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=DF= August 6th Design Notes: Arena at the Edge of Time: Discordia & Ledgermayne

 
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8/6/2021 22:25:57   
  Peachii
Clairvoyant!


quote:


Verlyrus:
Arena at the Edge of Time: Discordia & Ledgermayne

Hey there, heroes!

This month's Arena at the Edge of Time challenge has arrived, with two new additions to the 13 Lords of Chaos Board!



Follow along with Discordia's conducting, or be prepared to feel his wrath! And beware Ledgermayne's unending appetite for mana!

Defeat Discordia to earn a cosmetic scythe (that will gain an on-attack special at a later date), and withstand Ledgermayne to earn an element-matching, rotating, cosmetic weapon!

Do you have what it takes to dance around these chaotic foes?

Head over to the Inn at the Edge of Time to find out!



August's Dragon Coin special has arrived!

The Weapons of Change set has returned, along with a new matching cosmetic helm and cape- The Visage of Change and the Cloak of Change! These fantastic looking accessories are color custom and sure to brighten the fashionable look of any hero!





And lastly, some bugfixes and changes.
  • The pricing adjustment for the Dragon's Patience, Dragon's Rage, Dragon's Wrath, and Dragon's Bulwark trinkets has been completed.
    • To upgrade Dragon's Patience or Bulwark, you must purchase a Dragoncore Stone (for the Gold version) or a Dragoncore Crystal (for the Dragon Coin version), and merge it with your existing trinket.
  • Fixed the description of "Trickorice" in the Mogloween storybook, as well as added it to the "Supply and Demand".
  • Fixed the Rose Researcher's Mask not being properly color custom.
  • Completing the Book3 Main Stroy quest "One Step Forward" will now properly remove the current quest indicator. This will need to be redone if already completed.
  • Fixed Stryche having his old art in Book 1 Falconreach.
  • Fixed a layering issue with female Pyromancer and capes.
  • Double turns have been adjusted/fixed.
    • Defeating a target will no longer cancel your double turn if there are still enemies remaining.
    • However, some longer animations that previously canceled on enemy defeat will no longer cancel if there are other enemies remaining.



And that's everything for this week!

Have feedback about recent releases? Have any crazy theories or ideas? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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Tags: #Verlyrus
DF AQW  Post #: 1
8/6/2021 23:14:20   
brotherinlaw
Member

Not 'gonna judge the content itself, mainly because I only tried a few fights before I accepted I'm too low-leveled, but I will say that I'm not sure how I feel about the redesign on these particular Lords. I know the biggest draw for these bosses is seeing these characters escape chibi-form and have their designs explored to their fullest potential by the DF team. These however feel more like complete redesigns.

Discordia is tolerable, dropping the Phantom of the Opera vibe and going for... Steampunk Conductor? It actually would have all come together though if the visor had the One-Eyed Doll symbol, since Discordia was a puppet of Kimberly but contacting them to sign off on her appearing in this game would probably be more trouble than it's worth.

Ledgermayne, though, doesn't look like Ledgermayne. If anything, I'd like this as a re-imagining of the Mana-Golem, his Chaos Beast (Why did they stop doing the Chaos Beasts anyway). To be honest, Ledgermayne had a very unique and interesting look, while this looks like a grunt serving one of the celestials in this game.

To clarify, I mean no disrespect. I love these designs, including how much character Discordia has, but each Chaos Lord was so unique and intrinsic to AQW's story, but these characters could have been put anywhere else in the game and most people wouldn't have even recognised who they were or that they belonged in the Chaos Lords Challenge.

< Message edited by brotherinlaw -- 8/6/2021 23:15:08 >
AQ DF MQ AQW Epic  Post #: 2
8/6/2021 23:42:08   
mds2006
Member
 

spoiler:

oh boy! nothing more fun than Discordia randomly deciding to "use my defenses" for an attack and kill me with hits in the thousands, at a point where I've already gotten rid of over half his HP! and not knowing that he'd do that, when he does that, why he does that, or how i could have possibly prepared for it or otherwise allow myself to survive! Wooooooooooo!!! Joy!!!!!

needless to say... i already don't like the first of these bosses :|

< Message edited by mds2006 -- 8/6/2021 23:45:24 >
Post #: 3
8/6/2021 23:55:34   
Kurtz96
Member

quote:

needless to say... i already don't like the first of these bosses :|

There is a good chance that there is a reason for him to do that. By tomorrow the pattern/rotation/gimmick will probably be figured out. On the endgame wiki or posted on here.
AQ DF MQ  Post #: 4
8/7/2021 0:00:45   
Laeon val Observis
Member
 

I'll sit these challenges out despite the wow aesthetics and curiosity for the mayhem they'll unleash as my mind has yet to give me an, as a Cardfight Vanguard player/fan would say, "image of victory" against Wolfwing. I know there are vids of how to take down the furry, but I need my mind to really say that I can win.

@Bro, you do realize that the original music-themed CL is behind a talent/celeb outside AE, so you can't just recycle her lest infringement issues happen. Other than that, yeah, having a steampunk-esque helm can be jarring for the more... conservative, AQW player who knows what the false CL looks like. As for Ledgy, the AQW version does look too Arcangrove-y in flora/fauna than representing magic/mana in a purer state, so I do get why it looks like how it is in DF with all the sparkles and the blue+purple/pink color combinations.

@mds, how many times do you need to get that challenges are, well, challenges? Having the mindset to figure such fights out in one run (with a potentially brute-force mentality) is unhealthy. Unlike story bosses, you really have to have a bigger picture perspective. That does include removing the temptation to rapidly dissipate pop-ups as they are used as hints, checking for HP thresholding, having a know-how on various classes and consumables, etc.
DF AQW  Post #: 5
8/7/2021 0:07:58   
SilverSoul
Member

quote:

Why did they stop doing the Chaos Beasts anyway


Negative reception of the board when it first started. Since Escherion was released on his own without being paired with another chaos lord, people voiced their dissatisfaction at having another board (and for some more passionate fans of df, a board focused on characters from a game they don't really particularly like) potentially take up a long stretch of time fill out, especially with it being 1 lord at a time, so beasts were pretty much dropped for 2 lords in 1 update.
AQ DF MQ AQW Epic  Post #: 6
8/7/2021 0:17:49   
mds2006
Member
 

after somehow powering through discordia with DmKV2

spoiler:

now Ledgermayne is deciding to keep applying a massive Avoidance buff that never runs out despite the "6 turns" it starts with and nothing seems to reduce it. the pop-ups mention something about my amount of MP but that doesnt seem to matter when it comes to that. Boy i wish i knew how to reliably hit him once it decides to start doing this because there's no way im expected to get through that for the remaining few thousand HP.... right? <_<
Post #: 7
8/7/2021 0:36:06   
Katsushika Hokusai
Member

Honestly I didn't find the bosses too too bad. I ran blind against Discordia with Chaosweaver and beat him on my second try, whereas Archivist cleaned up Ledgermayne pretty easily. I just ran my usual rotations for each respective class and they went down without too much of a fight. I'm noticing that the majority of rewards from this particular board seem to be cosmetic, but that's not a bad thing just an observation and I'm willing to bet that the rest of the rewards will also be cosmetic with the possible exception of
spoiler:

Alteon/character(if they're the final bosses).


< Message edited by Katsushika Hokusai -- 8/7/2021 0:46:08 >
Post #: 8
8/7/2021 1:58:21   
Shanak0r
Member
 

As doomknight v2, you can
spoiler:

straight up do 7-8k in one turn with favour inner uragiri swap buffs etc - he can't spam his shields if he's straight up dead.
Post #: 9
8/7/2021 2:15:41   
Plutonium
Member

Beat both Discordia & Ledgermayne with Dmk v2 (had a bit of trouble with Ledgermayne though)
DF  Post #: 10
8/7/2021 2:59:33   
ergotth
AQW Lore-titician


Wish I could give it a go, I'm sorta stuck at Xang xD I aaaalmost beat her but her stomp got the best of me. Seriously, what an incredibly unapologeticaly DUMB idea to lock the chaoslords in sequence. Not even AQWorlds does that! They meant for the chaoslord saga to be played in any order, for crying out loud! What happened to the question "depending on player feedback we will change it from sequence to any order" from some time ago? I don't think anyone have positive feedbacks of this obnoxious lock. Just because I can't win one chaoslord doesn't mean I can't win the next!

Btw, about Discordia, read his queues and step on the correct pad.
DF AQW  Post #: 11
8/7/2021 3:06:24   
Laeon val Observis
Member
 

@above while AQW does not have an imposed order to slay CLs game-wise except with some degree of leveling and skills (WW, Ledgy, Tibi, and Lionfang's mechanics were oppressive back in the day. Tibi's heartless angel strike is still formidable, though), story-wise they do have and order of sequencing to clear (case in point, /mountdoomskull checkpoints).

As for the Chaos Twins, how about grinding for the DK set along with Uaanta's Blaster (Amalgam)? While DK's LightRes and DarkRes were rebalanced so as not to be too invalidating in the dmg dept, its GoodRes and EvilRes were not. Twins, frankly, is not as deadly as the Lord/s after and before them (yep, still haven't made any progress with WW even after trying to softcore Astral's CW vs WW vid)

@Katsushika, after rechecking the CL board art since your statement did induce a bit of brain fart, Alt ain't gonna be the last LoC as the chaos portal has 13 runestones. That would mean 13 Lords (Avatars have mercy how we'll defeat the boss of chronos), plus Chaos Champ Drakath for those who activate all runes.

< Message edited by Laeon val Observis -- 8/7/2021 3:18:38 >
DF AQW  Post #: 12
8/7/2021 3:54:45   
ergotth
AQW Lore-titician


Actualy they don't have a narrative order, Mount Doomskull only requires the completion of all previous sagas to continue, but overall there is nothing stopping you from doing the sagas in whichever order you wish (although I think Alteon's saga requires the previous ones too)
DF AQW  Post #: 13
8/7/2021 4:17:28   
Laeon val Observis
Member
 

While I can cite some things to try to make my point clearer, I'll accept your answer since the pragmatic player in me always follows the rule "Get in, get out, deal with the awkwardness of anachronic progression due to game design faults later."
DF AQW  Post #: 14
8/7/2021 4:19:49   
Dratomos
Helpful!


They were fine. Since I've played so little of AQW, I have nothing more to add to this bosses than any others. I liked Discordia and Ledgermayne is a clever way to have a fight that relies on Techno's weakness.

The music and art were great though. And mechanics ver(l)y clever.
DF AQW  Post #: 15
8/7/2021 5:12:25   
Roxas45
Member

Am I the only one whos more bothered that the Chaos Lord is DISCORDIA.
Like.
Hint. Hint..?

Also.
Oh Look.
Another Inn Challenge that I have no hope of completing. :P Joy. XD

The designs look nice though. I wish that Ledgermeyne had his Mysterio looking Fishbowl helmet though AS WELL as its current appearance (Is Ledgermayne non-gendered? its been some time since I played AQW, I'm afraid).
I DO like that they're incorporating things like the DDR pad into fights like this, and with Sek Duat and Noxus and stuff.
Its refreshing.

And I'm willing to bet that its also equally annoying. XD

Ah.
Have fun y'all. :)
AQ DF MQ AQW  Post #: 16
8/7/2021 5:21:33   
Laeon val Observis
Member
 

@above you might want to read my first post on this DNs discussion as to why these CLs are handled as such. DDR mechanics-wise, Discordia is the more freaky of all current usages of said combat mechanic as you must remember the 3 sequences when the conductor demands that you dance. Ledgermayne is not much different to its AQW counterpart with the safe zone system (and art-wise, this is more androgynous as that was how the original Ledgermayne was intended, being a genderless mass of mana).
DF AQW  Post #: 17
8/7/2021 5:29:52   
Roxas45
Member

@above
Noted. Thank you for that.
I understand that there are copyright issues and what not related to having the full story with Discordia, but I wished that they'd played it with a little bit of "You have defeated Chaos Lord Discordia! ... Or did you?"
Thats all. Its a minor gripe, and the release is pretty damn spectacular otherwise, even if I'm not able to do much with it. As an AQW player, this still looks PRETTY epic.

As for Ledgermayne, thats the bit that I wanted to confirm. Thanks :)
AQ DF MQ AQW  Post #: 18
8/7/2021 6:59:43   
DragonKeeper
Member

I hate dancing, but the conductor meme is just too cool.

I must give it a try...
DF  Post #: 19
8/7/2021 17:09:04   
Alm Nullamors
Member

@Roxas: If you ask me, they did play with the twist. The quest complete text for Discordia's battle (Pulling the strings) can be interpreted to mean both string instruments and... a puppet on its strings, which he was. It's just a bit more subtle than what you've hoped but I'm satisfied with this as a nod to the full story.
AQ DF MQ  Post #: 20
8/7/2021 17:48:00   
Vaalirus
Member

Gonna be honest I was skeptical of the pads making a reappearance as soon as I saw it because I don't quite care for it overall. I can say however, that Discordia was a nice subversion of my expectations in both in terms of how the pads are utilized in the fights mechanics as well as the encompassing aesthetic of the fight. It truly does feel like you're forced and locked into a dance with Discordia, practically at the conductor's mercy if you don't deliver on your performance. The music choice wrapping it all together quite nicely. Something I don't think we could quite have gotten had the devs gone with the "true" 6th chaos lord in this scenario. I can't say I'll be thrilled to see the pads show up again, but Discordia's boss fight is looking to be a thoroughly pleasant exception.

Ledgermayne wasn't too bad either and I especially love its redesign. Looks more like a being composed of mana rather than a collective of vegetables that found a fish bowl for a head not that the original didn't have its own taste of course.
DF  Post #: 21
8/7/2021 19:59:05   
AstralCodex
Member

I just wanted to pop in to echo the sentiment that these two fights were executed amazingly well, and really show that the DF team can make engaging content without having to jack up the difficulty all the way.

I agree with others that Ledgermayne's redesign is good and makes it look much more like it's made of mana.

I honestly think Discordia has one of the best executions of any Inn boss. Not only were the design and music amazing and the mechanic thematic, the animations were truly incredible and had me doing the fight over and over just to see his exaggerated conductor swings or his "spin off the stage" death animation.
DF  Post #: 22
8/7/2021 20:07:30   
ergotth
AQW Lore-titician


Officialy speaking Ledgermayne is genderless, so its "they/them" or we can also use "it" since they are not even human. In AQWorlds they used a female body base for Ledgermayne, but mostly just for the overall shape and aesthetic, the dialogues always had ledgermayne refering to itself in the third person and others refering by "they".

Also, Discordia was created 1 year before Discord :P Plus "Discordia" is the Latin name of Eris, goddes of chaos, Discordialism being a religion centered in chaos itself, and at least 3 different singers named albuns and songs "Discordia". After all, it is the literal opposite of "Harmony", a vital part of all music. Overall I'm kinda sad the roses weren't implemented in his design, months ago I imagined my own version of Discordia and I do like how it came out ;) certainty looked more... operatic
DF AQW  Post #: 23
8/8/2021 1:15:19   
brotherinlaw
Member

Geez, I'd never thought of that. The 12th and 13th Chaos Lords will be amazing, the Team'll REALLY have to step up their game, which they allways do, plus some. And I have no idea how they'll add Drakath on top of it all.

My main problem with Ledgermane's redesign is he's so generic, he looks like he could be a mob on the Tower Challenge or for one of the Maleurous. Ledgermayne was a mass of manapulled to Lore and shaped through Drakath's Chaos magic. His appaerence was that of a genderless non-human mass of raw magic twisted into a manifestation of Chaorrupted Nature. This guy looks like an Elemental Spirit without the head. If this was the Mana Golem's new look, I'd have loved it, but this doesn't really strike me as the final boss of one of Aqw's favourite storyline that it took an ancient artifact and Drakath's help to defeat.

He doesn't even LOOK chaotic. He's got two eyes on his chest, the only part of the Chaos Aesthetic Ledgermane didn't have, and they aren't even the typical chaos-eyes. The funny thing is, if you changed nothing about his design (...maybe remove the eyes) and change the blue to purple with a faint green highlight on his back, I'd see that as Ledgermayne. Not that I'm proposing changing him, last thing I'd suggest is tying up artists with a simple, stupid art-change, especially with DF's birthday coming soon. It's just something to keep in mind for future Chaos Lords.

....I mean, seriously. Purple is THE uniting factor of all Chaotic things, especiLly with green highlights.how do you make a Chaos Lord not purple.

Edit:Oh excuse me, he does have hot pink highlights. But the gold still just makes him look like a celestial's or the Shapeless' grunt.

< Message edited by brotherinlaw -- 8/8/2021 1:18:49 >
AQ DF MQ AQW Epic  Post #: 24
8/8/2021 2:05:27   
Laeon val Observis
Member
 

quote:

Ledgermayne was a mass of manapulled to Lore and shaped through Drakath's Chaos magic. His appaerence was that of a genderless non-human mass of raw magic twisted into a manifestation of Chaorrupted Nature.
...How do you make a Chaos Lord not purple?


Last I reviewed Chaos lore, purple is only a manifestation of Drakath's take on Chaos but not Chaos' take itself. Plus, Ledgy's purple, at least in its original art, is leaning in between purple and pink. A similar trait exhibited by the Bloodtusk Lord, so the spectral ambiguity is not really an isolated case. Furthermore, the Arcangrove Lord's manifestation was merely Chaos magic doing its usual weirdness/unpredictability beyond the Chaos Champion's control if the /cloister cutscene "Ledgermayne's Plot" were to be referenced. With the personality shown by the AQW counterpart, even though this version of it/them is plain/reused to your tastes at least, this is the best take for DF's art on the 7th Lord. Purple/pink for the Drakath-style Chaos, blue/white for the purer mana that has its own identity beyond the machinations of a Champion (which resulted in... well, no spoilers for that) and something to set it apart from the usual Mana Elementals in DF (those are quite deep purple, BTW. Nope, deep blue is taken by Manacrest). EDIT: Mana beings in DF, whether Exalted or unbound, has some bling somewhere, too.

quote:

they aren't even the typical chaos-eyes


You might wanna check Ledgy's art used in /chaosrealm. It does use a nontypical chaos eye. A big one. Also, Bloodtusk's Lord also doesn't have nontypical chaos eyes.

< Message edited by Laeon val Observis -- 8/8/2021 2:11:58 >
DF AQW  Post #: 25
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