aurther13th
Member
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alright i got this core for my aux just to try it out, and so far i kinda hate it. 1st problem i have ran into is when i use it after my opponent has made their first move sometimes it will put the move they just made in cooldown. im pretty sure its not just me but that is completely useless, first on the move is already in cooldown so no need for it to reasure it being in cool down, second it just wastes a turn seeing how the aux only does 80% damage. 2nd issue is how it determines the 3 top skills of the opponent. some of my opponents have had 2 maxed skills and about 3 or 4 lvl 1. so if you have a TM for example that maxed malf and plasma bolt with 3 lvl 1 skills, medic, technician, and defence mat. and they use malf, of course they will use plasma bolt next so i use my aux to try to put bolt in cool down, but 95% of the time it either puts malf back into cooldown or one of the other 3, now i know yes you are taking a chance using it, 33% for it to target the one you want but the main thing is how dies it decide between the other 3 lvl 1 skills since they would all be the 3rd pick for the skill. making your chances seem like 20% my main issue is repeating a cooldown the opponent just used, which as stated is already in cooldown an thus has no effect.
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