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6/8/2013 5:13:40   
Koree
Legendary AK!!!



Tinkerer

«Fully offensive Fire/Energy armor. Double Mastercraft: has two powerful skills, one Fire and one Energy.»

Level: 50
Power Level: 54, Mastercraft
MP Level: 53
Price: 1,613
Sellback: 806
Location: Given automatically to level 0-59 players who purchase the 6,000 Z-Token package. Buying the package also gives access to the Tinkerer shop.
Element: Energy

COMBAT DEFENCE
Melee: 33
Ranged: 33
Magic: 33

ELEMENT MODIFIER
Fire: 73%
Water: 98%
Wind: 79%
Ice: 98%
Earth: 79%
Energy: 73%
Light: 79%
Darkness: 79%

ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 163.8% Base, 163.8% Random, and 285.3% Stats each
BTH: +6 plus Stats each

SKILLS
    Shock Copter!
    Zap your foe with a flurry of electric aerial strikes! [116 or 145] SP!

    You perform the following, which is treated as a normal Player attack:

      Hits: 4
      Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: Energy
      Damage: 14-43 plus 140.7% Stats each
      BTH: 13 plus Stats each

    Cost: 116 SP (if Ranged) or 145 SP (if Magic)


    Pyro Tanks!
    Scorch your foes with a pair of fiery mini-tanks! [116 or 145] SP!

    You perform the following, which is treated as a normal Player attack:

      Hits: 4
      Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: Fire
      Damage: 14-43 plus 140.7% Stats each
      BTH: 13 plus Stats each

    Cost: 116 SP (if Ranged) or 145 SP (if Magic)
For both skills, stat bonus to damage is STR/5 + DEX/20 (if Ranged) or INT/4 (if Magic). Regardless of type, you receive an additional +LUK/2 if a Lucky Strike occurs.

EFFECT
You receive Armour Lean x1.25.

DESCRIPTION
This awesome steam-punk armour gives you great Fire and Energy resistance as well as crushing attack power. It also gives you two special mecha attacks, one Fire-element, the other Energy-element!



Image thanks to Doomsday. Basic stats thanks to Bu Kek Siansu. Numbers thanks to BlackAces and In Media Res. Correction thanks to Kamui (via AcidDrago).



Analysis

The armor attack is fairly straightforward: fully offensive, with 2 hits.

The armor's Mastercraft bonus is used to give it 2 skills. These two skills are identical, except for their element. They start off as a standard spell, which is 47-140 damage plus 456% Stats, with 13 BTH; they deal 123.396% damage as an elemental compensation, and since there are 4 hits, each hit deals 25% damage.

The Magic versions of the skills cost 25% more SP, as Mages "gain" more by using them: A Magic weapon attack is 75% of a Melee attack, so the skill will deal +125% damage, compared to +100% that a Melee attacker would gain.

< Message edited by Koree -- 6/5/2014 1:50:45 >
AQ  Post #: 1
6/8/2013 5:13:51   
Koree
Legendary AK!!!



Tinkerer

«Fully offensive Fire/Energy armor. Double Mastercraft: has two powerful skills, one Fire and one Energy.»

Level: 70
Power Level: 73, Mastercraft
MP Level: 72
Price: 12,564
Sellback: 6,282
Location: Given automatically to level 60-79 players who purchase the 6,000 Z-Token package. Buying the package also gives access to the Tinkerer shop.
Element: Energy

COMBAT DEFENCE
Melee: 34
Ranged: 34
Magic: 34

ELEMENT MODIFIER
Fire: 64%
Water: 97%
Wind: 76%
Ice: 97%
Earth: 76%
Energy: 64%
Light: 76%
Darkness: 76%

ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 199.4% Base, 199.4% Random, and 363.6% Stats each
BTH: +9 plus Stats each

SKILLS
    Shock Copter!
    Zap your foe with a flurry of electric aerial strikes! [159 or 199] SP!

    You perform the following, which is treated as a normal Player attack:

      Hits: 4
      Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: Energy
      Damage: 23-69 plus 203.2% Stats each
      BTH: 18 plus Stats each

    Cost: 159 SP (if Ranged) or 199 SP (if Magic)


    Pyro Tanks!
    Scorch your foes with a pair of fiery mini-tanks! [159 or 199] SP!

    You perform the following, which is treated as a normal Player attack:

      Hits: 4
      Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: Fire
      Damage: 23-69 plus 203.2% Stats each
      BTH: 18 plus Stats each

    Cost: 159 SP (if Ranged) or 199 SP (if Magic)
For both skills, stat bonus to damage is STR/5 + DEX/20 (if Ranged) or INT/4 (if Magic). Regardless of type, you receive an additional +LUK/2 if a Lucky Strike occurs.

EFFECT
You receive Armour Lean x1.25.

DESCRIPTION
This awesome steam-punk armour gives you great Fire and Energy resistance as well as crushing attack power. It also gives you two special mecha attacks, one Fire-element, the other Energy-element!



Image thanks to Doomsday. Basic stats thanks to Bu Kek Siansu. Numbers thanks to BlackAces and In Media Res. Correction thanks to Kamui (via AcidDrago).



Analysis

The armor attack is fairly straightforward: fully offensive, with 2 hits.

The armor's Mastercraft bonus is used to give it 2 skills. These two skills are identical, except for their element. They start off as a standard spell, which is 66-199 damage plus 582% Stats, with 18 BTH; they deal 139.657% damage as an elemental compensation, and since there are 4 hits, each hit deals 25% damage.

The Magic versions of the skills cost 25% more SP, as Mages "gain" more by using them: A Magic weapon attack is 75% of a Melee attack, so the skill will deal +125% damage, compared to +100% that a Melee attacker would gain.

< Message edited by Koree -- 6/5/2014 1:51:15 >
AQ  Post #: 2
6/8/2013 5:14:02   
Koree
Legendary AK!!!



Tinkerer

«Fully offensive Fire/Energy armor. Double Mastercraft: has two powerful skills, one Fire and one Energy.»

Level: 90
Power Level: 93, Mastercraft
MP Level: 92
Price: 100,838
Sellback: 50,419
Location: Given automatically to level 80-99 players who purchase the 6,000 Z-Token package. Buying the package also gives access to the Tinkerer shop.
Element: Energy

COMBAT DEFENCE
Melee: 37
Ranged: 37
Magic: 37

ELEMENT MODIFIER
Fire: 58%
Water: 94%
Wind: 72%
Ice: 94%
Earth: 72%
Energy: 58%
Light: 72%
Darkness: 72%

ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 236.9% Base, 236.9% Random, and 446.1% Stats each
BTH: +11 plus Stats each

SKILLS
    Shock Copter!
    Zap your foe with a flurry of electric aerial strikes! [209 or 261] SP!

    You perform the following, which is treated as a normal Player attack:

      Hits: 4
      Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: Energy
      Damage: 34-102 plus 268.6% Stats each
      BTH: 23 plus Stats each

    Cost: 209 SP (if Ranged) or 261 SP (if Magic)


    Pyro Tanks!
    Scorch your foes with a pair of fiery mini-tanks! [209 or 261] SP!

    You perform the following, which is treated as a normal Player attack:

      Hits: 4
      Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: Fire
      Damage: 34-102 plus 268.6% Stats each
      BTH: 23 plus Stats each

    Cost: 209 SP (if Ranged) or 261 SP (if Magic)
For both skills, stat bonus to damage is STR/5 + DEX/20 (if Ranged) or INT/4 (if Magic). Regardless of type, you receive an additional +LUK/2 if a Lucky Strike occurs.

EFFECT
You receive Armour Lean x1.25.

DESCRIPTION
This awesome steam-punk armour gives you great Fire and Energy resistance as well as crushing attack power. It also gives you two special mecha attacks, one Fire-element, the other Energy-element!



Image thanks to Doomsday. Basic stats thanks to Bu Kek Siansu. Numbers thanks to BlackAces and In Media Res. Correction thanks to Kamui (via AcidDrago).



Analysis

The armor attack is fairly straightforward: fully offensive, with 2 hits.

The armor's Mastercraft bonus is used to give it 2 skills. These two skills are identical, except for their element. They start off as a standard spell, which is 90-270 damage plus 714% Stats, with 23 BTH; they deal 150.472% damage as an elemental compensation, and since there are 4 hits, each hit deals 25% damage.

The Magic versions of the skills cost 25% more SP, as Mages "gain" more by using them: A Magic weapon attack is 75% of a Melee attack, so the skill will deal +125% damage, compared to +100% that a Melee attacker would gain.

< Message edited by Koree -- 6/5/2014 1:51:34 >
AQ  Post #: 3
6/8/2013 5:14:16   
Koree
Legendary AK!!!



Tinkerer

«Fully offensive Fire/Energy armor. Double Mastercraft: has two powerful skills, one Fire and one Energy.»

Level: 110
Power Level: 113, Mastercraft
MP Level: 112
Price: 812,532
Sellback: 406,266
Location: Given automatically to level 100-119 players who purchase the 6,000 Z-Token package. Buying the package also gives access to the Tinkerer shop.
Element: Energy

COMBAT DEFENCE
Melee: 39
Ranged: 39
Magic: 39

ELEMENT MODIFIER
Fire: 50%
Water: 92%
Wind: 70%
Ice: 92%
Earth: 70%
Energy: 50%
Light: 70%
Darkness: 70%

ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 274.4% Base, 274.4% Random, and 528.6% Stats each
BTH: +14 plus Stats each

SKILLS
    Shock Copter!
    Zap your foe with a flurry of electric aerial strikes! [265 or 331] SP!

    You perform the following, which is treated as a normal Player attack:

      Hits: 4
      Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: Energy
      Damage: 44-133 plus 321.1% Stats each
      BTH: 28 plus Stats each

    Cost: 265 SP (if Ranged) or 331 SP (if Magic)


    Pyro Tanks!
    Scorch your foes with a pair of fiery mini-tanks! [ or ] SP!

    You perform the following, which is treated as a normal Player attack:

      Hits: 4
      Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: Fire
      Damage: 44-133 plus 321.1% Stats each
      BTH: 28 plus Stats each

    Cost: 265 SP (if Ranged) or 331 SP (if Magic)
For both skills, stat bonus to damage is STR/5 + DEX/20 (if Ranged) or INT/4 (if Magic). Regardless of type, you receive an additional +LUK/2 if a Lucky Strike occurs.

EFFECT
You receive Armour Lean x1.25.

DESCRIPTION
This awesome steam-punk armour gives you great Fire and Energy resistance as well as crushing attack power. It also gives you two special mecha attacks, one Fire-element, the other Energy-element!



Image thanks to Doomsday. Basic stats thanks to Bu Kek Siansu. Numbers thanks to BlackAces and In Media Res. Correction thanks to Kamui (via AcidDrago).



Analysis

The armor attack is fairly straightforward: fully offensive, with 2 hits.

The armor's Mastercraft bonus is used to give it 2 skills. These two skills are identical, except for their element. They start off as a standard spell, which is 117-350 damage plus 846% Stats, with 28 BTH; they deal 151.813% damage as an elemental compensation, and since there are 4 hits, each hit deals 25% damage.

The Magic versions of the skills cost 25% more SP, as Mages "gain" more by using them: A Magic weapon attack is 75% of a Melee attack, so the skill will deal +125% damage, compared to +100% that a Melee attacker would gain.

< Message edited by Koree -- 6/5/2014 1:51:53 >
AQ  Post #: 4
6/8/2013 5:14:25   
Koree
Legendary AK!!!



Tinkerer

«Fully offensive Fire/Energy armor. Double Mastercraft: has two powerful skills, one Fire and one Energy.»

Level: 130
Power Level: 133, Mastercraft
MP Level: 132
Price: 6,550,445
Sellback: 3,275,222
Location: Given automatically to level 120-139 players who purchase the 6,000 Z-Token package. Buying the package also gives access to the Tinkerer shop.
Element: Energy

COMBAT DEFENCE
Melee: 42
Ranged: 42
Magic: 42

ELEMENT MODIFIER
Fire: 44%
Water: 88%
Wind: 67%
Ice: 88%
Earth: 67%
Energy: 44%
Light: 67%
Darkness: 67%

ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 311.9% Base, 311.9% Random, and 611.1% Stats each
BTH: +16 plus Stats each

SKILLS
    Shock Copter!
    Zap your foe with a flurry of electric aerial strikes! [326 or 408] SP!

    You perform the following, which is treated as a normal Player attack:

      Hits: 4
      Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: Energy
      Damage: 54-164 plus 364.8% Stats each
      BTH: 33 plus Stats each

    Cost: 326 SP (if Ranged) or 408 SP (if Magic)


    Pyro Tanks!
    Scorch your foes with a pair of fiery mini-tanks! [326 or 408] SP!

    You perform the following, which is treated as a normal Player attack:

      Hits: 4
      Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: Fire
      Damage: 54-164 plus 364.8% Stats each
      BTH: 33 plus Stats each

    Cost: 326 SP (if Ranged) or 408 SP (if Magic)
For both skills, stat bonus to damage is STR/5 + DEX/20 (if Ranged) or INT/4 (if Magic). Regardless of type, you receive an additional +LUK/2 if a Lucky Strike occurs.

EFFECT
You receive Armour Lean x1.25.

DESCRIPTION
This awesome steam-punk armour gives you great Fire and Energy resistance as well as crushing attack power. It also gives you two special mecha attacks, one Fire-element, the other Energy-element!



Image thanks to Doomsday. Basic stats thanks to Bu Kek Siansu. Numbers thanks to BlackAces and In Media Res. Correction thanks to Kamui (via AcidDrago).



Analysis

The armor attack is fairly straightforward: fully offensive, with 2 hits.

The armor's Mastercraft bonus is used to give it 2 skills. These two skills are identical, except for their element. They start off as a standard spell, which is 146-439 damage plus 978% Stats, with 33 BTH; they deal 149.192% damage as an elemental compensation, and since there are 4 hits, each hit deals 25% damage.

The Magic versions of the skills cost 25% more SP, as Mages "gain" more by using them: A Magic weapon attack is 75% of a Melee attack, so the skill will deal +125% damage, compared to +100% that a Melee attacker would gain.

< Message edited by Koree -- 6/5/2014 1:52:27 >
AQ  Post #: 5
6/8/2013 5:14:35   
Koree
Legendary AK!!!



Tinkerer

«Fully offensive Fire/Energy armor. Double Mastercraft: has two powerful skills, one Fire and one Energy.»

Level: 150
Power Level: 153, Mastercraft
MP Level: 152
Price: 52,811,273
Sellback: 26,405,636
Location: Given automatically to level 140+ players who purchase the 6,000 Z-Token package. Buying the package also gives access to the Tinkerer shop.
Element: Energy

COMBAT DEFENCE
Melee: 45
Ranged: 45
Magic: 45

ELEMENT MODIFIER
Fire: 40%
Water: 85%
Wind: 64%
Ice: 85%
Earth: 64%
Energy: 40%
Light: 64%
Darkness: 64%

ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 349.4% Base, 349.4% Random, and 693.6% Stats each
BTH: +19 plus Stats each

SKILLS
    Shock Copter!
    Zap your foe with a flurry of electric aerial strikes! [392 or 490] SP!

    You perform the following, which is treated as a normal Player attack:

      Hits: 4
      Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: Energy
      Damage: 68-203 plus 419.4% Stats each
      BTH: 38 plus Stats each

    Cost: 392 SP (if Ranged) or 490 SP (if Magic)


    Pyro Tanks!
    Scorch your foes with a pair of fiery mini-tanks! [392 or 490] SP!

    You perform the following, which is treated as a normal Player attack:

      Hits: 4
      Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: Fire
      Damage: 68-203 plus 419.4% Stats each
      BTH: 38 plus Stats each

    Cost: 392 SP (if Ranged) or 490 SP (if Magic)
For both skills, stat bonus to damage is STR/5 + DEX/20 (if Ranged) or INT/4 (if Magic). Regardless of type, you receive an additional +LUK/2 if a Lucky Strike occurs.

EFFECT
You receive Armour Lean x1.25.

DESCRIPTION
This awesome steam-punk armour gives you great Fire and Energy resistance as well as crushing attack power. It also gives you two special mecha attacks, one Fire-element, the other Energy-element!



Image thanks to Doomsday. Basic stats thanks to Bu Kek Siansu. Numbers thanks to BlackAces and In Media Res. Correction thanks to Kamui (via AcidDrago).



Analysis

The armor attack is fairly straightforward: fully offensive, with 2 hits.

The armor's Mastercraft bonus is used to give it 2 skills. These two skills are identical, except for their element. They start off as a standard spell, which is 179-537 damage plus 1110% Stats, with 38 BTH; they deal 151.123% damage as an elemental compensation, and since there are 4 hits, each hit deals 25% damage.

The Magic versions of the skills cost 25% more SP, as Mages "gain" more by using them: A Magic weapon attack is 75% of a Melee attack, so the skill will deal +125% damage, compared to +100% that a Melee attacker would gain.

< Message edited by Koree -- 6/5/2014 1:53:38 >
AQ  Post #: 6
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