Ranloth
Banned
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@DARK SOUL OF HELL That's why I suggested a replacement for Double Strike which is sort of a debuff but not really, more like an unblockable skill with an effect and a drawback for it. If you could put it on Dex, keep Stun Grenade and wait for passive change (so MA will be active), that'd give more viable Dex builds for TLMs. Or you can take FC out, thus no stat buffing skill, and give them something else. But that'd leave Support builds with one skill which is a no. Best replacement would be DS, and perhaps alter Stun Grenade. Variety doesn't necessarily mean different builds. There are variety of skills already with nice effects (Poison, HP regen skill, Shield using HP, etc.) but the synergy may not be as good, nothing else. In regards to your post: Str abuse? Frenzy and DS + you can add in Poison if you want to (always helpful on tanks, especially if you don't go full-Strength abuse but leave some defence). Dex abuse? You've covered it. Tech abuse? SS + Bot + Poison works fine. Only because a skill doesn't improve by Tech, that doesn't render it useless, especially with the fact Tech is a defensive stat (so you won't have great offence). Support abuse? FC + Multi + Heal could do for a nice loop & damage. Defence: If you get Smoked, use a Bot or leave it. You have a passive Armor for a reason and get up to -11 damage less from Physical attacks, passively. Other classes have to waste a turn on a Shield. Malf is covered. Intimidate has a counter too but you can just deal with it or use Bot, Aux, skills, etc. You're only focusing on debuffing but what good will Smoke do? Woo, I can boost my Multi! Oh wait, Tech for Smoke and Support for Multi.. Wait a minute. Tech for Smoke and SS? Great synergy and OP builds! Malf? Yeah, too much power for Support builds, by far. TLMs cannot have a debuff unless you take out MA or Reroute. When Smoke was removed, it was a choice between Smoke and Reroute and (back then) the Balance Team took out Smoke so it won't end up with TLMs being a copy of BHs and Mercs merged together. Lastly, if you took the Poison out and perhaps FC, you'd have two skills that you could create and give to Dex and Tech respectably. That's better synergy. I suggested one for Double Strike replacement and that'd be three. It's not that hard. They have variety of skills but not so good synergy. But if you were to go for Tech or Dex abuse, Poison would always come in handy since you can tank and loop it. If you go for Support or Strength abuse, you have respectable skills and Frenzy to give you HP back (if Strength). You can always take Atom out and make a new skill but how is that tactical? You'd be making them an offensive class which TLMs aren't. Let's face it, classes with passive Armors are designed more for tanking. Simple as. This may change once passives are turned into active skills and you may see much better variety of builds. Really.
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