Home  | Login  | Register  | Help  | Play 

Reflex boost energy gain

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Reflex boost energy gain
Forum Login
Message << Older Topic   Newer Topic >>
5/29/2013 2:45:00   
DarkDevil
Member

i am thinking that reflex boost needs a bit increase in the amount gained.
let's be real here a BH or BM with 100 hp will only gain 15 energy when he is dead while its the only way to regain energy for a BH.
15 energy will only make a moderate cheapshot or emp or a lvl 2 smoke or lvl 1 poison and nothing else.
i know that the buff is for dex not energy but i think you should increase it by maybe 5% or erase it and make it cost less or give more dex.
so what do ppl think ?

< Message edited by DarkDevil -- 5/29/2013 2:46:50 >
AQ Epic  Post #: 1
5/29/2013 2:53:30   
NDB
Member

Yeah, IMO it doesn't make sense that the lifesteal on BC scales while the reroute on RB doesn't. However, the reroute isn't the main point of putting it on, and if it was the skill would become costless. So, it should stay the same.
Epic  Post #: 2
5/29/2013 2:59:04   
Mother1
Member

@ NDB

Blood commander was made that way because at the time merc didn't have a way to gain either HP or EP passively so they buffed field commander into blood commander for them. But on the note of reflex boost I do agree it should be left the same.
Epic  Post #: 3
5/29/2013 3:00:14   
NDB
Member

I know why BC was made but never understood why the lifesteal isn't a set number like RB.
Epic  Post #: 4
5/29/2013 3:00:50   
Bloodpact
Member

well technically 100hp would get you like 18-21 EP after the life steal you will manage to get out
in 4 turns.(evermore with a rage), but 15% Is so low barley anything.

It would be kool if you got the Dex for 4 turns then the EP gain lasted one or two turns longer.

Also a buff to it's Dex, I donno about, it's give decent Dex atm.
Epic  Post #: 5
5/29/2013 3:08:22   
Mother1
Member

When it was first made it was set like that. However when Omega came along they changed it to the way it is now.
Epic  Post #: 6
5/29/2013 3:09:22   
DarkDevil
Member

well aint it just useless as 15% you should get a max of lvl 2 stun grenade when dead.
i think erasing it and making it cost less or making it scale would be more usefull than just 15% as its the lvl 2 retour so let's be real none has a lvl 2 stun grenade nor a lvl 2 smoke nor a lvl 1 poison.
AQ Epic  Post #: 7
5/29/2013 3:17:35   
Bloodpact
Member

Well i'm sure Rabble mind id made if he just nerfed it to it's current state
he's not just gunna undo it ;p.

Also you just got to build around it, it's a counter to the much overused "Frost Shards"
now.

After reroute becomes an active tho, this will be an interesting argument comparing
Reflect to reroute.

A lot of the newly arised skill suggestions should wait until said time that
they implement the passive>active change.
Epic  Post #: 8
5/29/2013 3:20:53   
Scyze
Member

Well, you can gain HP and now you want to gain Energy at a higher rate too? WOW!

No, it's fine the way it is. BMs and BHs never seemed to have a problem with this. It shouldn't even be giving 15% of Energy regain since all the other buffs don't.
AQ DF MQ AQW Epic  Post #: 9
5/29/2013 3:26:32   
DarkDevil
Member

i ain't comparing it to retour, i am just thinking that not because we want to make RB more usefull that we add a useless effect to it to make it usefull , NO it ain't so erasing the energy thing and making it cost 2 less energy and getting more of support is more usefull than it is , i am not saying that this should be but it would be more usefull
AQ Epic  Post #: 10
5/29/2013 3:32:08   
Scyze
Member

I think it's fine just the way it is. It should even be having a side effect to the Skill.
AQ DF MQ AQW Epic  Post #: 11
5/29/2013 9:22:21   
toopygoo
Member

personally, i think for fairness purposes bounty could use an increase in energy regain. not a huge one... maybe add 5% steal to grenade? or increase the length dex-boost lasts or something.
AQW Epic  Post #: 12
5/29/2013 10:00:22   
Ranloth
Banned


Ideally, it should work like Blood Commander which works based on the amount of Strength it gives, IIRC, instead of old 5% at Lvl 1 for up to 15% at Lvl 10. This would probably be much better solution to this when it comes to overriding Reroute just like BC overrides BL.
AQ Epic  Post #: 13
5/29/2013 10:04:11   
toopygoo
Member

so, they should regain energy for dealing damage instead?
AQW Epic  Post #: 14
5/29/2013 10:08:28   
Ranloth
Banned


...No, what I meant is working like BC which works based on the Strength boost and the higher the boost, the more HP is regained (higher % of damage). Same should be done for Reflex, not dealing damage. Just change how EP drain works to the same one as HP return for BC.
AQ Epic  Post #: 15
5/29/2013 10:18:56   
toopygoo
Member

oh i see. okay. i understand that. yeah, but the problem with that is, blood commander is meant to increase damage dealt, while dex boost decrease damage taken... so maybe it should be converted to a higher percent of damage ignore?
AQW Epic  Post #: 16
5/29/2013 10:30:47   
Ranloth
Banned


How is this a problem...? BC's lifesteal depends on the boost from Strength (amount given) whilst Reflex is fixed 15%. What I'm suggesting is making it work like BC so Reflex's % of EP return would be based on the Dexterity (amount given).

I don't see where the problem is. That it'd be a buff to the skill? Assuming offence = defence, the effect is the same for Strength and Dexterity. Now, BC gives more damage and HP back whilst Reflex gives more defence (less damage), EP back and higher chance to block + to connect an attack. It's pretty good trade off.
AQ Epic  Post #: 17
5/29/2013 11:01:38   
toopygoo
Member

well no its not "problem" but i mean, they are being put to opposite uses...
you increase your damage and thus you regain health based on the damage you deal
you increase your defense, thus shouldnt you regain energy based on how much damage you avoid?
AQW Epic  Post #: 18
5/29/2013 11:30:05   
Ranloth
Banned


Yet Dex has even more advantage than Strength gives (damage vs. defence + blocks + connect chance), so it works out well. The effect on its own is canceling out since you get EP back when enemy attacks you but you block more with the Dex boost so.. If you really want higher EP regen from Reflex, switch to CH and use SC or TLM/TM and use Reroute. It's a secondary effect after all, not an EP regen such as Static Charge or Assimilation. :I
AQ Epic  Post #: 19
5/29/2013 16:59:01   
Bloodpact
Member

Sadly BM are the most EP downy class of them is, which is weird with all the high EP spells you got.
(They lack in great gain or any EP drain at all)
Epic  Post #: 20
5/29/2013 17:38:51   
Ranloth
Banned


EP drain if anything. Giving them an EP regen (something along the lines of Smash, Assimilation or Static Charge) would be a bit too much, since it'd be much more abuseable with the passive HP regen. :P

The problem would be - where to put the EP drain? Both Shields are a no, Intimidation won't cut either (since it'd have to be replaced by something else), Ultimate + Multi + Stun + Heal must remain as well, Heal too, therefore leaving Fireball, Plasma Cannon, Bludgeon or DA. Each class should also have 2 passives of any kind - or so I've heard last time during Merc change (Adrenaline) - so DA must remain. There isn't really a place to put EP drain into. Unless it was working like Assimilation but without the EP return then Bludgeon could be replaced, since it'd deal damage and drain Energy. That'd be probably the best choice.
AQ Epic  Post #: 21
5/30/2013 2:49:37   
DarkDevil
Member

i think this got way out of its purpose.
i was complaining that the ep regain is useless and not that bh have no way of regaining mp and other things that are in this thread.
as i said earlier 15% wont do anything to a bh in 4 turns especially when u get more defence so you will be getting less energy out of it so what i ment is to change or erase or scale the energy gain so that it can mean anything , i barely regain 5-6 ep in 4 turns while i have it lvl 8 which the ep regain is useless and i want it to be more usefull or erased and increased the skill power like an extra point of dex per point of support or making it a hp gain instead of ep.

< Message edited by DarkDevil -- 5/30/2013 3:52:09 >
AQ Epic  Post #: 22
5/30/2013 5:36:23   
toopygoo
Member

im thinking putting it on EMP. upon explosion it return a % of energy to you AND partner? 15% for all teammates?
AQW Epic  Post #: 23
5/30/2013 6:40:54   
Ranloth
Banned


DarkDevil, if Reflex was to have its % of EP returned scaled like Blood Commander has for its % of HP return then that'd be a buff since the amount would easily be more than 15%. I do see where you're coming from, with my Focus 4 build, I use Lvl 7 Reflex and usually, it's the unblockables that hit me which aren't always that strong. e.e
AQ Epic  Post #: 24
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Reflex boost energy gain
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition