Exploding Penguin
Moderator
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In my opinion, bunker should scale at .5 points faster per damage, because even if I tech abuse it isn't really worth increasing the tech stat solely for bunker/surgical strike damage. I found adrenaline to be quite useful as many players don't predict the quick rage and easily fall for a trick with azrael's will + follow-up move with rage. However, comparatively speaking, adrenaline really isn't on par with other passives. I think it could maintain its current stats and benefits, but have something else added to it as well, such as an increased chance of first strike or something. Zerker needs some major changing because I lost to one TERRIBLE CH with a 12% block chance from shadow arts today just because he blocked max zerker. Either blocks themselves or the skill needs to be changed so that even if it gets blocked it doesn't punish the user nearly as much.
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