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assimilation versus static charge LOL

 
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3/17/2013 3:41:52   
Remorse
Member

Static returns less then assimilation..............

Yet the whole point of assimilation is an energy drain, the energy regain is an added nice bonus.




IMO they need to remove the energy regain from assim to 25% or 0%.

If they wanna buff the energy drain as the intended then the energy return MUST be lowered.


I MEAN CMON a skill designed to give energy in return doesn't even give as much....



Some time you wonder if they even think of improving balance....
Epic  Post #: 1
3/17/2013 3:45:07   
ansh0
Member

TM don't have plasma armor.
Epic  Post #: 2
3/17/2013 3:46:37   
Drianx
Member

But they have Reroute...
AQW Epic  Post #: 3
3/17/2013 4:21:35   
TRizZzCENTRINO
Member

yeah, it is now more effective than any energy drain skills in-game.
if you ask why, here is the reason
-deals 100% damage
-gaining 100% of the energy drained from the opponent
-free to use

and don't say that it is fine because it is block-able, then that means atom smash deserves a buff too, luck factors can never be defined as actual balance.
no passive armors? they have technician and reroute with skills that can deal a great amount of damage in a short time compared to the tactical mercenaries.

< Message edited by TRizZzCENTRINO -- 3/17/2013 4:22:06 >
MQ AQW Epic  Post #: 4
3/17/2013 4:25:36   
Rayman
Banned


Trizz:
Yep, The skill need some changes, But I haven't fought any TM since Update So not sure actually.
Assimilation, Takes Away energy
Gives you alot of energy
Cost 0 energy
Deals 100% DMG
AQW Epic  Post #: 5
3/17/2013 4:26:02   
RageSoul
Member

I think this is just to make up the nerf on DM and Malf on TM .
AQW Epic  Post #: 6
3/17/2013 4:27:45   
Rayman
Banned


^
On TM? CH have Malf And DM.
AQW Epic  Post #: 7
3/17/2013 4:29:02   
RageSoul
Member

^Except TM has no PA and Static .
AQW Epic  Post #: 8
3/17/2013 4:31:28   
Rayman
Banned


^
No, Ik all of that, Just saying that they nerfed these skills on CH Too, Nothing more.
AQW Epic  Post #: 9
3/17/2013 4:36:43   
RageSoul
Member

^Oh , okay . Well i just said TM only because TM wasn't meant to be just as tanky as TLM and CH , so sorry if i didn't explained it earlier .
AQW Epic  Post #: 10
3/17/2013 4:39:56   
Remorse
Member

I find it kinda annoying how people justify thier class getting a buff or equal nerf as right or wrong based on the fact their class doesn't have a passive armour...


SO WHAT, other classes have great skills in place of passive armor so please would people stop saying OMG THE BUFF IS FINE BECAUSE WE DON'T HAVE PASSIVE ARMOUR.

I find it kinda pathetic.
Epic  Post #: 11
3/17/2013 4:55:58   
RageSoul
Member

Except the fact that they nerfed and buffed other things that aren't broken while leaving the broken ones untouched . Example would be what i've stated , DM gets nerfed only because "SUPP spammers get full benefits of it via high DEF" , and i was like ," Well duh , of course they get full benefits from it , because they invest points unto it ." And what about DEX ? Wasn't it nerfed too because unblockable and Rage-stackable damage Skill Cores came? Yet almost nobody complained about it , which is , of course , more pathetic . Then the DA nerf , next is "the-luck-issue-arrives-no-counters-available-that-won't-be-OPed-and-adds-more-flexibility-to-every-build-to-be-balanced" problem .

< Message edited by RageSoul -- 3/17/2013 5:04:42 >
AQW Epic  Post #: 12
3/17/2013 5:04:04   
ansh0
Member

quote:

I find it kinda annoying how people justify thier class getting a buff or equal nerf as right or wrong based on the fact their class doesn't have a passive armour...


So you'd be fine with a class with a passive armour getting plasma bolt?
Epic  Post #: 13
3/17/2013 5:21:50   
Remorse
Member

^ Yep,


AT least they will only be restricted to using it one or twice per game.

Unlike mages with crazy sustain being able to use it as for as long as they live now that assim has basically gave them an energy drain immunity and endless supply of energy.
Epic  Post #: 14
3/17/2013 5:26:26   
RageSoul
Member

Well i hate to say this to you Remorse , but with the luck being crazy , i doubt that most of the time they'll be able to sustain it +90% of the time .
AQW Epic  Post #: 15
3/17/2013 5:55:29   
Remorse
Member

They only need to hit assim once for them to get enough to counter an energy drain, reroute will do the rest.

Plus now the cool down is lowered the more they use it the higher one will connect.


And luck currently is another issue needing to be looked at.


Balance changes shouldn't take into consideration other problem they need to be changed also.


We should assume block rates are normal not over the top when making other balance decisions because currently block rates are a problem needing to be fixed.

< Message edited by Remorse -- 3/17/2013 5:57:44 >
Epic  Post #: 16
3/17/2013 8:56:15   
Ranloth
Banned


Ideas how to fix it (or one):
  • Make it 1 EP at Lvl 1 and going up by 1 each level, for up to 10 EP at Lvl 10.
  • Put back stealing of EP to 25% (so you get 1/4 of the drained EP for yourself).
  • Make it improve by 1 EP per 10 Strength
  • Deals 85% damage instead due to likelihood of Strength build having *too* much fun with it.

    That way, it'd be 20 EP drained at 100 Strength, 25 EP at 150 Strength (usually stats cease around that area), you get around 13 EP back at most if you've maxed it + it's not blocked, and you deal 85% damage to compensate for.. dealing damage and draining at the same time. Lvl 35 Staff has +35 damage so: 100 Str = 19-23 & 150 (148) Str = 25-30 -> with 100 Str + weapon damage it'll be 54-58 & 150 Str will give us 60-65 (before defences). Now penalty of *.85 bumps it down to 46-50 at 100 Str & 51-56 at 150 Strength.

    Effectively, it'd be probably around 5-8 damage less with 85% damage penalty, you drain a bit less EP since it improves a bit slower (150 Str with new one would be +15 EP more whilst on the old one, 145 Strength would give +15 so you gotta invest a bit more stats, or +9 at 90 Strength as opposed to +10 with 1EP/9 Strength). And you get 50% of it back so we're looking at 5 EP with 100 Strength, 7 EP with 150 Strength, and so on.

    If needed, cooldown could also be raised by +1 since it's a bit more effective EP drain and it gives EP back.


    I posted this in other thread but meh. Also, sometimes, the way you write Remorse and put certain things in caps or look say everything is pathethic makes me think if you're being serious about suggestions. It should be constructive rather than quite harsh. We make mistakes, Devs did with Assimilate only since past 2 balance updates were great & it was players who asked for a good Assimilate buff. Only because they overshot it doesn't mean it's all pathetic. That's why this Forum exists to bump it down now so it won't be abused. Tell me that Devs aren't reading our posts and buffing/nerfing stuff they want to, not what we want. (obviously they do read, it can be seen very easily by the changes made)

    < Message edited by Trans -- 3/17/2013 8:58:32 >
  • AQ Epic  Post #: 17
    3/17/2013 10:19:50   
    theholyfighter
    Member

    Check this?

    quote:

    I MEAN CMON a skill designed to give energy in return doesn't even give as much....

    This.

    < Message edited by theholyfighter -- 3/17/2013 10:20:17 >
    AQW Epic  Post #: 18
    3/17/2013 10:20:36   
    Midnightsoul
    Member

    @ansh0
    I've seen u bring up the removal of Plasma Armor very often now, but please let me explain. Bloodlust and Reroute have their advantages. I feel RabbleFroth has done a very fine job balancing these type of skills out. The point is, I've played every class except Merc and I will tell you, Bloodlust and Reroute is just as good as a passive armor...sometimes even better because it makes you more versatile.

    @Remorse
    This is exactly what I thought when TMs got assimilation buffed xD
    Like seriously, Static needs a better energy REGEN than Assimilation...like a lot better (yes, this can also mean nerfing assimilation to make static indirectly better)
    DF AQW Epic  Post #: 19
    3/17/2013 10:24:22   
    theholyfighter
    Member

    How about the calculation of Assimilation into Static Charge without taking away the opponent's energy?
    AQW Epic  Post #: 20
    3/17/2013 10:25:00   
    Mother1
    Member

    They basically turn assimilation from being a move that was a little underpowered but more balanced then some moves into a move that is even more OP then the original static charge was. In all honestly I wonder what rabble was thinking when he did this. Sure the move needed a buff but not a buff as massive as this.

    Personally I would have either just doubled the original number assimalation gave. But to nerf this move I think this should be done.

    1 change it back to where you only get 50% of the energy taken. 50% was more then enough to be useful in terms of energy transfer.
    2 Remove the scaling with strength. Seriously you just nerfed strength and now you made this move scale with it? We don't need a new breed of strength TM
    3 as I stated before double the original numbers of assimilation.
    Epic  Post #: 21
    3/17/2013 10:26:08   
    theholyfighter
    Member

    ^That works too
    AQW Epic  Post #: 22
    3/17/2013 10:41:33   
    Midnightsoul
    Member

    @mother
    Yes, assimilation does not need str to scale with and the energy steal needs to be lowered by around 10. It should be on par with Static Charge, but Static Charge mist always have a better energy regen than Assimilation.


    @theholyfighter
    That can work too. There are many ways to make static work.
    So it can be like...(this is for someone with NO strength)

    Lvl 1: 1 energy regained
    so on...
    Lvl 10: 10 energy regained

    It can improve with about every 15 strength. I know that sounds a lot from scaling, but it's so it won't be so OP.
    DF AQW Epic  Post #: 23
    3/17/2013 13:49:36   
    Mother1
    Member

    @ Midnight

    can you show me where it is written that Static must be better then assimilation? Don't get me wrong I am not for this OP assimilation, but I would like to know where it is written in the epic duel rule book or anywhere as a matter of fact that static must be better then assimilation.
    Epic  Post #: 24
    3/17/2013 14:34:49   
    Midnightsoul
    Member

    -_-
    Dude, the point of Static Charge was to gain energy.
    For Assimilation, it's to steal energy but if it gives more than what Static gives, obviously that's not right.
    We don't need a book. It's common sense.
    DF AQW Epic  Post #: 25
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