Falerin
Legendary Loremaster
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Engine Update 36.7 You may be asking yourself "What happened to my HP?" "Why do I have more MP and SP?" We have updated the engine with several new changes that I will now list below! Stat damage now has a narrower range. Instead of a random number from 0 to DAMAGE, you now have a random number from DAMAGE/4 to DAMAGE*3/4. Future guest-summoning spells may not always take a turn. Game quality is now saved between logins. Damage is rounded more accurately. If you somehow have an attack that always does 10.2 damage, then on average you'll do 10.2 damage. Halved the bonus from END, so that 200 END doubles HP (instead of triples it). You now gain 5.5 MP/level instead of 5. This allows Lv150 players to cast Lv150 spells. Base SP is now 100+5*Level instead of 50+5*Level. Regeneration remains unchanged.
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