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Change Adrenaline

 
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4/4/2013 5:17:22   
cool preston
Member

New passive could be something strategic that helps mercsh I wonder... I've got it

Passively increases your primary Weapon dmg. Requirement 42 Support.

Some thing like deadly aim but on a smaller scale +5 max cause primary can be used repeatedly.

Please share your suggestions to change this skill. I came up with his one split second.

Move from Suggestions to Balance. ~Mecha

< Message edited by Mecha Mario -- 4/4/2013 8:57:41 >
MQ  Post #: 1
4/4/2013 19:51:05   
  Exploding Penguin
Moderator


Would be cool, especially with blood commander, but I think it should only apply on strikes. It would be way too unfair if it was applied to skills like meteor shower, maul, double strike, intimidate, and zerker.
Epic  Post #: 2
4/5/2013 4:25:53   
Necromantres
Member

Meditation "Focus your anger and use it to sync it with the arcane battle:Consume your rage and gain energy(or hp? or both?) in return:
It should improve with rage and the "stat" requirement would be at least 25% or 50% rage bar:
I didn't thought about the % because i don't know how rage works in number.
It should have a 2 rounds warmup and 2 rounds (maybe 3) of cooldown.

It also could make it to consume your opponent rage but that might become to OP.

This could rezolve mercenaries energy regain problem while it still serve as a tactical purpose since your sacrificing your own rage.
Epic  Post #: 3
4/5/2013 15:24:01   
cool preston
Member

That sounds interesting but it won't be implemented the idea is buff adrenaline not consume rage.
MQ  Post #: 4
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