^ Yeti precursor?
AQ MQ AQW Epic  Post #: 16
3/12/2013 19:54:58   
  Exploding Penguin
Moderator


Or...just remove SA entirely and replace it with a solid passive like reroute, passive armors, blood lust, deadly aim, etc... because this passive is totally broken, and in many cases chooses the winner based off of the high luck factors it grants.
Epic  Post #: 17
3/12/2013 22:22:14   
Bloodpact
Member

a Whole brain would ether use a Yeti or would wait until they use there sidearm and/or Aux depending on stats.
Epic  Post #: 18
3/13/2013 0:12:54   
liy010
Member

Lower it...TO OVER 9000!

But in all seriousness, don't nerf it. If you nerf it, then take off the support requirement...

Reroute? MOAR ENERGY! No.
Deadly Aim? BMS WITH DA PLASMA ARMOR AND DA STATIC EP REGAIN! No.
Mineral Armor? DAT DOUBLE HYBRID ARMOR! No.
Hybrid Armor? DAT EXTRA RESISTANCE AND EVE MOAR DEFENCE! No.
Bloodlust? DAT EP AND HP REGAIN, TOO GOOD! No.

You see, there's not really an existing passive you can give to CHs, without making them OP as hell.

< Message edited by liy010 -- 3/13/2013 0:15:50 >
AQ DF MQ AQW Epic  Post #: 19
3/13/2013 0:24:14   
RageSoul
Member

Or just change it like this :
- gives bonus DEX based on % of base DEX

Level 1 : 11% Bonus Dex ; Level 10 : 20%
Same Stat Requirement .

There you go . No more luck annoying you so much . It needs a change not a nerf .
AQW Epic  Post #: 20
3/14/2013 4:15:01   
Lordshadow92
Member

[ Not Supported ]


as the way i see the game even that i have been in the game sense Gamma ,

And when ever New Class Of Evolutions => SHadow arts i don't complay all about what you have said about ,

But Reasons :

first: i understand if you have playd an Enemy => as some other player where against you ) and then sudently it ceeps blocking one to another time => as some times GAME is Uselly BAsed On luck most of it '' as you notice Some time If defence is Lower then you're attack the support of the Enemy might give a % chance of blocking ,

second: bh / ch = has to have some kind of defence against Harder attacks And obviusly if you don't know a STRADEGY against Defence

simply use RAGE ! ) => to create more damage => and as more defence the enemy has You gain % more Rage if you haven't noticed,

the third : even i know my attack's are useless agains't a Tank Buld But i can find to sircle around the enemys defence ANd use the defence against the Enemy ~ yes this might be along prosess to defite this guy whit a huge tank build But as i see that the balenced you are whit ch/ or Bh then better you're chance is , then laying all on defence but all so that means enemy has low attack's witch might give you some time to think about what should you do next ,


http://forums2.battleon.com/f/tm.asp?m=20580859 <= Stradegy

Challenge's Accepeted



< Message edited by Lordshadow92 -- 3/14/2013 4:30:19 >
Post #: 21
3/14/2013 13:40:55   
Warmaker04
Member
 

Lordshadow. All i can see from ur post is that you are BH and protecting them. Well there isnt bad in that but REMEMBERRRRRR!

Mercenaries was nerfed 8 times
Tech mages was nerfed 4 times
and TActical merc was nerfed 6 times.

And BH and BM got 2 buffs up. So i support. to this unfairness to other classes
AQW Epic  Post #: 22
3/14/2013 13:46:29   
Ranloth
Banned


Number of nerfs is irrelevant. If there is a balance issue after 50 nerfs, then 51st won't make any difference in terms of the # of nerfs. As long as it's to balance, it can be even 100 nerfs if you want.
AQ Epic  Post #: 23
3/14/2013 13:49:09   
Warmaker04
Member
 

Trans... BHs got so much buffs up.
Smoke screen less support requir,
Blood lust too. Just the op classes and what about others?
Just nerfs. lol cmon this is just for laughing
AQW Epic  Post #: 24
3/14/2013 14:02:14   
Kign of The Ring
Member

Just give us mineral armor...
Post #: 25
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