Exploding Penguin
Moderator
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Debuffs with a 1 turn warmup leads to: -High EMP classes being able to easily stop debuffs, especially in 2v2. This really hurts focus BHs and CHs, but also really dents glass cannons as well. -Not too hard in 1v1 on debuff classes that aren't glass cannons because the first turn can quite often be used for placing buffs (blood commander, reflex, technician, etc...), healing after a bunker crit or heavy hit, poison bot, taking energy, etc... There are lots of options on turn one other than debuffing. Basically, all debuff classes in 2v2 would take a heavy hit, but in 1v1 it wouldn't really hurt the focus tanks and other builds but mess up the glass cannons pretty well.
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