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3/16/2013 8:25:23   
theholyfighter
Member

This is just a rough idea, and I'm not so sure on this one, therefore I need some constructive feedback.

What if Cybers get Assimilation in place of Static Charge?

Or

Have it with a similar calculation method?

-------------------------------------------------------------

Edit: Yea, I agree the current Assimilation is kind of Oped.

-------------------------------------------------------------

Edit 2:

New Idea:

What if we leave the current calculation method and percentages as it is?

However, adding a passive affect: Reduces energy cost for ALL Skills.

quote:

Percentage for the amount of energy reduced. Does NOT affect Massacre.

Lvl 1: 5%
Lvl 2: 8%
Lvl 3: 11%
Lvl 4: 14%
Lvl 5: 17%
Lvl 6: 20%
Lvl 7: 23%
Lvl 8: 26%
Lvl 9: 29%
Lvl10: 32%


< Message edited by theholyfighter -- 3/17/2013 1:28:46 >
AQW Epic  Post #: 1
3/16/2013 8:49:55   
ansh0
Member

For any buff to CH, PA needs to go.
Epic  Post #: 2
3/16/2013 8:52:27   
Mother1
Member

@ ansho

CH did get a buff in the form of venom strike and Plasma armor is still there when they got it. Plus the staff unless they change their minds aren't going to get rid of Plasma armor.

< Message edited by Mother1 -- 3/16/2013 8:53:09 >
Epic  Post #: 3
3/16/2013 9:16:23   
theholyfighter
Member

It should be obvious that Static Charge is very useless now...

By what you say "any buff", that's a speech without a brain. Any buff covers up everything, then is Balance needed if "any buffs" are not ok? That sounds more like a troll comment than a constructive one.

IMO the current Assimilation is kind-of too much, which reminds me of CH's useless skill still there untouched.
AQW Epic  Post #: 4
3/16/2013 9:22:29   
ansh0
Member

CH's have PA to compensate for SC.

I don't see why a class should have:

A passive shield
Debuff
EMP
Energy regen
SA
Massacre


And you wan't a buff on top of that?

CH is already the most powerful class there is.
Epic  Post #: 5
3/16/2013 9:48:32   
theholyfighter
Member

Look on the leaderboards. How any CHs do you see?

quote:

CH's have PA to compensate for SC.

I don't see why a class should have:

A passive shield
Debuff
EMP
Energy regen
SA
Massacre


And you wan't a buff on top of that?

CH is already the most powerful class there is.


Static Charge doesn't even deserve to be called an energy regen.

For SA, you think it's useful? I don't, tho.

Another interesting fact: If you were to use all these skills effectively, it looks like this:

A passive shield : 10
Debuff : 4
EMP :1, 3, or 7
Energy regen : 7
SA : 10
Massacre: It got nerfed twice, and it needs to be at least lvl 5-6 to be effective.

Adding all those up results in 46~52 Skill Points. The MAX points we can have is 34, therefore, seems powerful but IMPOSSIBLE TO MAKE. Irrelevant.
AQW Epic  Post #: 6
3/16/2013 10:07:02   
Mother1
Member

@ theholyfighter

Just because IYO it doesn't deserve to be called an energy regain doesn't make it anyless of an energy gain. The only class truly without an energy gaining skill is mercenary. Plus I am looking at the LB right now and I see a cyber hunter in 3rd place in 1 vs 1 and a cyber hunter in 3rd place in 2 vs 2.

But on topic I have to ask you why is static IYO (in your opinion) so worthless?

< Message edited by Mother1 -- 3/16/2013 10:08:19 >
Epic  Post #: 7
3/16/2013 10:07:49   
ansh0
Member

CH don't need energy regen.

Passive shield and debuff is enough for a class.

TLM had smoke, got taken away.

Malf should go form CH too.
Epic  Post #: 8
3/16/2013 10:14:26   
Mother1
Member

@ ansho

Cyber hunter should not lose their debuff. Unlike reroute which is a passive and always active static charge isn't. Removing malf without replacing it with the correct move would be nerfing Cyber hunter into the ground.
Epic  Post #: 9
3/16/2013 11:07:18   
theholyfighter
Member

% of energy regen for Static Charge.
quote:

Level 1: 15% Dmg to Energy
Level 2: 17% Dmg to Energy
Level 3: 19% Dmg to Energy
Level 4: 21% Dmg to Energy
Level 5: 23% Dmg to Energy
Level 6: 25% Dmg to Energy
Level 7: 27% Dmg to Energy
Level 8: 28% Dmg to Energy
Level 9: 29% Dmg to Energy
Level 10: 30% Dmg to Energy


1. The Dmg is affected by Str, which got nerfed greatly.
2. It's blockable
3. Has a 2-turn cooldown

Here's an example. If I use a 5 Focus build, I have 45 str (10+35)=45 primary damage. Assume that your opponent has 30 defense/resistance. You strike 15 on him/her. Suppose I have a MAX Static. (45-30)*0.3=5 energy regen. If I use Static Charge whenever I can, after 2 rounds I have 5 more energy. After 5 rounds I have 10 more energy. After 8 rounds I have 15 energy. After 11 rounds I have 20 energy.

Most battles end in 5-8 rounds, sometimes over ten. With a MAXed skill, throughout the whole battle, you gain 10-15 energy, under the condition that you use it EVERYTIME you can and that you don't get intimidated or your opponent doesn't use a shield. It IS underpowered.

What words can express is greatly limited. To know how true the above statement is, you can try it out yourself.
AQW Epic  Post #: 10
3/16/2013 11:26:40   
Mother1
Member

@ theholyfighter

I see you didn't add malfuction into the equation. depending on your malf and their defenses you can add about 2-3 energy to that stat sometimes even more depending on what build you go against without rage. Then there is using it with rage and malfuction or just raging it. Rage also ignores defenses as well and with the an energy primary and malf working together you can get 10-11 energy with rage even with a focus build. I know this because I used this with my alt and comboed malf, and static with rage.

But on the note of your first change I will give you one thing. Assimlation is even more powerful then the old static was and I am not for that in the least. When it was fixed energy gain that didn't improve with a stat and gave back half the energy while it was underpowered as of recent but still more balanced then it is now. So if Static became like assimilation static would once again be overpowered and would be even worse then the old static since not only does the effect ignores defenses but the amount of energy you can gain back improves with strength.
Epic  Post #: 11
3/17/2013 1:18:20   
theholyfighter
Member

^Wrong.

I DID add Malfunction into consideration, but because of the fact that it lasts for 4 rounds (2 Static Charge, if used every possible chance). 2 Static Charges with the bonus damage*0.3 is not a big deal.

For example,
quote:

Here's an example. If I use a 5 Focus build, I have 45 str (10+35)=45 primary damage. Assume that your opponent has 30 defense/resistance. You strike 15 on him/her. Suppose I have a MAX Static. (45-30)*0.3=5 energy regen. If I use Static Charge whenever I can, after 2 rounds I have 5 more energy. After 5 rounds I have 10 more energy. After 8 rounds I have 15 energy. After 11 rounds I have 20 energy.

For example, I used Malfunction that takes away 30 technology. That equals to about 8 resistance. I do 16 more damage after 2 rounds, which is a merely 5 energy more.




quote:

But on the note of your first change I will give you one thing. Assimlation is even more powerful then the old static was and I am not for that in the least. When it was fixed energy gain that didn't improve with a stat and gave back half the energy while it was underpowered as of recent but still more balanced then it is now. So if Static became like assimilation static would once again be overpowered and would be even worse then the old static since not only does the effect ignores defenses but the amount of energy you can gain back improves with strength.



That's why I put this at the very beginning:

quote:

This is just a rough idea, and I'm not so sure on this one, therefore I need some constructive feedback.

What if Cybers get Assimilation in place of Static Charge?

Or

Have it with a similar calculation method?

But yea, I'll make it more clear.
AQW Epic  Post #: 12
3/17/2013 2:04:06   
Midnightsoul
Member

If it works like assimilation, cool. I just want it buffed in a balanced way.
DF AQW Epic  Post #: 13
3/17/2013 6:36:09   
Oba
Member

quote:

CH is already the most powerful class there is.


Lol... ansh0, you keep making my days :)

I personally dont feel liek replacing static charge with assimiliate is the best thing to do, it would be better to give static charge a slight buff.
AQ DF AQW Epic  Post #: 14
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