Nexus...
Member
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I think you have it the wrong way...The whole point of a class is that they fill a niche and do one (or more) thing(s) better than everyone else. I would say the problem right now is that there are really only 2 (maybe 3) classes, so it negates the entire point of having 6 classes in the first place. It used to be we had the physical damage dealers (bounty), tanks (merc), and utility/magic damage dealers/caster (tech mage). Yes, each class could build themselves differently, but ultimately each played their own unique role and had their own unique skillset and specialization. Now that is not the case, and people are being forced to either abuse a stat to win, or abuse defenses and win. The root of the problem is that the 'newer' classes are not unique, and therefore do not specialize in anything, which forces copy-cat builds, which lowers build diversity, which ruins the game. gg wp Prophet
< Message edited by Nexus... -- 8/12/2013 15:30:31 >
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