Ranloth
Banned
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I believe Fireball is Str/4, and it's fine as it is. Plasma Bolt has Tech/3. Making Bolt have Tech/4 would be sufficient enough to affect it at all levels, including lower levels which have the most fun with it (Tier 1 + always available + powerful + cheap EP cost & powerful). It's funny how when majority of players find a skill OP, and it was PRIOR to Omega as well, we get called butthurt for losing. Counter or not, it's still too powerful even with a counter. Disregarding Assimilation even, it can be looped with Reroute already and Lvl 4-5 Bolt (19-21 EP cost isn't that hard with base EP + Reroute). Assimilation only makes it much easier to loop, but the power of the skill remains the same. If TMs suck that much, give it some time after the change + post constructive feedback & what could be improved, Rabble will get data from the game + feedback from the Testers too (Goony does the job well, only one I'm aware of for the time being - in terms of balance feedback that is!), and buff would be due in if they were to suck that much. Offensively, TMs are doing fairly well. With the change to 'Tech/4', you could either keep Tech build for Malf + Bolt + Assimilation OR Bolt + SC + weapon damage (not full Tech abuse), or go for Dex and rely on Overload + Multi + weapon damage (DA is just below & you could get decent Heal + Reroute) OR Overload + Multi + Assimilation (and obviously some Reroute & perhaps Heal). AFAIK, Support/Strength build is also viable for them. Not so good ratio from what I've heard but can pack a punch & easily be countered. The only thing TMs may be lacking is decent defence. That's all. If you think TMs are that poor offensively, then you must fight the really crap ones. Even with the change to 'Tech/4'. TMs will still pack a punch but be less of a threat with Bolt (especially Lvl 4-5; very cheap, powerful, and deadly on Rage). Not mentioning lower levels would be a bit more balanced, since Casters are a pain early on as well unless you have a Tech build yourself.
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