goldslayer1
Member
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i been thinking up a new idea concept about luck. how about switching the luck types around and making them static? for example Block Chance and hit chance, they wouldn't be on the same stat type (dex) crit chance and crit prevention different stats. stun resistance, different stats. suggested placements. (feel free to suggest any changes on where the stats should be) HP: Crit Resistance Energy: Stun Resistance Str: Block chance Dex: Hit Chance Tech: Deflect prevention (could use a new name like hit chance is to blocks) Support: Crit chance and deflect chance the chances would be static. so X dex would give me Y% hit chance. no smokescreen or reflex boost can change that. meaning buffs and nerf skills would no longer affect these chances. by making these static, there would be a difference vs other opponents with the same stats as me. so if i have 172 support, and my enemy has the same support than our crit chances would not be based crit chances. it would be whatever chances 172 support gives. and his support cant reduce my crit chance, so we would have equal chance to crit, but probably not equal chance to prevent the crit. this would add more dynamics in build making. the progressions for the chance should be the same, this way there isn't inflation as more stats from levels and items are added.
< Message edited by goldslayer1 -- 5/3/2013 6:29:06 >
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