Home  | Login  | Register  | Help  | Play 

Change atom smasher (mercenary)

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Change atom smasher (mercenary)
Page 1 of 212>
Forum Login
Message << Older Topic   Newer Topic >>
4/23/2013 12:44:15   
santonik
Member

Atom Smasher:Now that cost 6-15 energy depends lvls. What you think if that no cost energy at all to mercenary.That helping little bit against casters and emp users. Tactical mercenary must pay energy;because they have reroute.
Epic  Post #: 1
4/23/2013 12:46:10   
goldslayer1
Member

Reroute should not be an excuse for atom smasher having a price on TLM.
AQW Epic  Post #: 2
4/23/2013 13:03:09   
Melbourne
Member

I'm sorry but that's just a terrible idea :( It does cost very low but so does frenzy, and that costing nothing would be very bad....
AQW Epic  Post #: 3
4/23/2013 13:15:11   
santonik
Member

Mercenary is very hard counter casters. Mercenaries say hello, without any sort of defence and HA being ignored completely on Rage.(i copy this)

Mercenary is very hard counter emp users.Mercenary not gain extra energy at all.(only generator, this is all class)

Mercenary vs Tactical mercenary.IA+surcigal strike is too much now especially Tactical mercenarys.

Mercenary must change atom smasher no cost energy. Today 1 energy destroy move can destroy totally mercenary build.That no cost move helps counter back.

Today broblem 1 skill is 2 class. Mercenary need new energy destroy move. Same power what atom smasher but no cost energy. (Need new name this skill)
Epic  Post #: 4
4/23/2013 14:31:56   
Ranloth
Banned


Neither of them are excuse for Atom to not cost Energy. It's already sorta unblockable - 15% on block but better than nothing; sometimes it may make a difference. #3 especially is NOT appropriate to use because it's an abuseable tactic with certain item and certain skill. Without the item (IA), it doesn't work as well.

With #1, just make HA not be ignored on Rage or wait for buffs from Devs. They've already promised a buff to Static Charge for CHs in the other thread & changes to blocking + deflections will be made to reduce the luck impact.
AQ Epic  Post #: 5
4/23/2013 14:38:53   
STRUT MY MUTT
Member

Surgical strike is kind of a joke on Mercs. Even in Delta, I never saw a merc use it.

Maybe Dev's can change it to a newly invented skill similar to static charge so mercs can get some energy back. Or give them a move similar to frenzy, but instead of health it returns energy.



Post #: 6
4/23/2013 15:00:43   
santonik
Member

I think you dont have seen how mercenary destroy enemys energy in this omega. Too many times block, that means regular 3 damage to energy. Cost turn and energy too,. mercenary not gain energy back. Mercenary class is underdog 1vs1. This up this little bit. Atom smasher is weak compare to assimilte/emp. So my suggestion is not mega buff
Epic  Post #: 7
4/23/2013 15:11:19   
Mother1
Member

@ santonik

If you look at atom smasher and EMP what do they have in common? They both cost energy and they both have 2 turn cooldowns.

However assimalation while it costs no energy has a 3 turn cooldown to compensate for it's use.

Having atom smasher being used for nothing while having a 2 turn cool down would be too much.

Also in case you haven't noticed the staff can't make a move that is shared with another class cost something for one but not cost something with the other.

If this was the case then when they buffed bloodlust for BM BH wouldn't have gotten this buff. The same can be said of the plasma rain nerf over a year ago for TM when they made plasma rain work with dex instead of tech. Otherwise they would have left plasma rain for tech for BM while making it dex for TM.

Epic  Post #: 8
4/23/2013 15:23:36   
santonik
Member


Also in case you haven't noticed the staff can't make a move that is shared with another class cost something for one but not cost something with the other. I dont want to be mean but this is it. Read earlier writing. There is anrwer.

Epic  Post #: 9
4/23/2013 15:31:25   
Mother1
Member

@ santonik

Look at all the past buffs to moves/passive ETC that have been shared with classes. if you have been paying attention when they have been trying to buff/nerf one class with a share move the have also nerfed/buffed another class that also has this move.

Look at the bloodlust buff for example. The staff buffed this up to help out blood mages. However at the same time since bounty hunter also has this passive they also received this buff because they also possessed this passive even when they didn't need this buff.

My point being is that if they make atom smasher free for Merc's they will have to do it for Tactical merc as well. As it is now they can't buff/nerf a move that is shared by one class without doing it for the other class as well.

Epic  Post #: 10
4/23/2013 15:38:02   
santonik
Member

i Write this earlier.

Today broblem 1 skill is 2 class. Mercenary need new energy destroy move. Same power what atom smasher but no cost energy. (Need new name this skill)
Epic  Post #: 11
4/23/2013 15:42:58   
Ranloth
Banned


They need to or do you want one? It's much better with the way new blocks work since you'll always drain 15% or 100%, rather than 100% or nothing at all. It doesn't quite yet compare to EMP but Atom has received a buff which puts it closer to EMP; it costs more Energy and unblockable + slightly stronger (debatable here) & Atom is cheaper but chance to drain less + slightly weaker (again, debatable since EMP = Tech and Atom = Strength).
AQ Epic  Post #: 12
4/23/2013 15:53:36   
Mother1
Member

@ trans

EMP is stronger then atom smasher as it is now. Due to the nerf to strength and with diminishing returns the way they are now Atom smasher took a strong nerf while EMP didn't get hit as hard since tech's last nerf wasn't anywhere a severe.
Epic  Post #: 13
4/23/2013 16:31:31   
Ranloth
Banned


Then %s could be raised for Atom Smasher, simple as. It'd provide a sufficient buff.
AQ Epic  Post #: 14
4/23/2013 16:35:06   
santonik
Member

I dont want nerf or buff atomsmasher damage.
I want only new atom masher to mercenary. What no cost energy.
Mercenary need counter abililty against caster and emp users.
Now what i noticed all player drains mercenary energy and then kill them easyly.

Atom smasher 6-15 cost energy. This is good move tactical mercenary but not so good mercenary.
Mercenary need energy to attacking and healing.

@Trans

They need to or do you want one?
I think mercenary need this new move

Yes my english isnt perfect sometimes. This is not my original language.
Epic  Post #: 15
4/23/2013 16:37:57   
Ranloth
Banned


What you want doesn't mean everyone do as well. Why should it cost no Energy? Because of no EP regen for Mercenaries? BMs don't have EP drain at all. If your come back will be "BMs have BL" then Mercenaries have HA.
AQ Epic  Post #: 16
4/23/2013 16:45:24   
  Exploding Penguin
Moderator


Honestly, a way to fix atom smasher right now is make it take less energy at level 1, but investing in it is 50% more effective than it currently is now (+4% extra EP removed would become +6% instead, etc...) would make the skill actually worth investing in but not abusable by TLMs at level 1.
Epic  Post #: 17
4/23/2013 16:57:11   
santonik
Member

@Trans

Reflex Boost: Increases dexterity; converts 15% damage received into energy. This is BM and BH

What you want doesn't mean everyone do as well.Only mercenary
Why should it cost no Energy?Mercenary is no defencive ability.Only hybridarmor. No ANY regen energy and healt (Blood commander give little healt).
Because of no EP regen for Mercenaries?Not that. Mercenary need counter abililty against caster and emp users.

BMs don't have EP drain at all. If your come back will be "BMs have BL" then Mercenaries have HA.
This is going wrong way.I dont ask imbosible. i ask only counter abililty against caster and emp users.
Epic  Post #: 18
4/23/2013 17:06:42   
Ranloth
Banned


My my. Reflex gives EP back if enemy hits you. Reflex raises Dex which raises your blocking. Both exclude each other and are not reliable either because: it's an active skill + costs Energy to use.
AQ Epic  Post #: 19
4/23/2013 17:21:38   
santonik
Member

Today broblem 1 skill is 2 class

I dont changes anything Tactical mercenary


I changed only regular mercenery.But that need new move. Basically same move what ATOM MASHER is but that no cost energy.
This is my point today.

Epic  Post #: 20
4/23/2013 17:32:30   
Ranloth
Banned


No Energy cost = less power.

You cannot get a benefit without any sort of drawback. So take out the EP cost and cut Atom's power in half. Only because Mercenaries may not compete as well, doesn't mean it's an excuse to buff a skill that doesn't need buffing - or not as big. If you raise %s on Atom, you could as well as lower the EP cost and leave the %s as they are. But which one is better? Former, because lower EP cost = easier to loop thus even easier for TLMs.

It's not a problem for any class. Mercenaries aren't all that UP'ed but could use a buff to some of their skills. That's what Rabble is doing - making skills more interesting. Example was making Field Commander stay with TLMs and give Blood Commander to Mercs which gives HP back depending on the Strength boost (% of it). Last week, Heal can be used to counter Poison which could not be countered ever before, so Mercenaries did gain on it (but so did everyone else). These changes will affect Mercenaries and end up being a buff, whether it's direct or indirect.

There's a limit between something you want - because other classes are so and so - and balance.
AQ Epic  Post #: 21
4/23/2013 20:01:09   
Dual Thrusters
Member

I support this idea. And maybe increase the percentage on it.

Now mercs have a more formidable skill to counter strong moves.

So that Tlm will not be OP, Tlms keep old atom smasher and Mercs get this new upgrade (of course with a new name).

Lets face it, the Merc EP drainer has to be at least half as good as the others T_T

quote:

You cannot get a benefit without any sort of drawback


well we are just trying to buff atom smasher :P
MQ AQW Epic  Post #: 22
4/23/2013 20:11:21   
Ranloth
Banned


Yes. That's why I've suggested buffing up the % for Atom. Since Strength has had diminishing returns, it's less effective than EMP which has not been nerfed with exception for Resistance - which does not affect EMP in any possible way.
AQ Epic  Post #: 23
4/24/2013 1:55:48   
Xendran
Member

quote:

Reroute should not be an excuse for atom smasher having a price on TLM.


Actually, i'd tend to lean the other way. Mercenary has no form of renewable resources.
AQ DF Epic  Post #: 24
4/24/2013 2:38:35   
Thesoulweaver
Member

If you ask me, the only way to permanently fix balance on ED is having Different Stat Usage for different classes. Atom Smasher could use a buff, or make it unblockable, which will TLM The best class ever.

The problem with merc is that their Offense and Defense do not synnergize like other classes. The Stat requirements and skill improvements need to change. A lot.

EDIT: I just got an idea that will improve mercs a lot. -

Change 1) Atom Smasher Replaced by Blood Pressure -
Scare your enemies, resulting in a blood pressure increase that will cause energy Loss over time.

2) Adrenaline Replaced by Psychological Smack down - Causes your enemies to gain X% Less rage every time their hit connects and isn't dogded/ Deflected. X% increases on criticals. So perhaps, this will help mercs a lot.

< Message edited by Thesoulweaver -- 4/24/2013 2:50:10 >
MQ AQW  Post #: 25
Page:   [1] 2   next >   >>
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Change atom smasher (mercenary)
Page 1 of 212>
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition