Exploding Penguin
Moderator
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Here's just a tiny informational thread. This topic will be considering level 1, level 10, and the damage boost per stat point investment of %-based skills only on level 35 primaries, including +35 and +36 damage. Double Strike Percentages Level 1: +15% Level 10: + 42% Increase per level: 3% Damage Boosts[Formatted so that the first number before the "/" is for +35 weapons, and the second number is for +36] Level 1: 6 (5.25)/6 (5.4) Level 10: 15 (14.7)/16 (15.12) Increase Per level: 1.05 / 1.08 You're going to get max efficiency using a sword with +36 damage boost at 9 skill point investment, where you will get 14.04 or +15 damage, only .04 over 14. Berzerker Percentages Level 1: 35% level 10. 80% Increase per level: 5% Damage Boosts Level 1: 13 (12.25)/13 (12.6) Level 10: 28 (28)/ 29 (28.8) Increase per level: 1.75 / 1.8 At max level with a +36 damage primary it gives you +29 damage boost on turn 2 with only a moderate dex requirement. This skilll would actually be a very viable skill if it wasn't so punishing if it gets blocked. Bludgeon Percentages Level 1: 23% Level 10: 50% Increase per level: 3% Damage Boosts Level 1: 9 (8.05) / 9 (8.28) Level 10: 18 (17.5) / 18 (18) Increase per level: 1.05 / 1.08 Similar to double strike in terms of damage increase per skill point investment. However, its base energy cost is 1/3 lower than double strike, always does physical damage, has higher base damage, but 1 turn extra cooldown (double the cooldown). Double strike is simply convenient because it has 1 turn cooldown, although most people neglect this fact and only add enough energy in their build for a single use of double strike. Bludgeon is an amazing skill because it has the best damage-energy cost ratio. You can get +9 damage for only 10 energy, with 1 skill point investment and it does a set damage type. Deadly Aim Percentages Level 1: 5% Level 10: 23% Increase per level: Varied Damage boosts Level 1: 2 (1.75) Level 10: 9 (8.05) Increase per level: Varied The max of deadly aim is the minimum of bludgeon. Max efficiency is at level 10, although the last 4 skill points you'll have to spend 2 skill points for only +1 damage, so sometimes I personally prefer 6 deadly aim and extra points into intimidate/reflex boost. Massacre Percentages Level 1: 31% Level 10: 120% Increase per level: Varied Damage Boosts[Like deadly aim, only applicable on +35 weapons] Level 1: 11 (10.85) Level 10: 42 (42) Increase per level: Varied Actually does over 100% your weapon damage boost at higher levels, although it used to do even more (140%) before it got nerfed. The damage progression per skill point investment is really awkward though, it arbitrarily switches between +8, +9, +11%, etc... Well, hopefully this was a good read for those information-seekers. I added a little bit of extra insight and my own opinion too for the fun of it.
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