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Useless moves ? Or weak, Need buff???New move maybe???

 
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All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Useless moves ? Or weak, Need buff???New move maybe???
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3/17/2013 17:39:07   
santonik
Member

MERCENARY

Blood commander?---cost 1 turn enemy hits 1-2 times.

andrealine--- Give 1 turn faster rage,not work always. Even 150+ support.

surgical strike----Cost too much energy. Bad broplem same moves is TacMerc.Very hard to balance TacMerc/Merc. need new move (Mercenary)???

Bunker Buster?----somtimes good/sometimes very bad too much luck based


BOYNTYHUBTER

Stun grenade----- Weak attack cost much energy but 30-40% stun change

Venom srtike?----hhmmmm I dont see this even battle.


TECHMAGE

Plasmarain?---Weak multi ??? or people using only plasmabolt.


CYBERHUNTER

Static Charge---Normal hit and gain few energy point.

Venom Strike?----hhmmmm I dont see this even battle.

Plasma Grenade-----Weak attack cost much energy but 30-40% stun change


BLODDMAGE

Fireball?----Need very high stregth if you want this move works.

Plasma Cannon?----somtimes good/sometimes very bad too much luck based

Overload---Cost too much energy. Bad broplem same moves is techmage.very hard to balance bloodmage/techmage. need new move (Bloodmage)???

Plasma Rain-----Cost too much energy. Bad broplem same moves is techmage.very hard to balance bloodmage/techmage. need new move (Bloodmage)???

Super Charge-----Cost too much energy. Bad broplem same moves is techmage.very hard to balance bloodmage/techmage. need new move (Bloodmage)???


TACTICAL MERCENARY

Blood Shield?---cost 1 turn and lose some hp

Field Commander?----cost 1 turn enemy hit 1-2 times.

Stun Grenade------Weak attack cost much energy but 30% stun change

Toxic grenade?----weak/strong same. times ultatank kill easy but against high hp is useless.

Frenzy?-----Too weak or too tactic??myself that help alot.Few extra healt when needing healt.


Useless moves ? Or weak, Need buff???New move maybe???

I want hear yours opinion those moves. or suggestion.
Epic  Post #: 1
3/17/2013 17:46:41   
NDB
Member

Blood Commander is pretty useful in some cases. I mean Reflex and Technician aren't all that useful either.

Adrenaline.... maybe you're right

Surgical does NOT need a buff

Bunker Buster- I agree. Sometimes it is just crap but when it crits its OP. Together with the big range and crit chance, it is too luck based.

Bounty Hunters- agreed

Plasma Rain and Multi shot are both not being used because multis suk. The only reason why artillary is used is because of the support buff.

Ch- agree

Fireball is Up but in no way would we ever want it to be Op again...

Plasma cannon-agree

Overload and Plasma rain are just too weak

Supercharge- deffinitely crap for BMS

Blood shield and Frenzy are OK. All the other skills listed, I agree.
Epic  Post #: 2
3/17/2013 17:47:22   
Ranloth
Banned


If you think Overload and Plasma Rain are useless then you're completely wrong. Likewise with both Poison moves since my alts use them a lot + of course Poison is useless on high HP builds but it's useful on tanks instead. Would say the same about Bunker + Plasma Cannon - these moves are meant to be raged to get maximum benefit out of them, not spammed. Lastly, Blood Commander is nowhere near useless, especially after the buff it's received in terms of HP regen when active. I do have a Merc and it's quite useful when it provides good Strength boost, and not necessarily needs to abuse Support since I don't.
AQ Epic  Post #: 3
3/17/2013 18:03:41   
santonik
Member

Todays is fast 3-5 round games that why i put Blood commander/Field Commander because those lose 1 turn.
Epic  Post #: 4
3/17/2013 19:36:19   
Sageofpeace
Member

Indeed Mercenary need some kinda buff and they should check on tactical mercenary as well barely anybody play it because there is no variety on builds is just not fun to play with it
Post #: 5
3/17/2013 19:43:55   
JUSTICE IS MINE
Member

check my post it talks about the blood mage problem:Blood mage theory
Post #: 6
3/17/2013 22:08:42   
Trifire
Member
 

Well, Stun grenade doesn't suck. It is the basis of many tank hunter builds. 40% stun chance is also pretty significant, don't you agree? Also I think that Plasma rain, super charge, and overload are fine
Post #: 7
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