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6/14/2013 19:12:27   
AQWorldsFarmer
Member

I have very simple idea to improve balance!

Everyone is complaining about the 2-3 hit KOs right? The problem isn't the damage, its the health. They health scaling is way too low.

If we take the hp minimum from 72 to 90-105 I believe it will be a lot better. Average players can have 120-140 hp instead of 92-110. This will improve the game play.

Strategetic players can take out the quick killers becuase they actually have the time to use thier skills to counter. While the quick strikers can improve their damages a little more and take out if they use it right.
Post #: 1
6/14/2013 19:33:37   
Bloodpact
Member

Yeah I once suggested just multiplying the hp by 3 and ep by 2. along with multiplying the rewards by 2.

Would reduce luck massively. I donno why it just fell threw. Anyways I like the idea, but one might argue it's
a buff to reroute or something I warn you.


Supported~
Epic  Post #: 2
6/14/2013 19:35:47   
AQWorldsFarmer
Member

There will always be haters. But i think this would be a good suggestion. Its not too high for the damage-based characters, not too high to make IA Overpowered.
Post #: 3
6/14/2013 19:42:25   
Bloodpact
Member

This would also be a slight needed nerf to BH's.

and all the quick finish builds.
Epic  Post #: 4
6/14/2013 19:42:27   
Ranloth
Banned


Perhaps a bit of an overkill if that'd be the base HP. Not only you wouldn't need to invest in it, this would allow abuse because skills would deal the same damage so why the hell not? If anything, it should be +1 HP every 1.5 Levels so at Lvl 35, you would have +22 more HP than that of at Lvl 1 (i.e. if you have 55 HP at Lvl 1, you'd have 77 HP at Lvl 35).

It shouldn't really be too much. This gives +5 more HP than the current system which is still a bit better since you have 5 more skill points. Giving it +1 per level would make it 90 HP at Lvl 35 which may be a bit too much, or else you'd have to buff skills up because people wouldn't invest into HP (base HP of 90 would be good enough for some).
AQ Epic  Post #: 5
6/14/2013 19:46:45   
Bloodpact
Member

Right right, less investment needed that's what it was, yeah Trans is right here.

I knew it had a good reason just forgot.
Epic  Post #: 6
6/14/2013 19:56:34   
AQWorldsFarmer
Member

Trans, think about it. Support mages, they can do 100 damage in 3 hits. Support mercs can do 80-90 damage in 2 hits. Having a base of 90 allows you do invest the same amount of hp points, but have more hp. The averange player invest about 20-30 points in hp, this would give 110-120 hp instead of 92-102 hp.
Post #: 7
6/14/2013 19:59:55   
ND Mallet
Legendary AK!!!


@aqworlds What's going to stop the support mages/mercs from using those extra points to just pump into support and doing even more damage? The problem with increasing health is that it allows players to put less stats into that and into other areas that can be abused. There's no way to force players into adding more health. They're just going to put those extra points elsewhere where they think they will work better.
AQ DF MQ AQW Epic  Post #: 8
6/14/2013 20:01:46   
AQWorldsFarmer
Member

It wont, as i said, it will only increase their damages by like, 2-3.
Post #: 9
6/14/2013 20:03:57   
ND Mallet
Legendary AK!!!


And it will increase Mage's Malf and Merc's Artillery as well. And also would give them more support and thus making it harder for you to avoid crits.
AQ DF MQ AQW Epic  Post #: 10
6/14/2013 20:10:54   
Ranloth
Banned


You're still making HP useless in a way that you won't have to train it and cause more abuse. Skills will lag behind and some builds will be OP. No, players won't invest 20-30 HP. Some have Tank builds right now with base HP of 72 even so what makes you think they will get it to 110-120?
AQ Epic  Post #: 11
6/14/2013 21:01:41   
Bloodpact
Member

^

And these tank build pplz like me are striking 3's on them ._. .

Godforbid they have like 100 hp now instead of just 70 to get through.



Perhaps if instead the total stat points were reduced and minimum hp was increased
This would in effect "force them" to put points into hp.

out of the 145?? points or so we could take about 20 out and move it into minimum hp.


This would weaken Full str/support/tech/full tank abusers ever so slightly.

Epic  Post #: 12
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