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=OS= April 4th, 2013: If Oversoul was a Car..,

 
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4/5/2013 6:53:38   
  Grixus Faldor



quote:

If Oversoul was a Car...
Posted on April 04, 2013 by Nulgath

Hail Oversoul Player!

As you know we are taking Oversoul to the next level! This time, instead of leaving you in the dark, we are going to keep you informed along our whole journey of taking Oversoul through this evolution!

Re-Focusing
Instead of painting ourselves in a corner of not pregressing the actual gameplay because we're too busy creating small releases each week, we've decided to hone in on devloping the key game features of OS that will make it the complete game I set out to make. If Oversoul was a car you wanted to improve, you would start by working on the engine, making it faster, stronger and better. You wouldn't just give it a fresh coat of paint and say it's done because it looks shiny on the outside. I feel like that's what we've been doing without knowing it. Making the outside of the car look nice while the engine was riddled with problems.

Game Engine
This is the key factor right now. As you saw last week, the art I created for the new user interfaces are done but the functionality of those interfaces are not. Warlic is working on the new and improved OS game engine. Although, this will fix a lot of current problems with battle, as to be expected, the new engine does not mesh well with other parts of the game. Those other parts are used to the old buggy battle engine. This is the domino effect of coding one way then going back and changing something so key to the game. This has to be fixed or we are simply replacing one set of problems with another.

Work, Work, WORK!
In ending we have a lot left to do. Although it was planned that the new interfaces would be ready this Friday, it will be pushed to next friday. Just to give you an idea what our programmer Warlic has to work on, he presented me with his fix list. If you didn't feel a part of the development of OS, now you will! Enjoy!

===========
Author: U-Warlic-PC\Warlic
Date: 2013-04-04 15:26:37 EDT
Table of Contents
=================
1 Bugs
1.1 The following bugs are all caused by the old UI system. My current UI
1.1.1 3) Counter, Cat Reflexes and Iron Hide icons not displaying in upper left/right corner when used.
1.1.2 30) clicking on draw cards to soon after your turn starts (before the timer starts) it freezes the game - -UI BUG - Will fix in UI overhaul
1.1.3 33) Refresh Icons do not display properly - it marks all defenses as heals (this is visual only - in reality, only one is actually converted to a heal - as per intended functionality). -UI BUG - Will fix in UI overhaul
1.1.4 Blessed Strike enhancement missasignment
2 Current Status of the new UI
2.1 Behavior-based conversion refactoring
2.2 Outstanding base functionality
3 Status indicator Icons
4 Core Battle Engine

1 Bugs
=======

1.1 The following bugs are all caused by the old UI system. My current UI
---------------------------------------------------------------------------
overhal should address the following bugs:

1.1.1 3) Counter, Cat Reflexes and Iron Hide icons not displaying in upper left/right corner when used.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Icons are not yet implemented - UI BUG - Will fix in UI overhaul

1.1.2 30) clicking on draw cards to soon after your turn starts (before the timer starts) it freezes the game - -UI BUG - Will fix in UI overhaul
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.1.3 33) Refresh Icons do not display properly - it marks all defenses as heals (this is visual only - in reality, only one is actually converted to a heal - as per intended functionality). -UI BUG - Will fix in UI overhaul
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.1.4 Blessed Strike enhancement missasignment
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1) when you use blessed strike the unblockable status gets added to
the first normal damage card it can be applied to
2) if you use might on a normal damage card first then blessed strike
on another the unblockabe status gets added on to the might card
making it unblockable and getting +6 damage
3) the game can bug out if the might+blessed boosted card combo kills
your opponant before the game resyncs on your next turn

2 Current Status of the new UI
===============================

2.1 Behavior-based conversion refactoring
------------------------------------------
I am basically recoding the entire system for queueing and playing
cards. The new system is behavior-based as opposed to state-based and
should allow for more flexible custom UI behaviors as we add different
cards that can do different things.

2.2 Outstanding base functionality
-----------------------------------
I have the following outstanding functionality to recode before
getting the UI back to its old base functionality

1) Transformation Icons (when playing cards that convert other cards
intodifferent types - for instance defense to heal, attack to
unblockable, etc...

2) Modifier types: When cards add bonus values to cards, the
modifier text appears on the card.

The following card behaviors still need to be recoded:

1) Multiple Discards - cards that require more than one Discard.
2) Charge - Adds bonus to all attacks
3) Strike - Convert an attack to Unblockable
4) refresh - Convert a dedfense to heal

5) need to reimplemented discards too - (discard through the (x) button)

Once I get through the recoding of these core behaviors, we can
start the reskinning process for the battle UI. The reskin will
probably take a little time because of the new animations and I am
not sure if the custom card interfaces are supposed to act the same
or not...

3 Status indicator Icons
=========================
The status indicator icons (icons that show dot duration, reflect,
etc...) are not yet ported over to the new battle
system. This should go quickly once I get around to it.

4 Core Battle Engine
=====================
The core battle engine has been completely replaced by the new engine
on dev. - The new battle engine has vasty improved card processing
and things that have always been inherently buggy, such as counter
strike and iron hide now function properly. The new system is also a
lot more flexible for adding new card behaviors - so moving forward,
we should be able to introduce new card types into the game with
minimal trouble.


Coming Soon!
  • Oversoul Beta Revolution
  • Card Customization
  • 2nd Oversoul Character Suggestion Contest
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< Message edited by James Lu -- 4/5/2013 6:55:44 >
AQ DF MQ AQW Epic  Post #: 1
4/5/2013 7:09:42   
Balu
Legendary AK!!!


Looks like there is still quite a bit of work to do! i see on that to do list some bugs that have really messed with me on quite a few occasions. Can`t wait for Warlic to squash those. :P
That charging too fast bug and that no one does nothing but stares at each other bug have really cost me a few wins. XD

Remember guys this is still beta, and it`s natural and smart of the dev team to get all this functionality and engine stuff all sorted out, so we can get a more stable game.

< Message edited by Balu -- 4/5/2013 7:10:15 >
AQ DF MQ AQW Epic  Post #: 2
4/5/2013 7:18:48   
Megadragonknight
Member

@Balu
Well of course. Despite I like filler releases but having implement BR and new battle engine which will eliminate all the bugs will be utterly helpful. With the new battle engine that prevent more bug issue, Nulgath can release the CC with no problem except we need to test for balance issue and for possible some bug issue as well. With everything going well as intended, OS will be out of beta testing and launch as a complete game. Then, here comes the storyline content and Grand Quest!
Post #: 3
4/5/2013 8:56:31   
Leprechaun
Member

I wonder witch chars will get new animations (like barbarian in that picture) :D

_____________________________

Post #: 4
4/5/2013 13:21:46   
SGsPyzcho
Banned


I wish a filler release was here but with al the work they have to do It's understandable why there is none. Oh and will there be a Beta character for this game? They don't make rare cards but Nulgath should make rare skins like for example the founder, it isn't gonna be available for anyone other then founders and stress testers got void knight and alpha got skexis fiend. So there should be a beta character. And If they do I hope Nulgath won't ruin them and keep founder, stress tester, alpha, and beta rewards rare forever to keep them special. I didn't get the stress tester (void knight) or alpha (skexis fiend) rewards and I still think they should NEVER return This way they keep there value.
AQ DF MQ AQW  Post #: 5
4/5/2013 13:26:41   
Mondez
Member

@SGs
Well we get to keep these forms, but variations will be made as Nulgath stated because there were players that missed the testing so it would be fair.

You have to remember that Nulgath hates rares and knows that rares should never run a game.

@below
I care not for a beta character because there have been plenty of unique characters that were released especially last years version of Revontheus whose form is now perma rare since players are getting a different form this year.

< Message edited by Mondez -- 4/5/2013 13:32:09 >
AQ DF MQ AQW Epic  Post #: 6
4/5/2013 16:10:27   
jack antler
Member

I would be greatly pleased if we only had only a few rares every month, not like in AQW, where they are doing about 2 shops full of rares every week.
AQW  Post #: 7
4/5/2013 17:23:19   
SGsPyzcho
Banned


I honestly hate the idea of no rares but as long as the ORIGINAL founder, stress test, alpha, and beta characters (if any) stay the same then I won't mind as much (still be upset) and besides no one else will have a blue name and founder title so I guess that's to be happy with. So the original will keep its value but if Nulgath remakes a founder character, void knight, or skexis fiend (with it's original look) I will dislike that a lot!! And I may quit because that would mean my money went to a character that would have been remade later on and that's not what I wanted. If the variations have there only style and at least a semi different look it won't be as bad since the original will keep its own value. I just want (even the ones I don't have) to have something special and if they are copied they will lose that value.
AQ DF MQ AQW  Post #: 8
4/5/2013 17:25:03   
hijinks
Member

There will still be rares, just not as much as AQW.
DF MQ AQW Epic  Post #: 9
4/5/2013 17:27:42   
SGsPyzcho
Banned


Well if any rare characters should be in OS it should at least be founder, stress test, alpha, and beta. They are the ones I am concerned about, I don't mind no rare characters later on just the test phase characters should be original and variations will ruin that.

< Message edited by SGsPyzcho -- 4/5/2013 17:33:23 >
AQ DF MQ AQW  Post #: 10
4/5/2013 17:54:36   
BiasedBass
Member

^Those characters are already rare (except beta) and I'm pretty sure they won't return.
DF AQW Epic  Post #: 11
4/5/2013 18:00:23   
Labyth
Banned


ALl i am looking forward is the new battle engine i really am hopping for it to be different serilsy i already solved this one we are on and i am getting bored just got my rat to lvl 14 and for the record i have X-boost and when i mean just got my rat to lvl 14 it means i have lvl 12 cellar rat who i got to lvl 12 and then began training my big ben to lvl 14.
Post #: 12
4/5/2013 18:25:04   
Mondez
Member

@SGs
Not to sound rude, but you have the same mindset as some rare players on the variant thing.

It's understandable you want the original rewards to be unique, but really how do having variants of them ruin the game? I pretty sure Nulgath will make variants to the stress, alpha, and maybe beta if they get one. They will have slight graphical changes like VK having a different armor along with a different blade and Skexis having a different set of clothing and color, but of course their names will still be Void Knight and Skexis.

AQ DF MQ AQW Epic  Post #: 13
4/5/2013 23:03:15   
SGsPyzcho
Banned


@ Mondez: Just forget my last post lol if the original versions are left alone and not remade just, variants released then I don't really mind that much. I mean those players won't have the founder title or blue name. And the variants won't have the same value as the originals I guess since they aren't the real thing. But if variants weren't being made I wouldn't mind that either lol. But either way I have accepted the fact of variants. Just wouldn't prefer them. Thanks for feedback mondez.

EDIT1: If the variants have a different weapon and different color THAT would be very nice lol. That way the originals keep there own original look. I thought the variants would have the exact same design no changes at all just a different color. That is the thing that annoyed me but if there is a different weapon, helm, and a different color and graphical changes that's fine. But I hope no founder variant will be made and If Nulgath does it shouldn't be named founder vet, knight, champ, etc because it won't be the founder character it will only be a variant of the original.

< Message edited by SGsPyzcho -- 4/5/2013 23:10:13 >
AQ DF MQ AQW  Post #: 14
4/6/2013 9:40:52   
Phoenix Myth
Member

Still no Fried Twinkies? :(
AQW  Post #: 15
4/6/2013 22:51:58   
SGsPyzcho
Banned


Go to the Link Here!!! This is what the battle system should look like in the OS Beta Revolution. No hands, just a shinier card holder. Maybe Nulgath read the forums and fixed it? I don't know but lets hope. If this is what it will look like then I am now beyond excited for this update lol, and I am glad the hands are gone (if this is a newer version of the Beta Revolution.)

< Message edited by SGsPyzcho -- 4/6/2013 22:52:44 >
AQ DF MQ AQW  Post #: 16
4/6/2013 22:59:50   
Char
Member

@SGs: That was actually the first preview. The second one had added the hands. (I think)
Post #: 17
4/8/2013 10:24:26   
SGsPyzcho
Banned


awww!! Well I hope not but if so what can we do I guess.
AQ DF MQ AQW  Post #: 18
4/9/2013 4:28:17   
Megadragonknight
Member

@Pyzcho
Plans will always change but I believe Nulgath had read our support on ghostly hand and will reconsider in implementing ghostly hand in the BR instead of the white hand.
Post #: 19
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